
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The definition of mediocre.
The game has a lot of hidden mechanics, many things are not explained which makes it quite annoying. Ex. a field can have X max workers, you can resize it and the worker cap remains the same - how many workers are optimal? There's a lot of rng, you need to randomly discover specific plant in order to make clothes - you didn't? ♥♥♥♥ you half your town dies. The tech tree is infuriating to use and incredibly messy. Cool to play for the first few hours, then you realize how many things are ♥♥♥♥♥♥ up as your whole town goes to ♥♥♥♥.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] Positif [/h2] [h3] gameplay [/h3] La transformation des matières premières en objets à plus haute valeur( outils, matériaux de fabrication…) est vraiment sympa. Les mécaniques de commerce sont très importantes pour développer votre ville, qui est souvent inexistante/anecdotique dans ce genre de jeux. [h2] Négatif [/h2] [h3] Bug[/h3] – Erreur dans la traduction française – les prix dans les commandes de marchandises en milliards parfois – Certains bâtiments ne semblent pas créer de ressources sans raison apparente (le plus courant avec les vergers). – Certains champs ont des limites de taille étranges, tu peux augmenter leur taille en largeur mais pas en longueur, pourtant aucune différence visuelle. – Bug lors de la destruction des routes : lors de la suppression de plusieurs routes que 3/4 sont détruites. – problème de performance avec l'augmentation de population [h3] gameplay [/h3] – Un système de ressource aléatoire qui peut te bloquer une partie du jeu pendant des heures si tu n'as pas de chance, et encore avec des bugs dans les prix d'achat des marchands un canard peut couter la PIB de la belgique - le système de recherche est ...lent très lent - le commerce est très lent - le jeu est globalement lent même en vitesse x10 [h2] Conclusion [/h2] difficile à conseiller à 20€, à prendre en réduction
Fun game, but somehow confusing and get stuck, when u did wrong tech use and much later ingame then u peoples are need water and food alot, but u cant do anything, because u miss that building what need new building to get and then takes minutes or hour to reach 1 tech point. Even some yellow signs dont work and confusing alot to understand what it saying. Also somekind light problem or what it is, goes so bright suddenly. Also what shows in game trailer video is missleading alot, u cant even build outside circle peoples houses.
像我这种只喜欢玩生产的不错,我不开挑战,就看着小人生产,能玩很久,图满了再开新的 高清的放逐之城,不用烦矿石了
Do not buy this game. It is not working anymore and publishers do not reply to solve it.
Durch die Art des Spieles habe ich immer wieder Stunden darin versenken können, es läd dazu ein es immer wieder auf andere Art zu versuchen sein selbstgestecktes oder das vom Spiel vorgeschriebene Ziel zu erreichen. Absolutes Lieblings-Zeitvertreib und Ablenkspiel, man kann einfach abtauchen und jenachdem ob man eine Herrausforderung braucht oder leichte Kost bevorzugt, alles einstellen. Der Look spricht mich sehr an und erinnert mich an andere geliebte Spiele aus der Vergangenheit. Große Empfehlung meinerseits :)
This is a super cheap copy of banished. I'm really disappointed.
If I could, I would give this game a neutral review. It's not bad, but it's not especially fun either. There are lots of small things that make this game annoying. For example, while there is a meter for how happy your citizens are, there isn't anything (at least not that I saw) that tells you what is currently impacting your score. Again, can't say the game is bad, it did keep me entertained for a while, but I would wait for a significant discount.
总体来说推荐,前期是比较难以度过,特别是灾难系统中动物瘟疫和人类瘟疫总是一前一后的到来。人口也是困难点,即使玩到后期市民压力也会很高影响生育率。不过就是因为这些困难导致游戏不会变得乏味。面对灾难来临前的准备期总是让人感到紧张刺激。不过25年至今制作组没有对游戏内容进行更新,希望制作组制作更多中国元素的建筑,比如我现在特别想做中国宫殿,但是城墙一直没有一个好的建筑物来进行放置。游戏中的木头城墙和石头城墙都有些粗糙,和中国宫殿不太搭。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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