
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
devs have a lot to answer for regarding natural defenses and mob behavior in a combat sim. Pretty sure they don't play their own game after seeing a tiger jesus walk over the river, can't imagine how the rest of it is gonna go. what little advantage I had is gone if everything ignores the landscape. Devs, try playing it in proper combat sim, hardmode. Hard doesn't mean scale the currency to ridiculous amounts, I'm looking for a challenge, not idiocy. Find a better scale, give basic intelligence to your mobs, and scale based on situational events, not flat variables.
kurgusu güzel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Black screen on macOS.
强化版banished,反正不差
Das schöne an dem Spiel sind die vielen Gebäude und Freiheiten. Man kann sehr vieles customisieren und es gibt viel Variation. Das alles macht das ganze Interessant, Nun das schlechte, das Spiel macht einen sehr ungepflegten Eindruck. Die Umwelt ist sehr langweilig und eintönig, das Design ist nun auch nicht der hingucker, Die Steuerung ist irritierend und der Kamerawinkel ist zur Entfernung gebunden , heißt man kann sich auch nicht frei umschauen. Ich habe auch das Tutorial gespielt und bin dann zum Gameplay rübergegangen und man merkt sofort die fehlende erklären für so ziemlich alles wichtige. Die Mangen an wichtigen Ressourcen hat man auch nicht alle auf einem Fleck. Vom ganzen Spielerlebnis hatte ich nur 2 Stunden lang Kopfschmerzen
If you like feeling stuck all the time, then this is the game for you. Even on 10× speed, it felt suuper slow. For example, with the granary: you run out of stone pretty quickly at the beginning, and it takes ages to build your first granary. In the meantime, you’re basically blocked from building anything at all. Not to mention that you have to unlock such a fundamental building from the tech tree. The tech tree in general feels like it could’ve used a bit more thought. You’ll never get things running properly, because there are hundreds of resources, and there’s close to no chance of having what you need when you need it. Not sure if there’s a name for this kind of fetish, but it’s definitely not for me.
The learning curve is steep in this game due to it not being an intuitive game. The guide in the game is only somewhat helpful when you need to know how to get your citizens to do certain things. I may or may not keep going with my current saves.
~一款国产城镇建造游戏,其创意工坊提供了大量中文MOD支持。 ~游戏中人口增长依赖生育并需等待成长,因此前期劳动力往往紧缺,而后期则容易出现老人和儿童比例过高的问题。这些非劳动力人口虽不参与工作,却会消耗大量食物,若不注意保持粮食储备,很容易导致库存见底。此外,还需关注居民的幸福度与健康度,两者过低会引发严重的负面效果。 ~作物种子和牧场动物需要通过探索采集随机获取,或在贸易中以高昂价格购买。食物供应相对容易维持,但若不及早获得亚麻,居民很快就会面临衣物短缺的困境。派遣商队与其他势力贸易,可以改善与他们的关系。关系提升后,能够解锁更高级的建筑与配方,不同势力的商品价格也各有差异。 ~游戏整体UI设计细致清晰,易于上手。当建筑因原料不足、生产达上限而停工,或是农场冬季休耕时,工人会自动转为从事采集、搬运等工作,无需玩家手动调配。
[h2] Positif [/h2] [h3] gameplay [/h3] La transformation des matières premières en objets à plus haute valeur( outils, matériaux de fabrication…) est vraiment sympa. Les mécaniques de commerce sont très importantes pour développer votre ville, qui est souvent inexistante/anecdotique dans ce genre de jeux. [h2] Négatif [/h2] [h3] Bug[/h3] – Erreur dans la traduction française – les prix dans les commandes de marchandises en milliards parfois – Certains bâtiments ne semblent pas créer de ressources sans raison apparente (le plus courant avec les vergers). – Certains champs ont des limites de taille étranges, tu peux augmenter leur taille en largeur mais pas en longueur, pourtant aucune différence visuelle. – Bug lors de la destruction des routes : lors de la suppression de plusieurs routes que 3/4 sont détruites. – problème de performance avec l'augmentation de population [h3] gameplay [/h3] – Un système de ressource aléatoire qui peut te bloquer une partie du jeu pendant des heures si tu n'as pas de chance, et encore avec des bugs dans les prix d'achat des marchands un canard peut couter la PIB de la belgique - le système de recherche est ...lent très lent - le commerce est très lent - le jeu est globalement lent même en vitesse x10 [h2] Conclusion [/h2] difficile à conseiller à 20€, à prendre en réduction
класна гра, проте було важко розібратися на початку. змушує поворушити шестернями))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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