
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed Settlement Survival! It’s such a relaxing and rewarding city-builder — it reminds me of Banished, but with more depth and charm. I love how you can shape your settlement any way you want, balancing resources, happiness, and population growth. The graphics are cozy and detailed, and the gameplay loop of planning, gathering, and expanding never gets old. What really hooked me was how every decision matters — do you focus on farming, trade, or industry first? Each playthrough feels different. It’s easy to lose track of time just watching your little village come to life. If you like calm but strategic management games, this one’s definitely worth picking up!
진행하는데 몰입감을 해치는 요소가 몇몇 있어서 재미가 떨어짐. - 게임 스타일과 맞지 않는 주민 AI프로필 - 무언가 작업을 끝 마쳤는데 확인을 위한 효과음 등이 없어 텍스트로 확인하는게 더 좋은 점. - **별개의 기술 단계로 나뉘어져 있는 것은 좋은데 찢어져 있어서 자연스럽지 않음 예) 2~3티어 기술은 바로 찍을 수 있으나 각각의 1티어 생산품이 필요하다는 안내가 없음. 광산 기술을 찍었다 -> 어? '등유'가 필요하네? -> 등유는 다른 기술의 3티어이다 -> 등유를 위해 다른 기술이 필요해 -> 찾는 것의 반복 - 자원 요구량이 은근히 많은 점 예) 1티어 집을 짓는데 1차 자원인 목재 + 돌 + 철광석 3종류가 들어가면서 갯수도 많이 들어감. - 자원 종류는 많은데 '사용처가 중복되어 없어도 되는' 자원들이 있음. 간결하거나 불쾌하지 않게 조정이 필요함. ---------------------------------------------------- 테크 트리 관련은 진짜 수정이 필요함. 직관적이지도 않고 그에 관련된 도움말도 쓸데 없음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
발전 요소가 다양한데 그 많은 요소들을 다 즐길 수 없을 정도로 시스템에 의한 제한이 큰 편 모드를 안쓰면 그 제약이 더 크게 느껴짐 그래도 초중반엔 재밌음
Settlement Survival fühlt sich an wie ein wilder Mischling aus Banished, Kingdoms Reborn, Farthest Frontier und einer Prise Foundation – nur mit dem ganz eigenen Charme von: „Läuft doch ganz gut… oh. Nein. Jetzt sterben wieder alle an irgendwas.“ Wer das Genre kennt, weiß ohnehin, woher der Wind weht: Du startest klein, baust Häuser, sorgst für Nahrung, Holz, Stein und Warenketten, beobachtest deine Bevölkerung beim fleißigen Wuseln – und wenige Minuten später merkst du, dass deine wunderschöne kleine Siedlung in Wahrheit auf einem Fundament aus Mangelverwaltung, Fehlplanung und stiller Panik errichtet wurde. Und genau das macht den Reiz aus. Banished ist hier ganz klar die DNA des Spiels. Das Grundgefühl ist sehr ähnlich: Menschen wollen essen, arbeiten, nicht frieren und im besten Fall nicht elendig an deinem Planungsfehler zugrunde gehen. Also eigentlich wie im echten Leben, nur mit mehr Holzfällern. Wer Banished mochte, wird sich hier sofort zu Hause fühlen – bekommt aber gleichzeitig mehr Komfort, mehr Systeme und etwas mehr Spielraum. Von Kingdoms Reborn kommt dieses angenehme Gefühl von: „Da geht noch mehr.“ Mehr Ausbau, mehr Entwicklung, mehr Fortschritt, mehr das schöne Gefühl, aus einem besseren Zeltlager langsam etwas zu formen, das tatsächlich nach Siedlung aussieht und nicht nach einer schlecht organisierten Mittelalter-Baustelle. Settlement Survival bleibt dabei aber geerdeter und wirkt nicht so verspielt, sondern eher wie der pragmatische Bruder mit Arbeitsklamotten und Augenringen. Mit Farthest Frontier teilt es sich die Freude daran, dich freundlich in Sicherheit zu wiegen, bevor das Spiel dir dann offenbart, dass Nahrung, Gesundheit, Produktion und Versorgungsketten eben doch nicht „schon irgendwie laufen werden“. Tun sie nämlich nicht. Niemals. Irgendwo fehlt immer was. Immer. Holz? Zu wenig. Werkzeuge? Aus. Nahrung? Knapp. Platz? Voll. Leute? Krank. Laune? Im Keller. Du selbst? Kurz davor, ernsthaft über die optimale Platzierung einer Jagdhütte nachzudenken, als hinge dein echtes Leben davon ab. Ein bisschen Foundation steckt auch drin, allerdings weniger im lockeren Schönbau und mehr in diesem ruhigen Aufbauen und Wachsenlassen der eigenen Ortschaft. Settlement Survival ist aber deutlich weniger „guck mal, wie hübsch meine Stadt aussieht“ und deutlich mehr „Warum läuft die Kohleproduktion nicht, obwohl ich doch alles richtig gemacht habe?“ Das Spiel lebt vor allem von seinem angenehmen Aufbausog. Du setzt ein Gebäude, dann noch eins, dann optimierst du Wege, dann verschiebst du Produktionsketten, dann willst du nur kurz noch die Nahrung absichern – und plötzlich ist eine Stunde weg. Klassischer Städtebau-Fluch also. Oder Segen. Je nachdem, ob man schlafen wollte. Besonders stark ist dabei dieses Gefühl, dass deine Siedlung nicht einfach nur wächst, sondern dass sie arbeiten muss. Es reicht eben nicht, alles irgendwo hinzuklatschen und auf das Beste zu hoffen. Wege, Versorgung, Prioritäten und Platzierung spielen eine Rolle. Und genau dadurch bleibt das Ganze interessant. Settlement Survival verlangt keine Raketenwissenschaft, aber es ist auch kein Wohlfühl-Screensaver mit Fachwerkhäusern. Optisch macht das Spiel dabei einen ordentlichen Job. Es sieht hübsch aus, ohne geschniegelt oder übertrieben geschniegelt geschniegelt geschniegelt zu wirken – eher funktional charmant. Kein Grafikbrecher, aber genau passend für das, was es sein will: ein gemütlich-harter Aufbausimulator, bei dem du dich in Produktionsketten verheddern darfst, ohne dass dir dabei die Netzhaut wegschmilzt. Die Atmosphäre stimmt, das Wuseln macht Spaß, und gerade Fans dieser Art von Spielen fühlen sich schnell heimisch. Unterm Strich ist Settlement Survival genau das Richtige für alle, die gerne siedeln, verwalten, improvisieren und dabei so tun, als hätten sie alles im Griff. Haben sie natürlich nicht. Hat in diesem Genre niemand. Und das ist auch gut so. Fazit: Wenn Banished dir zu karg war, Foundation zu entspannt, Farthest Frontier zu bissig oder du einfach generell Freude daran hast, mittelalterliche Versorgungskatastrophen in produktive Bahnen zu lenken, dann ist Settlement Survival definitiv einen Blick wert. Es ist kein revolutionärer Neuerfinder des Genres, aber ein verdammt unterhaltsamer Vertreter davon – und manchmal reicht genau das völlig aus.
我不能理解野兽和山匪的进攻路线,明明建好了箭塔和城墙,他们却绕道走,特别是野兽,明明就一座桥,我在桥前面建了城墙,它能直接游泳进村,我重开两遍,进攻路线都不一样,训练兵营慢的要死,非要八个才能组织,训练兵要一个一个训练,训练好的只能混吃混喝,难道不觉得搞笑吗?
사냥꾼이 사냥 후 수확물을 수거하지 않습니다. 그래서 온 작업동선이 꼬입니다.
Game needs a lot more polishing. Besides that it has a basic and boring gameplay loop, it also has a lot of bugs. The amount of content isn't really worth your money either. The game somewhat works and functional but it isn't really enjoyable, and it probably wouldn't be even if there wasn't so many glitches. I would suggest to look for many better options for city builder games.
its fun but so fun is the tiny icons, i can barely see them (I have vision issues) and that tutorial was useless because it was so tiny i couldn't make out the words can you make it so all the icons can be made bigger for us folks with vision issues
刚入手那段玩的还有点意思,灾难最多有点烦人,反正打个普通难度也不整最高.最近玩感觉制作组换人了,这灾难和战乱系统设计的纯纯负反馈,一坨我只能说,灾难年年连着来我说白了最高难度和最简单难度有什么区别,自己不玩自己做的游戏吗,难度影响灾难都不知道设计一下,还有食品方面极度匮乏,本来玩着就想屯粮的,东西搞得一点食欲没有,除了能降一点压力,我不知道这百分之十工作效率和体力损耗造有什么用?十几口田交通不便,想要扩张时,大部分只能搞得丑的一批,AI更是一坨大的,造了十个建筑工地,后期一个建筑十倍速三分钟盖不起来,人不知道在跑什么,饱食度乱七八糟一堆东西掉的也快,身上不能装点东西吃?不能搞点员工宿舍然后定期休假,从南跑到北我是服了,最大地图也小,这么多年不改,最小规模地图真有人玩?感觉更新不到点子上,真喜欢RTS操作兵打仗我为什么要玩这款游戏?
Don't bother, buggy as anything, the repair buildings do not work, the tutorials are too basic, its hard to work out what to build next to progress and the research tree is no better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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