
A quiet town awaits death. Two young women fall in love.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Set Yourself on Fire is a linear visual novel about decay and inconsequential love.

Soundtrack by Denhop, Saliclaire, Woebegone, Jason Calhoun, Kirishemma and Lone Mesa.
ᴼ⁻ᴼ ♡ `-´
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm still surprised this visual novel was free. The story itself is philosophically dense and emotionally impactful (ch.8 and 9 especially), although there were some points where the nihilistic themes kiiiinda dragged on. The characters and the worldbuilding had a lot of depth. A huge part of that depth comes from the art direction - in the "House of Leaves"-esque typography and the beautifully mundane backgrounds. It was a good choice to go 3D. As an Ethel Cain fan, I really enjoyed the ambience (some chapters I'd play an Ethel song and omigosh it'd just fit perfectly with the moment. Sun-Bleached Flies, Radio Towers, Tempest, and A Knock at the Door to name a few). I've seen some comparisons to a game called chirk, and I like to think the two universes live together. Thx for making this game. Made me cry. <3
As everyone else has said, this is so very well-made and beautiful for a free IF on Steam. It took me a while to get into the writing style, but the environments are gorgeous, and the way the narrative has been made interactive is very moving and well done. Really bittersweet and soft and about how much we need each other, and how to hope, what if things get better? More technically, would really benefit from a 'load from chapter' feature, it crashed a couple of times when I scrolled through, and sometimes the autosave didn't quite catch up. But thank you for this!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Free to play. Touching to read. Only 2 hours or so, give it a try. I hope you enjoy it.
On account of the unorthodox lack of scrolling text and advance prompts, you are immediately plunged into a directorial role. 3D models envelop you in a 6th gen stage. Words and phrases. Stills in motion. Pitter-patter. All for you to steer, for you to pace as you see fit. You start to get a feel for the kind of storyboard you're working with. You begin to predict what kind of shot will play next. You understand whether you need to press a key, or let things play out. The unheard voices of the cast and narration seeps into your brain. The music stops for no one, and you begin to wonder where the loop is, when the right time is to move to the next line, the next scene. And when you click at the perfect moment? It's euphoric, like you just directed your own film. Even if you don't, it's a pleasant surprise; something to take note of for next time? I could have written about how much it challenged my emotions, on it's commentary on education, on mundanity and the inconsequential. Don't get me started on the visuals. In the end, what really stood out is that I felt as though I was playing a kinetic VN in the frame of another medium entirely. You aren't clicking through ADV textboxes to get to the next plot twist. You aren't tabbing through journals and notes to decipher "whodunnit", neither are you standing in a fictional court of law. There is no tempting fate or bad ends; "We aren't their gods, we are observers". And yet, it feels just as, if not more engaging and rewarding to go through. This might be the ramblings of a tortured, autistic mind. Maybe there was an auto button. Maybe all Ren'Py novels are like this and I hadn't noticed. But the experience speaks for itself. One of the most evocative and dreamlike sound novels I've ever played.
it just hits developer commentary dlc was very insightful too :)
uma das visual novels mais lindas com toda certeza
Insightful, moving, beautiful. Had a wonderful time and will be thinking about for a long time.
This is one of the best experiences I have had with any piece of media in my life. Play it and fall into it. You won't regret it. Love for all.
I played for about 3 minutes but kept the game on just so I could leave a review. I immediately bounced off this game because of the non-sense writing in the beginning about "this town is filled with garbage. The garbage is humans. (that is an actual line)" and "so-and-so goes to school and is not as smart as me to realize she only exists to create value" I saved myself the trouble of reading what would've definitely been an overly contrived "I am smarter and deeper than everyone else around *throws emo hair off eyes*" story. I was really looking forward to a cute romance story.
as a person from Kherson, this happened to me.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 184 | 99% | Free | |
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| $478 | 2 | 100% | $11.99 | |
| $0 | 79 | 96% | Free | |
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| $0 | 716 | 91% | Free |