
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, and face the bosses – as many times as you need.
With support for up to 4 players, you can face the challenges of the world together with your teammates, or play at your own pace alone.
As you progress through levels, you find upgrades along the way – blessings from strange deities, gifts from your patron and strange relics to utilize in your pilgrimage. Choose wisely and explore endless builds and strategies.
The Curse system introduces random variables every run – everything from minibosses hunting you, to environmental hazards that keep new runs fresh and challenging.
The Awareness system brings even more challenges, making each successful run progressively harder.
Battle through imposing environments inhabited by different factions. The desert and ruins belong to the nomadic Majin, while the city with its cathedrals is inhabited by the proud Attar’Esh.
You are a scion – brought to life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands.
There is only one way to make the desert bloom again - violence.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly good game. Roguelike Soulslike in a more traditional sense to both genres. The enemy attacks have similar wind-up to Elden Ring but when the attack engages it happens very fast so it seems harded to count on visual tells for most attacks and rather relies on a sense of timing from the player. Being run-based and multiplayer that means the multiplayer is a lot more straight forward to operate than traditional soulslikes. Load in with your friends, start the run. It's early access, replay value is low right now and content is being added. If the game continues to grow this is my favorite in the genre currently. After recently completing Nightreign I can say this game definitely has more potential to me than Nightreign did. Nightreign mainly appealed to me for being brand-name and mechanically built off Elden Ring so I knew I'd like it already. Now having played both if this game had as many bosses/weapons (which it doesn't, it's not even close) I would definitely get more replay value out of this game. Some of said replay value currently: New perks can be rolled in your run as you unlock more, more swords can be unlocked and equipped between runs. Weapons have stat scaling(true to FromSofts soulslike scaling) that the player can build into and the synergies combined from the perks make for interesting builds, traditional from what you'd expect in a roguelike. Not much more I can add I just prefer the way the game lets you build more chaotic/unpredictable builds in a traditional roguelike fasion. On top of that it's a true soulslike allowing skill to be expressed by the player. This is my new favorite genre mashup I think. I think I would have a hard time giving this game too much praise, the only sad part is it's early access and now I'm waiting on content. Being run-based I don't dislike the use of shortcuts within the maps to allow players to skip out on perks to save some time and skip to more recent areas either. I feel like this is a cool way to implement the traditional shortcut mechanic soulslikes often showcase within the roguelike genre. Similar to how other roguelikes offer secret doors that skip areas or offer routes through new areas that skip other areas you might have played out. The game is executed well and I really hope this one grows.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is great, cant wait for more content to be added
This game was a complete gamble on my part and I'm happy I did. I've rage quit a couple times but I realized that's my own damn fault LOL. So far my favorite weapon mechanics and ability mechanics in this genre And that means something because I'm kinda particular
i lobve it so fun
I've only spent 3 hours so far, but how is this game $15? Its such a good game with friends.
I like the difficulty and variety of weapons, classes, and other abilities that add and take from a run. Plus the enemies changing keeps the game more interesting.
Fun game, would recommend.
mal équilibré, tu peux skip tout les mobs et juste prendre les graines et faire les boss et tu win 80% du temps avec un build élémentaire (bleed,putréfaction) néanmoins super jeu
风格不错,但东西有点太过单一了吧,说白了就是石头剪刀布呗,而且死了之后从第一关开始的设计你们是觉得很有巧思是吗?意思是我们一开始玩就不配睡觉,不能干别的,就得给这b游戏打通关就算好了,一共6小时,4个小时都在重复相同的破关卡,很好玩?很幽默?我呸!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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