
Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter - frantic arcade action FPS, featuring singleplay and co-op campaign, various multiplayer modes, all presented in glorious VR and with different locomotion movements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bEST GAME EVER THE vr IS AWESOME!
Serious Sam VR: The Second Encounter is a full-throttle virtual reality shooter that embraces the series’ old-school roots and amplifies them through immersive, physical gameplay. Developed by Croteam VR and published by Devolver Digital alongside Croteam, this VR adaptation faithfully recreates the content and spirit of the original Serious Sam: The Second Encounter while reworking its systems to function comfortably and effectively in virtual reality. Rather than toning down its chaos to accommodate VR, the game doubles down on sheer intensity, delivering an experience that feels both nostalgic and freshly invigorating. The campaign drops players into a globe-trotting barrage of oversized arenas and enemy swarms, where survival hinges on constant movement, spatial awareness, and smart weapon usage. Enemies flood the battlefield in large numbers, attacking from every direction with little mercy, and VR places the player squarely in the center of that storm. The sense of scale is immediately striking, as towering monsters and charging hordes feel far more threatening when they loom over you at full size. Combat becomes a physical exercise, requiring players to turn, strafe, and react instinctively as threats close in. Gunplay is the heart of the experience, and it translates remarkably well into VR. Weapons feel powerful and satisfying, with motion-controlled aiming making every shot more personal and deliberate. The ability to dual-wield firearms adds a layer of empowerment and spectacle, encouraging aggressive playstyles that fit the series’ tone. From rapid-fire guns to heavy-hitting explosives and melee options, the arsenal remains varied and flexible, allowing players to adapt quickly to different enemy types and encounter designs. The result is a combat loop that feels intense without being unwieldy, rewarding precision and awareness over passive strategies. Movement and comfort options are handled with a surprising degree of care. The game offers multiple locomotion styles, including smooth movement, teleportation, and snap turning, allowing players to tailor the experience to their comfort level. These options make the game accessible to a wide range of VR users while still supporting high-speed, freeform movement for those who prefer it. This flexibility is crucial given the game’s relentless pace, and it helps prevent motion discomfort from overshadowing the thrill of combat. Multiplayer further expands the game’s appeal. Cooperative play transforms the campaign into a shared battle for survival, with multiple players coordinating firepower and positioning to withstand enemy waves. Competitive modes add another dimension, offering fast-paced matches that embrace arcade chaos rather than tactical precision. While the multiplayer community may not always be bustling, the option to team up or compete adds meaningful replay value and reinforces the game’s identity as a social, action-driven experience. Visually, the game retains the bright, exaggerated style that defines the Serious Sam franchise. Environments are large and readable, enemy designs are instantly recognizable, and visual clarity is prioritized to ensure players can react quickly amid the chaos. While the presentation does not aim for cutting-edge realism, it serves the gameplay exceptionally well, maintaining performance and readability even during the most crowded encounters. The game’s biggest limitation is also its most defining trait: its single-minded focus on action. Narrative elements are minimal, and players looking for story depth or character development will find little to engage with beyond the premise. Additionally, the physical demands of sustained VR combat can make long sessions tiring, particularly for players unaccustomed to high-intensity VR experiences. However, these aspects are largely expected given the game’s design philosophy. Ultimately, Serious Sam VR: The Second Encounter succeeds by staying true to what makes the franchise memorable while embracing the strengths of virtual reality. It delivers a raw, energetic shooter experience that feels tailor-made for players who crave relentless action and visceral immersion. For fans of classic FPS design and VR enthusiasts looking for a demanding, adrenaline-fueled experience, it stands as one of the more satisfying and faithful VR adaptations of a traditional shooter available on Steam. Rating: 8/10
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ez után, VR-ban játszva, már soha többé nem tudnám sima PC-n játszani a Serious Sam First/Second Encounter játékokat, tökéletes. Maximálisan megérte azt a pár ezer forintot mindkét játék.
I wanted to love this game as I used to back in the day but with my 32gig of ram, rxt4080, 5700xt it was a blurry mess or latency was insane - I cannot recommend this version of this old classic
What can I say, it's Serious Sam in VR. It's pretty much the same as the regular HD TSE, the only difference is the control scheme. There really isn't anything that makes this a must-play in VR, but it was a novel way to experience the classic, in spite of some issues. This review is more issues than anything, partly because this is more about how the game translates from flat to VR rather than Serious Sam: TSE itself. For a review of the game itself, I'll be sure to post a link here when I get around to writing one. The gameplay's both harder and easier in certain aspects, for example how it's harder to keep track of your surroundings, but significantly easier to dish out damage with the uncapped fire rate on weapons and the ability to dual wield [b]almost anything[/b]. It makes for a slightly spiced up experience in a good way. It's a shame you can't dual-wield the Sniper Rifles, though using the other hand's trigger to help aim is a neat gimmick, even if it's ultimately easier to one-hand it. Some level design has been heavily simplified, presumably to help prevent nausea or discomfort in VR. The controls are a bit crap, weapon select is finicky and imprecise, but once you get used to them you should be able to play pretty competently, especially in single player where weapon select temporarily slows down time. The audio could stand to be clearer when it comes to enemy sounds and gauging distance, but I'm pretty sure that's a pre-existing issue in the game independent of VR, it's just that the VR makes it more pronounced. [b][u]Some infuriating issues I encountered[/u][/b] [list][*]Selecting a weapon would semi-frequently fully unequip that hand, especially if you do it soon after firing a weapon in either hand; this issue makes equipping the Sniper Rifle unbearable since it [b]never[/b] equips on the first try [*]In co-op, if your respawn point is obstructed, you will be teleported to a nearby checkpoint, which inexplicably unequips the weapons in your hands, often making one death several as you desperately try to equip something while getting mauled repeatedly [*]No seated/height adjust, which isn't the end of the world, but you'll still get hit by things that fly well above you if you're in serious manlet mode; TSE also has a habit of spreading tit-high grass everywhere, making seated play even harder, I had to get up for some longer encounters to see anything [*]Technically a feature and not a bug, but the way more projectile types can be shot down now mean that they also work as additional shields for the enemy, so firing rockets into a horde of Kleer is likely going to be eaten up by their ball-chain projectiles before your rockets ever even get close to them, or a stray projectile might fly by you as you're unleashing a rocket, blowing your ass away [*]The "VR friendly" enforcement is extremely inconsistent, there are still a handful of areas that still throw you around (a few secret pads, the [spoiler]wind god whirlwinds[/spoiler]) while wind/gravity effects are disabled, many bouncy surfaces are turned into platforms or teleports, and werebulls are made significantly deadlier since they just phase through you and start spamming their melee[/list] Though I do recommend the game if you're really into Serious Sam and wanna play it with VR controls, the price can be a little steep for what is ultimately the exact same game as the actual flat title. Honestly, if you don't own the Classic or HD version, you might get more out of playing them first, unless you're REALLY into playing flat games with VR controls. Otherwise, consider waiting for a sale.
Why so serious?
Топ
Жуткое мыло с еще более отвратным графоном, чем у Первого Пришествия: рябящая трава с низкой дистанцией подгрузки вызовет рвоту еще на Сьерра де Чиапас. Если вы рассчитывали поразвлечься хотя бы на завязанных на физике головоломках, то и тут спешу вас огорчить: TSE VR еще более кастрированная чем TSE HD в этом плане.
并没有为VR特别适配一下 怪物的移速啥的都和前几作差不多,导致一下就冲脸了 画质和材质在VR效果下都很一般 总而言之不推荐
for some reason when i start this game it's starting to completely restart my pc and idk what that's about, when i first bought the game it was perfectly fine for a few nights and then started messing up, such as freezing the pc and rebooting the pc, this is the only game on steam that does this for me, i love this game but i don't get why it's doing this
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Players by region
Where this game's players are, estimated from review languages.
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