
Serious Sam is back! And this time it's REAL!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's almost like Serious Sam, if the way you play Serious Sam is by never touching the movement controls. Probably more fun with friends, but for this price, I'm going to just be honest and say this game's ♥♥♥♥. It seems like they designed the game to revolve around the skill and weapon upgrades. On Tourist and Easy you could win even if you took the headset off and pointed in random directions for 3 minutes, but the moment you hit Normal or higher, the volume of enemies and projectiles grows exponentially higher. Since you have no mobility, the only way you can fight back is by shooting down any shots that the enemies produce, while somehow simultaneously taking out enemies that keep spawning in. It leads into this super "fun" butt ♥♥♥♥ conga line where you're either horking bullets trying to thin the herd or you're swapping spit with the alien spiders as you aim at one of the 300 fireballs closing in on you. The upgrades are there more for padding than out of any player interest, since they give you upgrade points based on the difficulty you clear, and whether you do it deathless or not. They pretty much expect you to replay the same five planets several times, for the privilege of more feasibly playing the same five planets on a higher difficulty, for the privilege of more feasibly playing the same five planets on a higher difficulty, for the privilege of more feasibly playing the same five planets on a higher difficulty. Maybe it's different on harder difficulties, but many weapons had no value in my experience, such as the Shotguns (Tommy Gun and melee exist, both are better for close range), Sniper Rifle (Assault Rifle better), Rocket Launcher (Devastator, Minigun) and Cannon (same here). Slow and powerful does nothing when crowd control is 99% of the game and the same weapons dual-wielded can still handle the bigger guys. The controls suck, at least on the Index controllers. My favorite thing in the game was when I would try to shoot down projectiles or enemies in the sky and the game would instead prioritize random item pickups because the actions share the same button. I was also a big fan of trying to shoot something and accidentally squeezing the controller very slightly, draining some of the shield while making me unable to fire the weapon. Menus were cumbersome to navigate. Oh, and I forgot to mention the game has this cool [strike]bug[/strike] feature where it wants you to press "Up" even when you're using controllers that don't have an "Up" to successfully press, such as the Valve Index controllers. During the levels with tutorials, you have to start the level, open the pause menu, choose Restart Wave and then Start Game. Also, unless I missed it, there's no height adjust or seated play, which can make a few levels annoying when you have to reach over to shoot something. If you want an actual Serious Sam game in VR, I'd recommend trying out TFE VR or TSE VR instead. They're cheaper and play like the originals, except you also get roughly the same experience as this game has with the added benefit of being able to move around instead of just being a one-liner on a tripod.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just stand, shoot and calm down
这款游戏是我第一次在vr体验店玩的游戏,很怀念。打折16.2元买的,游戏好玩
Recommended. Taking the timeless chaos of Serious Sam and throwing it into VR was a genius move. It feels both nostalgically familiar and breathtakingly new. So much fun!
i have fun :)
takové virrtuální
This is the first game you must play in VR easy to use, zero complications, and completely motion-sickness-free
wave shooter,cant move (u can dodge stuff by moving irl tho) fun co-op,meh singleplayer pretty short,not worth 29 euros at all multiplayer doesnt work on linux
It is possible to complete the game using no VR devices. Just use some console comands & cheat-codes. It is +/- fun to play. Feels like a real prequel to Serious Sam 4
I like to kick ass and chew bubblegum. You made it through!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.9K | 4.7K | 93% | $1.99 | |
| $253.5M | 346.6K | 79% | $24.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $10.8M | 17.8K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.3K | 316 | 51% | $19.99 | |
| $122.3K | 1.7K | 96% | $4.99 | |
| $122.3K | 227 | 91% | $15.99 | |
| $122.2K | 216 | 84% | $24.99 | |
| $122.3K | 328 | 78% | $14.99 | |
| $122.3K | 229 | 80% | $14.99 |