
Serious Sam is back! And this time it's REAL!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4ек6цырекурч
Graphics nice
Serious Sam VR: The Last Hope is an energetic and unapologetically intense virtual reality shooter that translates the core identity of the long-running Serious Sam franchise into a form that feels purpose-built for VR. Developed by Croteam VR and published by Devolver Digital alongside Croteam, the game places players directly in the middle of overwhelming alien invasions, emphasizing raw action, physical presence, and reflex-driven chaos rather than narrative complexity or tactical subtlety. It is a game that understands its roots and leans fully into them, offering a VR experience that prioritizes adrenaline, spectacle, and relentless combat above all else. The structure of the game is built around a sequence of missions spread across multiple alien worlds, each serving as a backdrop for large-scale enemy assaults. Instead of open exploration or traditional first-person shooter movement, the experience is designed around a fixed combat zone where enemies pour in from all directions. This design choice works especially well in VR, allowing players to focus on situational awareness, physical dodging, and precise aiming without the discomfort that full locomotion can sometimes cause. The constant pressure of incoming enemies ensures that players are always engaged, turning each level into a test of endurance and composure. Combat is the heart of the experience, and it is where The Last Hope shines most clearly. Players have access to a wide arsenal of iconic Serious Sam weapons, all of which feel distinct and satisfying when used in VR. Dual-wielding firearms, swapping weapons on the fly, and physically aiming with motion controllers adds a tactile layer that makes every encounter feel personal and immediate. Dodging projectiles by leaning or sidestepping in real space, firing in multiple directions at once, and managing threats that surround you creates a level of intensity that flat-screen shooters simply cannot replicate. Enemy design reinforces the game’s focus on scale and chaos. Waves are composed of numerous enemy types with different movement patterns and attack behaviors, forcing players to constantly reassess priorities rather than falling into a single routine. Larger enemies demand focused fire, while smaller foes overwhelm through sheer numbers, recreating the franchise’s trademark sense of being outnumbered but never powerless. The pacing is aggressive, with little downtime between encounters, which helps maintain tension but can also be physically demanding during longer sessions. Beyond the main campaign, the game offers several additional modes designed to extend replayability. Endless and challenge-based modes push players to survive as long as possible or achieve high scores under specific constraints, catering to those who enjoy mastering mechanics and competing on leaderboards. These modes highlight the arcade roots of the design, encouraging repeat play and experimentation with different weapon combinations and strategies. For VR enthusiasts who enjoy skill-based challenges, these modes provide strong long-term value. Visually and technically, Serious Sam VR: The Last Hope delivers solid performance and clarity, which is crucial for a fast-paced VR title. Environments are varied and colorful, giving each planet a distinct atmosphere without overwhelming the player with unnecessary detail. Enemy models and effects are designed to be easily readable in motion, helping players quickly identify threats in the chaos. Sound design plays a major role in immersion, with explosive weapon effects, enemy audio cues, and directional sound enhancing spatial awareness and intensity. Multiplayer support adds another layer of enjoyment, allowing two players to tackle the alien onslaught together. Cooperative play amplifies the spectacle and chaos, turning already intense battles into shared moments of controlled panic and coordination. While technical limitations and matchmaking reliability can affect this mode, the core idea of sharing the Serious Sam VR experience with another player remains appealing and memorable when it works smoothly. Ultimately, Serious Sam VR: The Last Hope succeeds by fully committing to what makes the franchise unique and adapting it intelligently for virtual reality. It does not attempt to reinvent shooters or VR design, but instead focuses on delivering a polished, high-energy experience that feels powerful, physical, and constantly engaging. For fans of arcade-style shooters, VR action, and the Serious Sam series itself, it stands as one of the more satisfying examples of how traditional shooter chaos can be transformed into an immersive VR spectacle. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would recommend this game to anyone who likes wave shooters but not if you are looking for single player exploration, so its a har no from me.
тупо тир в вр
Recommended. Taking the timeless chaos of Serious Sam and throwing it into VR was a genius move. It feels both nostalgically familiar and breathtakingly new. So much fun!
这款游戏是我第一次在vr体验店玩的游戏,很怀念。打折16.2元买的,游戏好玩
Just stand, shoot and calm down
It is possible to complete the game using no VR devices. Just use some console comands & cheat-codes. It is +/- fun to play. Feels like a real prequel to Serious Sam 4
It's almost like Serious Sam, if the way you play Serious Sam is by never touching the movement controls. Probably more fun with friends, but for this price, I'm going to just be honest and say this game's ♥♥♥♥. It seems like they designed the game to revolve around the skill and weapon upgrades. On Tourist and Easy you could win even if you took the headset off and pointed in random directions for 3 minutes, but the moment you hit Normal or higher, the volume of enemies and projectiles grows exponentially higher. Since you have no mobility, the only way you can fight back is by shooting down any shots that the enemies produce, while somehow simultaneously taking out enemies that keep spawning in. It leads into this super "fun" butt ♥♥♥♥ conga line where you're either horking bullets trying to thin the herd or you're swapping spit with the alien spiders as you aim at one of the 300 fireballs closing in on you. The upgrades are there more for padding than out of any player interest, since they give you upgrade points based on the difficulty you clear, and whether you do it deathless or not. They pretty much expect you to replay the same five planets several times, for the privilege of more feasibly playing the same five planets on a higher difficulty, for the privilege of more feasibly playing the same five planets on a higher difficulty, for the privilege of more feasibly playing the same five planets on a higher difficulty. Maybe it's different on harder difficulties, but many weapons had no value in my experience, such as the Shotguns (Tommy Gun and melee exist, both are better for close range), Sniper Rifle (Assault Rifle better), Rocket Launcher (Devastator, Minigun) and Cannon (same here). Slow and powerful does nothing when crowd control is 99% of the game and the same weapons dual-wielded can still handle the bigger guys. The controls suck, at least on the Index controllers. My favorite thing in the game was when I would try to shoot down projectiles or enemies in the sky and the game would instead prioritize random item pickups because the actions share the same button. I was also a big fan of trying to shoot something and accidentally squeezing the controller very slightly, draining some of the shield while making me unable to fire the weapon. Menus were cumbersome to navigate. Oh, and I forgot to mention the game has this cool [strike]bug[/strike] feature where it wants you to press "Up" even when you're using controllers that don't have an "Up" to successfully press, such as the Valve Index controllers. During the levels with tutorials, you have to start the level, open the pause menu, choose Restart Wave and then Start Game. Also, unless I missed it, there's no height adjust or seated play, which can make a few levels annoying when you have to reach over to shoot something. If you want an actual Serious Sam game in VR, I'd recommend trying out TFE VR or TSE VR instead. They're cheaper and play like the originals, except you also get roughly the same experience as this game has with the added benefit of being able to move around instead of just being a one-liner on a tripod.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $10.8M | 17.8K | 83% | $39.99 |
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