
Serious Sam VR: The First Encounter is a frantic arcade action FPS, featuring singleplay and co-op campaign, various multiplayer modes, all presented in glorious VR and with different locomotion movements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Давно мечтал об виаре и наконец-то моя мечта исполнилась. Думал какую же игру взять, но по итогу остановился на паке с любимым Сэмом, который с детства у меня в сердечке. Снова оказаться в знакомых местах уже в виаре было интересным и незабываемым опытом. Сама игра качественно сделана под виар и никаких проблем она у меня не вызвала, даже стала проще за счёт отсутствия перезарядки у некоторого оружия и двух рук, которые становились мощной турелью с двумя миниганами. Одно огорчает, что онлайна по крайней мере сейчас нету и если хотите как я получить все достижения, то вам потребуется друг для совместной игры
What can I say, it's Serious Sam in VR. It's pretty much the same as the regular HD TFE, the only difference is the control scheme. There really isn't anything that makes this a must-play in VR, but it was a novel way to experience the classic, in spite of some issues. This review is more issues than anything, partly because this is more about how the game translates from flat to VR rather than Serious Sam: TFE itself. For a review of the game itself, I'll be sure to post a link here when I get around to writing one. The gameplay's both harder and easier in certain aspects, for example how it's harder to keep track of your surroundings, but significantly easier to dish out damage with the uncapped fire rate on weapons and the ability to dual wield [b]anything[/b]. It makes for a slightly spiced up experience in a good way. The chainsaw replacing the knife sorta trivializes some encounters, especially the ones with the Marsh Hoppers, where backing into a corner and dual-wielding the chainsaws in front of you is basically invulnerability against them. The controls are a bit crap, weapon select is finicky and imprecise, but once you get used to them you should be able to play pretty competently, especially in single player where weapon select temporarily slows down time. The audio could stand to be clearer when it comes to enemy sounds and gauging distance, but I'm pretty sure that's a pre-existing issue in the game independent of VR, it's just that the VR makes it more pronounced. [b][u]Some infuriating issues I encountered[/u][/b] [list][*]Selecting a weapon would semi-frequently fully unequip that hand, especially if you do it soon after firing a weapon in either hand; this killed me on multiple occasions, especially during the final stage [*]In co-op, if your respawn point is obstructed, you will be teleported to a nearby checkpoint, which inexplicably unequips the weapons in your hands, often making one death several as you desperately try to equip something while getting mauled repeatedly [*]No seated/height adjust, which isn't the end of the world, but you'll still get hit by things that fly well above you if you're in serious manlet mode [*]The HUD was severely misaligned, as if angled 45 degrees to the right, making most of it unusable, the credits were practically impossible to read [*]Cutscenes and menus were jank, they'd always center on the current direction you're facing, not a huge problem for the pause menu since you can unpause/pause to fix it, but in cutscenes turning your head right before the camera cut to a different shot meant that's the new default angle, so you might end up spinning several circles during a couple cutscenes [*]Technically a feature and not a bug, but the way more projectile types can be shot down now mean that they also work as additional shields for the enemy, so firing rockets into a horde of Kleer is likely going to be eaten up by their ball-chain projectiles before your rockets ever even get close to them, or a stray projectile might fly by you as you're unleashing a rocket, blowing your ass away[/list] Though I do recommend the game if you're really into Serious Sam and wanna play it with VR controls, the price can be a little steep for what is ultimately the exact same game as the actual flat title. Honestly, if you don't own the Classic or HD version, you might get more out of playing them first, unless you're REALLY into playing flat games with VR controls. Otherwise, consider waiting for a sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KICK ♥♥♥♥♥♥♥ ASS
Petarda gierka. Zamieniam się Rambo grając w to cudo
Played 47 minutes of this with a friend, to the point where both of us had to exit the game due to nausea. Spent the next hour feeling like I'd just gotten off a 47 minute long rollercoaster, with my head spinning and constantly feeling like I was going to throw up. This game should only be ingested in small doses. 11/10, would Serious Sam and puke again.
Whoever decided to have lens flares in a VR game should be c********
So muß VR! Sehr gute Umsetzung. Grafik sieht sehr gut aus. Ich finde VR ist die beste Art um Serious Sam zu spielen.
One of the most fun VR games I've ever played. Looks great, runs great, feels amazing. The only thing that's missing is adjustable height for seated play.
BOOOOOOOOOM !
me when the SAM is SERIOUS
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Players by region
Where this game's players are, estimated from review languages.
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