
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Плохо... Очень плохо... Это "Сэмосодержащее" изделие - ABSOLUTE HUINYA Куплено без предварительного просмотра игры на ютупе. Духа того самого Сэма тут нет: - Музыка - полная лажа, какие-то недоремиксы популярных бэнгеров (Hero too, Собор и т.д.) которые не цепляют ну вообще... Надеюсь их писал не Дамьян, иначе придётся сделать вывод, что он скатился - Абсолютно кривой и не удобный мувмент, подсмотренный у DOOM, но с хреновым исполнением. Жаловались на оверспид в 4ке? Вас услышали, тут вы передвигаете полураком с дэшами, у которых есть откат... - Левл дизайн - абсолютно убогий, типичные коридоры которые даже чекать неинтересно, а иногда нужно чтобы надрочить моентки для покупки всевозможных бафов. Это пишет вам человек с более 6к часов в варфрейме и 50+ часов в дарктайде... - Разлетающийся лут после смерти врагов и боссов... Подсмотрели конечно у борды, но с учётом описанного выше мувмента, собирать его - мучение - Привязка отхила к добиваниям противников (снова привет из DOOM). Не знаю как это играется на высоких сложностях, но чую что неудобно - Тупящий ИИ в многоуровневых комнатах. В ледяном мире 10 минут искал уткнувшегося в стенку гнара... - Дроч на циферки урона ганов. Да, пул вооружения разнообразен и его надо открывать за внутреигровую валюту, но при каждом заходе приходится искать те же самые пушки, но с циферкой урона побольше... Стоять и долбиться в описание в игре от которой ждёшь динамики - моветон. Возможно субъективщина, но вывело из себя. - Из субъективного - неинтуетивный интерфейс меню и плохая оптимизация (на системе с вин 10, 64гб RAM, 5800x3d и 6600xt - играется более менее только на низких) Итого в сухом остатке - огромное разочарование, лучше купите любую другую часть Сэма и сыграйте в том же коопе с друзьями.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 427 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played 25 hours in the closed beta test. I was really impressed and excited about where the development was heading. It was fun, lively, and enjoyable to play. All it needed was more varied enemy spawns, better difficulty customization for runs, and maybe an endless mode (but that's just my wishlist). After the CBT, I didn't get to play any of the later beta tests. And then they ruined the release – I just don't get it. Now, to reach the weapon and skill level I had in the CBT, I don't need 5 hours of playtime – I need 20! How much grinding does it take to upgrade a pathetic 5%, 10%, or 15% damage? If you get a bad start, it's impossible to kill even the first boss. If you don't get decent weapon drops early on, clearing a level becomes a real chore. Zero balance. They made shooting slower and reloads longer. They turned red enemies into bullet sponges that you have to run circles around for five minutes to take down. With toads, it's easier to just let yourself get hit than to actually finish them off. And I have no idea what to do with this game. When I asked for more variety – because after 20 hours in the CBT it turned into monotonous shooting – I wasn't asking for 200 hours of grinding. I can't beat "Mental's Shard" solo, simply because I can't. It doesn't matter what my personal skill level is, it doesn't matter how lucky I got with weapons on that floor – I just don't have enough upgrades. I'm forced to die over and over, and only after 15 attempts do I finally get enough progression. This is a bad roguelike, and this is a bad Sam game. I'm saying this as a roguelike fan and a die-hard Sam fan – please, don't buy it. The devs had a chance. There were more than four betas. They didn't even fix the bugs.
It's the same levels across the board. Same levels, same gameplay, you've seen the few levels in the preview and that's about it. Did I mention the same levels and same bosses. You've seen Act 1, you've seen them all. Probably the worst SS game out there. Maybe it's more of a co-op game but it's just so boring.
Graphics are honestly good (it’s like first sams games but with own spin), gameplay loop is decent and OST is genuinely really good. The issue for me is the weapons sounds weak like doesn’t feel like having a strong impact like shotgun or even no extra sound effects for elemental effects and one bug related with Underwater anomalies that causing the entire match playing in slow motion than turn off normally after beating the boss to jump into next dimension, hope will be fixed on next patch. Honestly it’s fun spin-off serious sam with own spin of rouge-like DNA.
mas
this has a 49% review on steam because 51% of people are retarded
Dear Developers, I respect the Serious Sam franchise, and Shatterverse right now is a below-mid product. The starting part of this game is a boring mess: only 3 weapons, low interest, first Sam is as weird as a gameplay character, HILLARIOUS (in a bad way) dialogues. Yeah, it breaks me apart, However, Act 2 starts to give a challenge; activation of new weapons brings the spirit of Sam. And Act 3 is a difficult part of the game. Most of the perks... broken. Same with the level-ups. It's just nothing; I see that you guys were afraid of dispersion in game design. The game is not finished, but if you guys take a 2-3 sprints to fix the balance of the game and some annoying stuff, such as repeated dialogues, you can bring it back as a pretty good game. I believe in you, dear developers. Just take a look at that review. I would be eager to help you fix that stuff. Regards
[h1]Удивлен таким низким оценкам...[/h1] Купить пиво, пригласить друзей в дискорд, весело провести время - это то, для чего игра и была сделана! Вы тут не найдете классических похождений Сэма Стоуна, но найдете просто приятное времяпрепровождение! К тому же, зачем за такую цену ожидать ААА игры? 6384123 вселенных из 10
There's potential, but it's not there currently, especially for the price. There isn't much player agency within a run. Whichever modifiers and weapons you get at the start will drive all of your decisions late-game; you can't adjust your build mid-run. It might be marginally better with multiplayer, but I was unable to find a match and I couldn't justify having my friend buy it at this price. This game is at most $4.99 in its current state.
WHY THERE IS NO SAVE MODE!!!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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