
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.34 on Steam · Russia (−65%). Compare 15 prices in 15 markets →
Reviews
Themes across 2701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A step up from Dungreed. While team horay's first roguelike was really fun, it felt like it lacking a lot of what this game offers. Sephiria has a lot of fun choice, snappy gameplay, and good meta-progression. To put what could be a pointless multi-paragraph review could in a single emote: :steamhappy:
조금바게 안즐겼지만 재밌음
手感像偏瘫,攻击提示做的跟勾石一样,两个人玩,另一个人根本看不见另一边的攻击提示,加上这游戏远程攻击和投掷攻击是没有落点和弹道提示的,只有方向,所以离得远的那个人不仅要打脸上的肉怪,还要被F1赛车手都不一定反应过来的攻击偷袭,F1赛车手也是只能做到理论上可以闪掉,为什么是理论上,因为这游戏敌人和子弹是,没有红色勾边和使用亮色醒目的,能量球的质感是黯淡无光的,突然就干你一下的。 总而言之就是游戏制作不行,全靠美术和玩法骗钱,享福吧。看见的别买,忍不住的就玩一个点,坚持下来的话玩啥都能挺好的,这是个好事,这样的话能玩的游戏挺多的,不是吗?
One of the best surprises this year! Didn't know anything about it going in except for the high review score. Great gameplay loop, satisfying system and a really well thought through story. The only thing I would have wanted more of was that I ran out of sapphire upgrades to unlock when there were several chapters of story left. Would have been nice if the later chapters unlocked more sections of the upgrade tree.
兩個字,舒服。
가볍게 즐길 수 있는 게임이라 생각함. 내가 원하는 빌드를 가고자하면 갈 수 있게 게임이 조정되어있음. 넌 이런 식으로 하고 싶어 ? 우리가 도와줄게 ! 하면서 새로고침, 처음 아이템 셋팅, 관련 아이템 확률 늘리고 줄이기 등등 다양한 시스템으로 도움 받을 수 있음. 플레이어에게 최대한 편의를 줘서 불쾌한 감정을 안들게 하게끔 해준 느낌이 듦
Good game decent story length as well for a rogue like had good fun was a challenge on harder modes as well.
好玩,难度上属于同类肉鸽里最低的一档。 挺可惜的,如果能把内容再丰富一些,或者搞点DLC扩展,价格涨一些我都能接受……天赋树和神器库更丰富的话,游戏性会直线上升。 隐藏房间太少了,天赋树不够复杂,武器设计不够大胆…… —————— 现在的00后基本上都更喜欢那种,制作组把资金和精力都砸在画质特效打击感的“爽”上面的【快餐游戏】,而相对传统的游戏,更着重于复杂内容,人物BD,自由度,剧情,游戏耐玩度这上面的游戏,如今在传统的RPG赛道里已经非常少见(或者说RPG已经被画质党给腐化了)…… 现在真正着重于做玩法,内容,自由度,耐玩度的……已经只有肉鸽了。 请务必把像素肉鸽的老风格传承下去……
I really enjoyed this game and I wanted to thank the devs for making it, it really resonated with me. That's all, thank you devs, if you ever see this. Even if you don't. : >
非常棒的小体量肉鸽游戏 好玩!推荐! 只追求通关的话 难度不是特别高 还可以与朋友一起组队游玩 游戏引导做得非常优秀 剧情串联了整个游玩过程 教程不突兀 每一次游玩推进都会解锁一些新的系统以及可玩内容 就个人体验来说从开始到结束都很新鲜上头 愿意在通关后继续游玩尝试 游戏的画风非常干净 像素小动物的动画细节和立绘都能看出用心 好多皮肤是真的非常可爱(小红帽) 技能特效没有光污染 体验非常不错 局内外的养成很有意思 尤其神器的组合和石板系统 大大加强了局内BD可玩性 个人感觉数值给的还是比较保守 局内成型之后也不是很割草(也许只是我的BD不好 之后会继续尝试 说一些小缺点, [spoiler]1,有时敌人多了 会看不清自己角色位置和技能情况 2,有几处引导稍微有点弱,例如主线中有一处剧情裂隙没有打完不触发梦醒后续任务,也没有明显的提示和引导,很容易让玩家摸不着头脑,此外有些寻找NPC的任务,需要过图找人也没有很明显的提示。 3,游戏五六章体验相比前几章要差一些 难度曲线不是特别平滑 4,高难折磨 感觉龟是唯一解法 BD影响有限 而且补给少没有回血戒基本很难苟住很难成型 体验并不是很好[/spoiler] 瑕不掩瑜,值得一玩