
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Most likely between $2.6M and $7.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
취향만 맞으면 시간가는 줄 도 모르고 재밋게 할수있는 게임이에요. 다회차라 여러번 시도를 해야하지만 회차를 돌릴때마다, 새로운 보스나 스토리 등을 보여줘서 굉장히 재밋습니다. 데모로 해도 했던거 저장이 되서 고민되시는 분은 데모 한 번 하고 사시는 것도 추천드립니다. 친구들이랑 할때에도 깨면 스토리도 같이 가서 스토리가 어려우면 고인물 친구 불러서 해도 돼요. 스토리도 개인적으로는 재밋었습니다. 할 게임이 없으실때 한 번 쯤 해보시는거 추천드립니다.
Я могнул игру 🤫
Great game! Only problem is the BGM is too good and I can't buy the OSTs as DLC :(
재밌긴 한데... 게임패드 지원이 아직 부족함. 1. 기본 키 변경 시 물약 마시는 버튼을 바꾸면 같이 묶여있는 레벨업 버튼이 안눌려짐 2. 원거리 무기 오토타게팅 시 이미 타겟팅 된 대상을 무시하고 새로 출현하는 적으로 타겟이 변경됨. 몹이 출현하기 전에 먼저 타겟을 변경해서 쏘는 바람에 대환장을 함... 재밌긴 한데 말이죠................. 패드 말고 키마로 하십셔. 패드 쓰시다가 저처럼 승질나서 겜 끄고 뇌 리셋되면 다시하는 불상사를 겪지 말고..
手感像偏瘫,攻击提示做的跟勾石一样,两个人玩,另一个人根本看不见另一边的攻击提示,加上这游戏远程攻击和投掷攻击是没有落点和弹道提示的,只有方向,所以离得远的那个人不仅要打脸上的肉怪,还要被F1赛车手都不一定反应过来的攻击偷袭,F1赛车手也是只能做到理论上可以闪掉,为什么是理论上,因为这游戏敌人和子弹是,没有红色勾边和使用亮色醒目的,能量球的质感是黯淡无光的,突然就干你一下的。 总而言之就是游戏制作不行,全靠美术和玩法骗钱,享福吧。看见的别买,忍不住的就玩一个点,坚持下来的话玩啥都能挺好的,这是个好事,这样的话能玩的游戏挺多的,不是吗?
好玩,难度上属于同类肉鸽里最低的一档。 挺可惜的,如果能把内容再丰富一些,或者搞点DLC扩展,价格涨一些我都能接受……天赋树和神器库更丰富的话,游戏性会直线上升。 隐藏房间太少了,天赋树不够复杂,武器设计不够大胆…… —————— 现在的00后基本上都更喜欢那种,制作组把资金和精力都砸在画质特效打击感的“爽”上面的【快餐游戏】,而相对传统的游戏,更着重于复杂内容,人物BD,自由度,剧情,游戏耐玩度这上面的游戏,如今在传统的RPG赛道里已经非常少见(或者说RPG已经被画质党给腐化了)…… 现在真正着重于做玩法,内容,自由度,耐玩度的……已经只有肉鸽了。 请务必把像素肉鸽的老风格传承下去……
가볍게 즐길 수 있는 게임이라 생각함. 내가 원하는 빌드를 가고자하면 갈 수 있게 게임이 조정되어있음. 넌 이런 식으로 하고 싶어 ? 우리가 도와줄게 ! 하면서 새로고침, 처음 아이템 셋팅, 관련 아이템 확률 늘리고 줄이기 등등 다양한 시스템으로 도움 받을 수 있음. 플레이어에게 최대한 편의를 줘서 불쾌한 감정을 안들게 하게끔 해준 느낌이 듦
One of my favorite roguelikes. It has a huge amount of QoL features moment to moment that honestly feel great to use. Running when out of combat to explore quickly, Quick travel between rooms, well telegraphed attacks, easy to understand and use UI for all elements, combat, inventory, and otherwise. A journal to look at all discovered items and weapons and a sort feature besides. All that pleasant and player friendly utility on top of a fun game with lots of interesting builds. They all play very different, have different strengths, and have lots of room for improvement and tuning both in the game during the run and at home doing builds and prep. If I were to nit pick the game, some of the descriptions and effects are not super well explained and some things are obviously better then others. That being said I've managed to beat the game at Hard Mode difficulty 50 with every weapon type and every main 'element' or type, so you can make anything work at the hardest level even if it's a lot more restricted. Beyond the so-so balance of some things and maybe misleading description of a few items or effects the last thing I'd want to see is more options that are transformative or allow additional power at the absolute top end to try for 'dream' runs. In game examples being the crocodile skin that changes your defense to scale damage on a percentile, Or the lizard scholar skin that caps your max health very low but gives you infinite mana. I'd also like them to raise the max skewer count to allow more control over the item pool. More things like this would be a welcome addition but these are my very minor and only complaints. If you like roguelikes at all, or think you'd like this I'd recommend giving it a try for sure, well worth your time and money.
Perfect roguelike
I really enjoyed this game and I wanted to thank the devs for making it, it really resonated with me. That's all, thank you devs, if you ever see this. Even if you don't. : >