
SENTRY is an action-defense first person shooter where you defend your spaceship against invading aliens. Plot an escape route through hostile space and battle the enemy across your vessel with the support of traps, turrets and environmental destruction.
Modeled estimate, not a reported figure. How we estimate →
About

As a member of the SENTRY Defense Program, you have been thawed from stasis to protect your vessel as it flees across space.

As you choose your escape route in the Navigator, encounters with alien vessels are unavoidable. They will board your ship and attempt to fight their way through different subsystems to destroy the Core.
Your SENTRY must thwart the enemy by bringing to bear an arsenal of potent ranged weaponry. Even with the best shooting abilities, holding back the hordes is only possible by deploying traps and turrets - and if all else fails, utilizing environmental destruction to stem their advance; a well-timed shot could vent aliens into space, a closed blast door could buy you time to set up new defenses.

SENTRY features a singleplayer campaign with the option to have an online friend fighting alongside you in co-op.

Should your SENTRY fall in battle, death is not the end. Another member of the crew will be thawed from stasis by the SENTRY Defense Program, ready to continue the fight.
Even if you fail to defend a level, defeat only changes the strategic landscape in the Ship Overview, forcing you to make new decisions on where to make your next defiant stand.
As long as there is a surviving SENTRY and the Core remains operational, your skills in combat mean victory can always be grasped from the jaws of defeat.

SENTRY aims to carve out its own path in the Action-Defense genre by featuring a campaign where your choices and performance matter. Battles are not one-off events, defeat doesn’t mean replaying a checkpoint. Everything feeds into the ongoing battle for your ship’s survival.
A SENTRY is fast, responsive - and therefore powerful. Deployable traps, turrets and environmental destruction opportunities are needed to supplement this power when facing near-overwhelming forces of reactive and aggressive enemies. Successful escapes will need to utilize a mixture of skill and planning, with discovery and upgrading of new equipment providing an edge in combat.
Combining all these elements evokes the feeling of being a beleaguered and outnumbered SENTRY. On the journey you may lose battles, but you can win the war.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It does not feel good to play it... The gameplay suck.
its okay i guess but not enough content and really repetitive
I played some ships and some maps, but they all feel the same. It lacks variety for a more engaging way of playing. In my last run, I was just spamming turrets in one choke-point, there was nothing the enemy could do to break the siege. And let's not start talking about the pistol with the secondary firing mode, it's just so op, that every other weapon is the side weapon in comparison to it.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not bad but needs a LOT of content. Shows potential. Orc Must Die 2 comes to mind and it has a certain Je ne sais quoi which Sentry doesnt.
很难说这个游戏的体验算好还是不好,优化是挺不错的,但是游玩重复性很高,而且几乎没有局外养成部分,不同职业飞船其实没有本质区别,玩法是兽人必须死但是更注重fps的部分,或者说是不用氪金的逆战?联机功能目前是摆设,没有联机大厅的联机都是失败的,单局游玩时间经常拖到数个小时,随机词条也不够多,血浆效果和音乐氛围其实很好,模型面数有点低,尤其体现在枪械上面,地图有些互动元素很有意思,比如关门改路线或者拖时间,或者打碎窗用真空吸怪,但都是一次性设施差点意思,要是能用碎片修复就挺不错,不同的船员要是能有不同的技能也不错,比如修门或者摆跟门作用类似的路障,比如能开传送门快速支援不同方向的队友,或者自带无人机支援之类的,作为一款ea游戏,定价其实是不太对得起质量,玩个两三局就很难继续下去了,但是我买都买了,还是希望能继续更新下去
Strafe 2
I came back to this game after a pretty long hiatus, and promptly got obliterated in every sense of the word. I don't know what the flying feck the devs are thinking overtuning things so much but I sure as schist don't enjoy it. Which is a shame, because I remember it having been a fun game I could seriously play while chilling. Now, I assume, it belongs to the sweats.
Идея прикольная: шутер с видом из глаз плюс тауэр дефенс. Люблю и то, и другое. Сначала игралось более-менее комфортно. Потом появились минусы. Во-первых: даётся слишком мало всего - и патронов, и ресурсов для строительства сооружений. В итоге оборонительных сооружений и патронов не хватает для убийства большого количества врагов. Во-вторых: когда заканчиваются патроны или здоровье - приходится их пополнять в терминалах, к которым надо бежать куда-то далеко и надолго, а в это время враги идут до точки эвакуации. То есть надо и пополнять патроны, и убивать вторженцев одновременно, а это физически нереально (возможно только в коопе, а в одиночку никак). В-третьих: (этот минус стал последним, дальше я не стал играть) спустя примерно полтора часа игры появились противники с какой-то бронёй (у них это синяя полоска рядом с красной полоской здоровья). Из пистолет-пулемёта они практически неубиваемые. Убиваются только если их напичкать разрывными пулями из пистолета и подорвать их. Но для этого нужно много патронов, а они быстро (очень быстро) заканчиваются. Эти противники убили всех моих оперативников одного за другим. Я просто ничего не мог им противопоставить. Игра для этого ничего не даёт. Печально это всё, потому что геймплей интересный.
very short as of early access but what is there is phenomenal and extraordinarily fun.
Buy it. BUY IT NOW
Players by region
Where this game's players are, estimated from review languages.
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