
Sektori is an intense, fast paced twin-stick shooter infused with hard hitting techno music. A game where the high-adrenaline gameplay, visuals, and music come together to transport you into another state of consciousness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sektori is an intense, fast paced twin-stick shooter infused with hard hitting techno music. Choose your upgrades carefully and create powerful builds to take on the relentless enemies and epic bosses on a constantly evolving battlefield. Sektori is a game that requires your complete focus, a game where the high-adrenaline visuals, music, and gameplay come together to transport you into another state of consciousness.
Simple, pure gameplay. Quick runs. Lots of challenge and replayability.
A five world campaign mode with dynamically changing levels and tons of enemy variation - including epic evolving bosses
Alternate ships and configurable upgrade decks to mold your run with
Three difficulty modes suited for all players, including a "Revolution" campaign mode for maximal challenge
Six alternate game modes, like Classic, Gates and Assault
Varied selection of challenges and medals to reach for
With Sektori I wanted to create a shoot'em up where every run feels familiar, but is still completely unique. A game of skill, not memorization. The hand crafted attack waves, levels and even the bosses are combined, randomized and layered with the upgrade systems in a way that creates an interesting challenge for every run. The aesthetics of the game are very much inspired by techno music. Fast, detailed, colorful, saturated, intense, aggressive.
Dive in, take on the challenge as it comes and have fun!
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 896reviews | 96% | — | $390K |
| $11.24−25% | 371ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best twin-stick shooters ever made and a worthy successor to Geometry War's long-empty throne. The levels pulse with the music which pulse with the levels that pulse with the music. Feel the beat in your eyeballs. Instead of having screen-clearing bombs, YOU are the bomb, and you can use your recharging strike (an explosive dash) to destroy clusters of enemies and increase your multiplier. Strike into a powerup will create an even larger explosion, briefly supercharge your weapons, and instantly recharge your strike, incentivizing you to strategically chain dashes together for maximum effect. There is a campaign that is essentially a shmup-style arcade mode, complete with daunting bosses and multiple difficulty levels to make them even harder. Some bosses are definitely more tricky than others, but the order in which you will fight them changes each time, and the later into a run you fight a boss, the harder it will be. You may go dozens of hours before seeing certain attacks and bullet patterns, so while you can definitely learn the basics of each boss fairly quickly, expect a few curveballs as you survive longer and longer. The Campaign is clearly the main attraction, but I spent just as much time in the half-dozen "side" modes, each of which focuses on a single mechanic. Some of these are ripped straight from Geometry Wars, such as the Classic mode with its static level and endlessly spawning waves of enemies and the Gate mode in which you deal no direct damage, but instead can create explosions by flying through randomly spawning portals. Others take away your shield and give you a triple dash or super-powerups that fill the screen with projectiles. Each has its own particular gimmick, and while they make for helpful training sessions, they're also fun in their own right. There are some issues with visibility that can be remedied by fiddling with the accessibility settings, but you will occasionally find yourself crashing right into spawning enemies. There is a brief window when you can see where each enemy is going to enter the field, but in the heat of battle, it can be tough to keep track of everything. This is probably my only criticism of the game. Everything else is pretty much perfect.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoot. Dodge. Repeat. Forever.
This game is amazing. I was skeptical at first because the game reminds me a lot of Geometry Wars, and I thought that Geometry Wars Evolved was a perfect game already. Well, turns out there are ways to improve on the formula. The movement feels better than in GW. Different ships add a lot of variety to the gameplay, and the upgrade decks make each run feel unique. I spent 50 hours playing this and wasn't bored. It's incredibly addictive.
Very fun, possibly neurotoxic. Do not try this game out on the night before a work day
It's HARD. AF. But I can't stop.
派手な弾幕と目まぐるしく変化する画面を前に、最初の数時間はただ生き残るだけで精一杯だったが、回避のタイミングや敵との距離感、Strikeを切る位置、危険な敵を処理する順番が少しずつ身体に馴染んでくると途端にゲームそのものの見え方が変わってくる。強いビルドを組んだから楽になったというより、自分自身のプレイヤースキルが上達したことで昨日まで処理できなかった弾幕を捌けるようになっていく感覚がとにかく気持ち良く、プレイヤー側の成長と共に面白さが何段階も化けていくタイプのゲームだった。 特に面白いのが、最初は敵も弾もエフェクトも全部ひっくるめて「情報量の暴力」にしか見えなかった画面が、遊べば遊ぶほど不思議なくらい読めるようになっていくこと。敵の動きや弾の軌道、次に逃げ込む場所を無意識に拾えるようになり、さらにステージそのものがリアルタイムに形を変えて安全地帯や戦う場所まで目まぐるしく変化していく中で、その場その場の最適なルートを瞬間的に組み立てて弾幕を抜けていく。「ゲームに慣れる」という極めて原始的な成長過程をここまで明確な快感として返してくれるゲームは久しぶりだった。 ローグライトとして面白いのが、所謂「これを完成させれば勝ち」というぶっ壊れビルドが良い意味でほとんど存在しない点。もちろんデッキやカードごとに相性や強弱はあるものの、最終的にものを言うのはあくまで自分の操作で、強力なビルドを完成させても雑に動けば普通に溶かされる。一方で毎回最適解だけを追い求める必要もなく、その場その場で出てきたカードを拾いながら半ば無計画に組んだビルドでも十分に気持ち良く戦える懐の広さがある。ビルド構築がプレイヤースキルを代替するのではなく、上達した自分の動きをさらに増幅させてくれる補助装置として機能しているのが実に好みだった。 そして何より素晴らしいのが、常にギリギリの判断を要求してくる弾幕と、それを煽るように高揚感を積み上げ続けるBGMとSE。敵と弾で画面が埋まり(たまに事故りそうになる)、ほんの一瞬判断を誤れば崩壊しかねない状況で、音楽のテンションだけはさらに上がり、気付いた時には脳が溶けちゃってる感覚は至福。Strikeで弾幕の隙間を抜け、危険な敵をまとめて処理し、ギリギリで生還した瞬間に音と映像と操作が一つに噛み合う感覚はかなりブチ上がる。視覚的にも聴覚的にもプレイヤーを休ませる気がなく、それでいて理不尽さより「次はもっと上手くやれる」という感情が先に来るバランスも見事。上達そのものを報酬として成立させながら、デッキ構築の楽しさもしっかり残しているのがSektoriの一番好きなところだった。
Hard to the point of being a waste of money
Sektori is swiftly becoming one of my favorite games of all time. It is a hectic, overstimulating rush of focus and energy. This game feeds off of my ADHD, and behind that veil presents the single most unbelievably difficult twin stick shooter I've ever played. Every death feels like my fault, every hit you take teaches you something if you're willing to look. The bosses are amazing (wowie great boss fights in a twin stick shooter???). You have so many paths to modify your build using the deck/card system and stack upgrades. You have a damaging dash attack with i-frames, but this isn't a crutch; it is built into the combat and enemy design, and it is integral to scoring well. This game looks like a kaleidoscope yet could not be clearer to see what's happening; it sounds like a hard techno rave with outstanding sfx, yet it's mixed well enough to easily hear important cues. The menus, bosses, background, even the FLOOR beats with the music. This game is such a treat to play!! Don't disregard the warnings within the difficulty settings. Experience may be the easiest mode, but it'll still put up a fight. Challenge may be the "intended" difficulty, but it's called Challenge for a reason. Revolution... turns this game into one of the hardest bullet hell/avoidance/horde management games i have EVER played. I just recently got my first win on revolution difficulty... at 110 HOURS of gameplay lmao. The game also has six alternate gamemodes that help teach you the fundamentals of the mechanics. Each is fairly short but gets brutal quickly. All seven gamemodes have an intricately designed scoring system. Everything has its own leaderboard. I bought the soundtrack alongside the game, and i wish i could buy it again to throw more money at the devs. Selling this game for 15 USD feels like I'm stealing lol.
BULLET HELL LOVERS WILL LOVE THIS GAME IN AN INSTANT! "Sektori" is a freaking BLAST maaaaaaaaaannn!! The combination of colors, geometry, the pulsing music... it all comes together just instantly. Well, let's say 10 minutes or so of gameplay and I'm hooked. I really enjoy simple but super fun games of all genres. If you like games such as Brotato, Nuclear Throne, or Vampire Survivors I can almost guarantee that you'll love this one. 4 out of 5 spring chickens agree: Sektori is FANTASTIC 3 out of 4 liberals heard President Trump hated the game and THEY NOW LOVE IT!
Just an amazing, compulsive, propulsive game. It looks and sounds and plays so well. If I had one complaint, it's that the upgrade cards don't always feel very impactful (but this could be me being too daft to notice).
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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