
A puzzle game where every move counts, confined in a three by three grid you move about. A dungeon crawling poem reader, exploring just how far I could ever lead her.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is possibly the most ridiculously small playing field I've ever seen: a 3x3 grid, with all puzzles happening within it, and several even missing some of those tiles, as if it wasn't cramped enough. The whole game is inside a space little more than three times that grid, in turn taking up a small space in the middle of the screen, although there is thankfully an option to zoom in. Despite the limited space for movement and the fact that there are so few moves available at any time that reaching a solution doesn't take long, the puzzles are still interesting and framed in hyper-minimalist graphics and sound, with cryptic narration to link them. The second act introduces a change in the player's movement, as they can now move only two tiles at a time unless there is an obstacle in their path, so they can cross gaps but with added complications, as an enemy can be dispatched only with a hit coming from two tiles away. The major issue is that it just ends after that. Afterwards, all that's left is a roguelite mode of sorts where puzzles are randomized and dying sends the player to the beginning of a run, but even then there is little new:, a dozen or so puzzles from either act before a run is completed and a "character" (another icon for the player) is gained, with the game considered complete once all have been unlocked. Sooner or later you'll know how to tackle any of them. It still deserves a thumbs up in my book for how it embraces its minimalism, but with reservations due to how light in content it is. (Disclaimer: game has been played mostly while offline)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is tedious and annoying
Unfortunately, like others said, it's just a bit too basic and repetitive. Even when the puzzle stumps you, it's only for a minute at most. And it doesn't feel very satisfying to figure out the answer.
Short and solid puzzle game successfully crammed into a 3x3 grid.
一位卑微的勇士,与属于他的一部史诗
Very nice puzzle game
The game on 3x3 grid. Perfect!
My favorite game for this price point. Witty and fun
Simple yet good game. Interesting atmosphere, has some sort of mysterious feeling in it. Recommend it!
Easy and not too interesting puzzles. The poetry didn't really vibe with me either
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Players by region
Where this game's players are, estimated from review languages.
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