
Secrets of the Witch House is a challenging, procedurally generated, permadeath, action roguelike. Encounter fierce monsters, dark secrets, devastating weapons and pachinko as you wage war against an ancient evil.
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About
Secrets of the Witch House is a challenging, procedurally generated, permadeath, action roguelike made by a single indie developer.
Procedural Generation: Explore levels where no two runs are alike.
Nine Unique Weapons: Gib, spear, splatter, lase, nuke and blast your enemies and the environment into bits.
Explosive Combat: Destroy a world filled with breakable objects and real-time lighting effects.
Moments of Zen: Kick back, relax, and unwind to the tunes as you indulge in a cathartic flow of exploration and explosive action.
Steam Achievements: Earn rewards for your successes and failures.
Steamdeck Compatible: Runs great on Steamdeck. Seeking full verification rating from Valve.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
If you like Walking Zombie 2 Buy Secrets of the Witch House
I thoroughly enjoyed this not-quite-roguelike and although there are some caveats I'll cover, it really kept me coming back and determined to finally complete it. But let's start with the good stuff. The design is excellent throughout and it really tells that the mapping and gameplay were properly planned and executed as intended. I found it a difficult ride (more on this later) but no one aspect is too hard in itself - its the conflation of environmental elements together that make this one-run insta-death game tough to beat. Similarly the sound, look and feel are high quality, add immersion and are fitting to the game. The only real roguelike element is that the house design changes on every run, so although you will come across most locations at some point each run, they may connect in different routes and orders meaning you never quite know what the challenge ahead will look like, which is great. But it's really much more like a 3rd-person action shooter with a lot of FromSoft and DOOM influences. And here's the rub; I don't particularly like and certainly am not good at Souls-likes and if I was ever good at DOOMs, I become less so the older I get! So you might find, like me, that some situations feel a little unfair and overwhelming, like being encouraged to use melee to save weapons but not noticing a nearby gas barrel, or slightly mistiming a kick or dodge leading to an unrecoverable timing cycle where you're killed before you can get back in sync. I know, I know - git gud, as the game gleefully tells you from time to time. On the other side of this point, those very comfortable with the genre might find it pretty easy. I just don't suit the aggressive, rhythmic run-and-gun playstyle required for this game but if you do you might have little trouble and the run only takes about 40 minutes or so, with little need to replay over and over. Although there's absolutely no guarantee you'll do as well next time, and there are achievements and second-run secrets to offer some replayability. For this reason I think I'd approach with some caution at full price which does seem a little steep, but snaffle it for sure on a good deal or bundle if you like the idea of it all. Easy for me to say, as I got it for free (thanks dev!) Bringing me to my final point, all of the above is somewhat miraculous when you consider it has all been produced by a single indie dev with some helpful resources. It really is well put together, you can feel the heart and soul throughout. As I understand it, it's a first time effort to boot so I very much look forwards to future offerings from Demon Zoo
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Hours played at review time, across 24 reviews with recorded playtime.
Not a deep game but fun for a few hours, it's one of those games you play when you have an hour or so to kill. The gameplay took me around 10 minutes I to get used to but then became a lot of fun. Overall a nice and short game, with an art style that is pleasant to look at, that I can wholeheartedly recommend.
Wonderful game. A bit short BUT makes up for it in replayablity. Level design is fun and enemies dont overwhelm the player. Solid game 9/10 ( i do wish i was a tad longer)
A lot of potential here and I really wanted to like it but it missed the mark for me. It's tagged as a rogue-lite but I did not encounter any meta progression of any sort. Quickly got bored when I realized it's kind of a run through once and you're done game. The movement feels a little wonky which I think is on purpose. I liked the movement but also hated it at the same time because of optimization issues and the game not running as smoothly as it should. Was waiting for this to go on sale before buying it but even at the 50% off it didn't feel worth the price.
Поиграл я значит 2 часика в эту игру, и разочаровался в своих кривых ручках. Само по себе игра очень даже неплохая, однако то, что у игры нет особо прогрессии меня расстроило. В основном вся ваша прогрессия - что сможете встретить на том или ином этаже. Оружия не так много, но я так и не смог все их потрогать, однозначно как нибудь добью игру до финала, но пока самый длинный забег кончился падением в лаву :с. Генерация в игре присутствует, однако не всегда честно строится, из-за чего приходится перепроходить некоторые душные (начальные) этапы игры. В общем, по скидке в 30-50 процентов будет интересным пополнением вашей библиотеки. Все же думаю, что 500 многовато для игры. P.s Спасибо разработчику за возможность познакомиться с его творением
Jogo muito bom, apesar de indie, o grafico é bom, jogabilidade fluida e divetida, gostei da ação frenetica e o estilo roguelike, o cenario muda a cada jogada e as armas q dao respaw sao aleatoria, tornando o jogo diferente a cada jogada, e tem q tomar cuidado com as bruxas kkk enfim, recomendo o jogo, e se quiserem ver melhor a gameplay, fiz um video do game no meu canal https://youtu.be/Fkr1F6COmm0
TL:DR Secrets of the Witch House erfüllt alle formalen Kriterien für ein Roguelike - Prozedurale Levels - Permadeath Es fehlt aktuell nur noch etwas an Wiederspielwert, aber der Entwickler ist fleißig am Updaten =) Man rennt durch immer neu generierte Dungeons und schießt mit 9 verschiedenen Waffen auf Alles was einem vor die Flinte kommt. Hier und da versteckt sich mal ein geheimer Raum mit einer Waffe und einem Automat, der per Minigame etwas Geld, einen Gesundheitsboost oder eine Waffe ausspuckt. Es gibt 5 Dungeons, danach ist das Spiel vorbei und man kann den neuen Run beginnen. [strike]Meiner Meinung nach ist das Spiel etwas zu einfach. Alle 10 Kills bekommt man eine Art "God-Mode" (Unverwundbar, unendlich Munition für 10 Sekunden) Das ist am Anfang noch spaßig, wenn man dann mal mit dem Granatwerfer eine Horde von Gegner ummetzelt, aber es nimmt leider auch viel Schwierigkeit aus dem Spiel. Was es eigentlich nicht braucht, da die Gegner sowieso schon zu leicht sind. Es gibt nur wenige Gegner die schießen können und die wenigen die es können, kann man meistens schon aus der Ferne ausschalten. Außerdem kann jede Waffe die Gegner "aufhalten". Man schießt auf den Gegner und er taumelt erstmal 2-3 Sekunden, wodurch man die Gegner sehr gut auf Abstand halten kann.[/strike] [b]### Update ###[/b] Das wurde mittlerweile durch einen Patch geändert. Das Spiel ist deutlich schwerer und auch die Gegner können nicht mehr so leicht ins taumeln geraten. Die Idee und die Basis des Spiels sind solide, allerdings mangelt es aktuell noch am Wiederspielwert. Man hat das Spiel in ca. 1-2 Stunden durchgespielt und es gibt keinen wirklichen Grund das Spiel erneut durchzuspielen, da man alle Waffen auch in einem Run finden und spielen kann und es sonst keine Fähigkeiten / Perks usw. gibt die man freischalten kann. Meine Verbesserungsvorschläge wären daher: Eine Art Fähigkeiten-Baum einzubauen, damit man alle 10 Kills eine Fähigkeit für seinen Character freischalten kann. Challenge Runs einbauen (1HP Run usw.) Etwas im Spiel ergänzen, dass man freischalten kann um den nächsten Run spannend und interessant zu gestalten. Der Entwickler aktualisiert das Spiel fast täglich und bessert immer wieder kleine Fehler aus. Außerdem nimmt er sich Kritik zu Herzen und setzt sinnvolle Vorschläge auch um. Ich denke dieses Spiel kann zu einem recht unterhaltsamen und kurzweiligen Roguelike werden, wenn noch etwas daran geschraubt wird. Die Voraussetzungen dafür hat das Spiel...
Es ist ein gutes, herausforderndes Spiel! Jeder Run ist anders. Die Map verändert sich, die Waffen die man sammeln kann sind andere und auch die Truhen. Definitiv kurzweilig und hält immer neue Überraschungen bereit!
Olha pessoal, assim como sou no meu canal do YouTube, preciso mandar a real pra vocês. Por mais que tenha recebido o jogo de graça ele não está pronto. A gameplay é extremamente lenta e travada, deixa o jogo entediante e acaba com a diversão, Do nada a movimentação da uma travada e as armas não da pra mirar direito. LEMBRANDO, o jogo ainda está em DESENVOLVIMENTO, então não vai descartar ele TOTALMENTE! Se puderem, deem suporte para os desenvolvedores e opiniões, ajudem a melhorar o game Apesar de ter uma proposta que poderia dar um jogo bem casual e divertido, no atual estado eu não acho que vale Caso queira conferir a gameplay mesmo assim, aqui ta o link https://youtu.be/4dSIrOmgm4I
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1K | 11 | 45% | $3.99 | |
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| $5.4K | 103 | 65% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8K | 78 | 82% | $2.99 | |
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| $5.8K | 154 | 67% | $1.99 | |
| $5.8K | 82 | 96% | $2.99 |