
Second Sun is a Hi-octane FPS with RPG elements, set in an open world, filled with intriguing landmarks, procedurally generated dungeons and tons of loot! Explore a vast, picturesque map and use your abilities to save the Empire from devastation and prevent the world from falling into darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WELCOME TO SECOND SUN, A PASSION PROJECT BY AN INDIE DEV TEAM

A civil war rages between the Empire and the Order of the Second Sun. The land has been ravaged and the Empire is on the verge of ruin. Hope is dwindling rapidly, as the Good Sun's light dims. You are a Sunborn, a warrior with special abilities, tasked with protecting the Empire. All hope is on you to win the war. The Empire expects great things of you.

Fight off enemies using your class abilities, weapons, and, above all, your skills in this Hi-octane FPS RPG. Combat is fast-paced and relies on movement. Enemies will claw at you, shoot at you, and chase you. Will you be able to fight your way through them before it is too late?

Kill, loot, and upgrade your gear. Second Sun has a clear progression system which keeps every kill exciting. Every enemy drop and every chest could contain a crucial item for your quest. The stats you want to focus on and how you want to build your Sunborn are up to you.

A carefully crafted world with an impressionist character. Relish the beautiful surroundings and remember why you’re fighting - to bring the Good Sun’s light back. Second Sun uses a mixture of an open map with elements such as procedurally generated enemy placements, points of interest, loot, and dungeons to make every encounter unique and exciting!

Enjoy the fast-paced combat
Battle your way through the randomly generated dungeons
Fight, loot and upgrade your gear and abilities
Explore a beautifully crafted open map
Customise your character, choose your class and join the Empire!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 134reviews | 69% | — | $65.6K |
| $19.99 | 12ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great simple FPS mixing guns and magic. Reserve expectations do not expect much of a story line and enjoy the game play. Has issues running in Linux, appears to be abandoned by development team and price dropped to a great bargain.
Simple enough but fun to play, has old Blood 2 vibes for some reason for me. Autosave would be nice.
The game is in beta so expect bugs and jank, but still there is something about it that Is satisfying... The game feels and reminds me alot of Necrovision and Serious Sam. Give it a go and who knows, you may enjoy it too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难得的好游戏,唯一问题,没有本土语言。
I find after playing the game for 7 hours, myself frustrated. The NPC interacts as repetitive and slow. item management is poor. In the attempt o play I lost my Legendary chest armor when attempting to "remove" the mods I had slot, as it destroyed the item to recover the mods without warning, even though the NPC vendor was listed as "recover mods from item". The play style gets boring, the enemies seem to move faster and faster. The deer that I killed with a 10pt pistol, level match you and take a lvl15 assault rifle nearly a full clip to take down, if you can as they blur across the screen. And don't get me started on the annoying rats in the dungeon crawls. Which by the way are boring and repetitive. The game feels unfinished and lacking maturity.
Too many crybabies in the reviews. This is a looter-shooter from indie team, that’s a bit of a “boomer-doomer” shooter, but more like something from between the years 2000–2005. What it’s supposed to do, it does very well. It’s missing a few QoL things (an F5 save would be nice, or at least an autosave when fast traveling or entering a dungeon). The quality is directly proportional to the price, and for that price you get a lot of fun. Some people should come to terms with the fact that it’s not 2010 anymore and that games from indie teams are no longer sold for a sneeze and a nickel. With the 1.1 update, a difficulty option was added as well, so some of the people who, for whatever reason, want everything to be “souls-like” can calm down a bit. Or go play Dark Souls, Sulfur, or maybe Cultic. Weapon feedback feels directly proportional to what kind of game this is. I’m not expecting weapon behavior like in BF or MW. I think the developers will still fine-tune this. On the contrary, it’s a pleasant nostalgia dose like shooters from around 2000–2005. The important thing for me is that there’s plenty of loot and also some upgrading to be done; it’s true that packs of mobs could be a bit larger, but Unity has its limits. It would also be nice to spice up environmental exploration a bit, because for example the north-western corner of the map, that outcropping, is almost empty — it needs more environmental storytelling (or more lore scrolls) and hidden things to collect. I originally had a pirated version, and after 5 hours the choice to buy the official version on Steam was clear. For me, a solid 7/10 indie game, with room for further improvement and polishing of what’s already there. And hey, if anyone wanna some looter-shooter with nice atmosphere, buy it.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.9M | 24.8K | 71% | $29.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.6K | 113 | 73% | $29.99 | |
| $65.6K | 257 | 91% | $6.99 | |
| $65.6K | 1.1K | 89% | $2.99 | |
| $65.6K | 411 | 100% | $10.99 | |
| $65.6K | 292 | 81% | $13.99 | |
| $65.6K | 188 | 86% | $19.99 |