
Enter a magical fairy-tale world and overcome the evil Crow Witch! After the Crow Witch captures the Months, the world may never see a New Year again!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Swedish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
"Season Match 3 - Curse of the Witch Crow" is a console (Switch) ported hybrid mobile app-like Match 3 game/mobile app-like jigsaw puzzle game/mobile app-like whatever other minigames they jammed in. Nobody cares, this might as well be a mobile app. It's the same as all the other ones polluting the lower end of Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Season Match 3 - Curse of the Witch Crow" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. "Season Match 3 - Curse of the Witch Crow" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for completing the first "January" chapter, trivial to get, but less than 15 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 15 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. "Season Match 3 - Curse of the Witch Crow" has the completely unrealistic cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product. You can play better games than this on mobile phones, for free.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]A more challenging match 3 game[/b][/h1] [h3][b]Purpose[/b][/h3] This game is a follow up game to the Season Match game. It provides you with a linear pathway with slightly increased complexity over time. The threadbare storyline tells of a wicked witch having sequestered each month of the year. You need to deliver them in order for the New Year to happen and the seasons to happen again, or something to that effect... [h3][b]How it works[/b][/h3] You have to click on like symbols in order to remove them (and get some tiles cleared around), which works only if there are at least three of the same type. Once you've cleared the board you can get on to the next level. You get points for the time you took in clearing each board, and get tools that will be useful along the way in helping clearing the boards you play. You accumulate gold pieces that may serve to buy time bonuses whenever you feel the need to, You can play on different modes: Story or Arcade mode. In Story mode you have to clear the boards in order to progress in the storyline. In Arcade mode you have to play with a timer in order to get to a certain performance level. [h3][b]Verdict[/b][/h3] THE GOOD: (i) it does what it is supposed to do almost without a glitch, (ii) it has a storyline of sorts, (iii) progresses slowly and is easy to learn and easy to play, (iv) it doesn't need much resources but needs some HD space with some 310 MB. (v) its has Achievements, and Steam Trading Cards, (vi) the music is OK but limited and repetitive. THE BAD: (a) the storyline is so bare bone as to be useless, (b) it is very easy to play, but Arcade mode may prove grindy. In order to get the last three Achievements you will need to get perfect scores in Arcade mode, meaning you will need to repeat some boards many many times and figure out some strategies in order to get to the best possible time. The game is heavily RNG dependant, meaning playing the same board over and over again may not prove to allow for a repeatable strategy. [h3][b]TLDR:.[/b][/h3] Ok, game with some challenge. Buy the game at a discount or as part of a (discounted) bundle.
Эта часть на порядок лучше и качественнее предыдущей. Всё сделано красиво и присутствует разнообразие - уровни с уничтожением фишек одного цвета чередуются с бонусными, где нужно находить предметы, отличия или собирать паззл. На полное прохождение у меня ушло примерно 10-11 часов и это были часы расслабления (правда пришлось немного попотеть в аркадном режиме, чтобы получить все достижения)
💋
Gutes Match 3 Spiel mit kleinen Minispielen. Die Geschichte ist wo so oft belanglos und der Sound dudelt so vor sich hin. Im Sale für Fans des Genres eine klare Empfehlung.
Season Match 3: Curse of the Witch Crow, developed by URSE Games and published by ESDigital Games, is a vibrant and enchanting addition to the match-3 puzzle genre that blends traditional gameplay with light storytelling and hidden object elements. The game takes players into a fantastical world ruled by personifications of the twelve months, each representing a season and its natural beauty. However, peace in this world is disrupted when the malevolent Witch Crow casts a powerful spell that freezes time and captures the Months, plunging the realm into chaos. It falls to the player, guided by the spirit of the Seasons, to restore balance by breaking the curse and rescuing each Month through a long journey filled with puzzles, matching boards, and magical challenges. The narrative, while simple, gives the game a sense of progression that ties its many levels together and provides a thematic purpose behind the familiar puzzle mechanics. The foundation of Season Match 3 lies in its accessible and addicting match-3 gameplay. Unlike the traditional swap-style design used in many titles of this kind, this game adopts a click-to-clear mechanic: instead of switching adjacent tiles, players simply click on groups of three or more identical symbols to eliminate them from the board. When matches are made, new pieces fall into place, creating chain reactions that can clear large portions of the grid in a single move. This approach simplifies the process while still leaving room for strategy, as players must plan around obstacles like frozen tiles, locked cells, and immovable barriers. The boards grow increasingly complex as the story progresses, introducing new challenges that require careful thinking rather than random clicking. Some levels even introduce power-ups tied to the Months that have been rescued, giving players special abilities to destroy rows of tiles or clear difficult sections with a single action. These magical abilities add a nice layer of depth to the otherwise straightforward gameplay loop. Beyond its main puzzle mode, the game also incorporates hidden object and mini-puzzle segments that break up the pacing and provide variety. These sections task players with locating items within static scenes or solving quick point-and-click challenges that advance the story between chapters. While these segments are simpler than those found in dedicated hidden object games, they add a welcome change of rhythm, preventing fatigue from setting in after long sequences of match-3 boards. The combination of puzzle-solving and hidden object gameplay creates a hybrid experience that keeps players engaged over the course of the campaign. The inclusion of an Arcade Mode also extends replayability by allowing players to revisit completed levels or test their skills without the narrative framework. With more than 250 levels to complete, the game offers substantial content for those who enjoy a steady, relaxing progression through increasingly intricate puzzles. Visually, Season Match 3 is one of the more striking entries in its genre. Each realm is themed after a specific Month, and the art style reflects the changing seasons—from snow-covered winter castles to lush spring gardens and golden autumn landscapes. The attention to color and atmosphere gives each chapter a distinct identity and makes the experience feel varied despite its repetitive core mechanics. The character designs for the Months themselves are whimsical and fairy tale-inspired, with ornate costumes and glowing effects that emphasize the magical tone of the world. The hand-drawn artwork and soft lighting effects lend the game a storybook charm that makes it especially appealing to casual players. Accompanied by a soothing soundtrack of orchestral and ambient music, the visual and audio presentation reinforces the game’s relaxing mood. The sound effects are gentle and satisfying, with soft chimes and bursts of energy accompanying successful matches, adding to the sense of reward. Where the game stumbles is in its pacing and repetition. While the early levels are enjoyable and well-balanced, later stages can feel drawn out, with some puzzles requiring repetitive actions before progress is made. The difficulty curve fluctuates inconsistently, occasionally presenting levels that feel too simple followed by ones that require multiple restarts due to unlucky board layouts. The hidden object sections, though charming, lack depth and are often too easy, offering little challenge beyond basic observation. These issues don’t ruin the experience, but they do highlight the limitations of the game’s design when stretched across hundreds of levels. The narrative, while charming in concept, is light and mostly functions as an excuse to progress from one stage to the next. Character dialogue is minimal, and plot developments are predictable, relying on familiar fantasy tropes of good versus evil and balance being restored to nature. For players seeking a deeply engaging story, this simplicity may leave something to be desired. On the technical side, the game runs smoothly on modern systems and has modest hardware requirements, making it accessible to nearly any player. Load times are short, animations are fluid, and the user interface is clean and intuitive. However, a few technical quirks have been reported by players, including occasional freezing or progress bugs that require restarting a level. These are relatively minor issues but can be frustrating when they occur during the longer, more complex puzzles. Still, the overall stability of the game is solid, and its lightweight design ensures that performance issues rarely interfere with gameplay. The lack of intrusive monetization or online features is also a plus, allowing players to enjoy the experience at their own pace without microtransactions or energy systems interrupting the flow. What makes Season Match 3 stand out is its atmosphere and personality. It captures the essence of casual puzzle gaming—a stress-free blend of color, magic, and gentle challenge. Its combination of match-3 mechanics and hidden object elements gives it more substance than many similar titles, while its art and soundtrack provide a consistently pleasant backdrop for hours of play. It’s not revolutionary, and its simplicity may deter players looking for innovation or difficulty, but for those seeking a relaxing, family-friendly puzzle adventure, it delivers exactly what it promises. The story’s lighthearted tone, coupled with its fairy tale aesthetic, makes it particularly suitable for younger players or those looking for a break from more demanding genres. Ultimately, Season Match 3: Curse of the Witch Crow is a charming and content-rich casual game that succeeds through polish and accessibility rather than originality. It combines familiar mechanics with a whimsical setting to create an experience that’s easy to enjoy in short or extended sessions. Its visual artistry and soothing tone make it a delightful escape into a magical world, even if its gameplay sometimes leans too heavily on repetition. For fans of match-3 and hidden object hybrids, it offers a comforting and well-crafted journey filled with beauty, simplicity, and a touch of seasonal magic. Rating: 7/10
Двенадцать месяцев попали под чары злой колдуньи. Только вы способны их спасти. Разгадывайте головоломки и собирайте ряды из одинаковых фишек на игровом поле, чтобы получить магические артефакты и навсегда прогнать ведьму!
Pourquoi non ? Bah... au final, c'est chiant... mais sûrement adéquat pour éliminer quelques neurones... XD
Расслабляющая игра с красивыми картинками. Очень лёгкая, подойдёт для любого возраста. Но кого-то излишняя лёгкость может отпугнуть, щёлк щёлк бесконечный. Только для любителей жанра можно рекомендовать
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Where this game's players are, estimated from review languages.
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