
SeaBed is a yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 9 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SeaBed is a critically acclaimed yuri-themed psychological mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
The Steam version of SeaBed has been updated to natively support 1440x1080 resolution.
"At times, I'd wake up at night and hear all the sounds around me as if they were amplified. I'd feel like my head could burst at any second."
Although she moved to Tokyo straight after graduating university in order to seek employment, Mizuno Sachiko soon quit her job to establish Clover Design with her childhood friend Takako, becoming its young CEO.
Her main hobby is reading, but only because nothing else manages to interest her. Although Sachiko used to be quite an avid reader during her school years, finding a job means she now only opens a book every once in a while, whenever her schedule allows it.
After meeting Takako – an inexhaustible source of enthusiasm, as well as a stark contrast to her own personality – during her childhood years, Sachiko’s interests began to shift to whatever the other woman was doing at a given time.
"This is as good a time as any, so let's check it out."
Endlessly interested in and enthusiastic about the world, Takako gives the impression of a woman perpetually stuck in her childhood.
She fell in love with Sachiko at first sight back when they first met at the age of five. However, she does not identify as a homosexual, stressing that Sachiko simply happened to be a woman.
Takako discovers that she suffers from developmental amnesia, a condition that severely impairs her ability to recall many of her memories.
"I just like observing people."
A psychiatrist at Narasaki Mental Clinic. She was Sachiko's classmate and friend during her elementary school years, but the two drifted apart as they enrolled in different middle schools. After learning that Sachiko has been experiencing hallucinations, she takes it upon herself to treat her.
She is extremely picky about her brand of coffee, perhaps because the beverage serves as her sole companion during those long hours spent immersed in research.
Though not religious, she is a strong believer that everything happens for a reason, and all things have their place and order in the grand scheme of the world.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 964reviews | 97% | — | $152.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩完感覺十分難受(稱讚) 雖然劇情是兩人永別 但只要還記得對方就是HE
28-5=23,所以每当佐知子想起5岁时的第一次相遇,她都以为那是23年前。
神作
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler]よく大切な人は心の中に居るというけれど、それは私もそうだと思うわ。貴呼が考えそうなことを私が考えるとき、私の頭の中には貴方がいるの。例えば貴方が居なくなっても、私はずっと貴方のことを考えていていて、貴方もずっとそこにいるのよ。 [/spoiler]
冗长,无趣,至少玩了这么两个多小时都是一头雾水,没冲突没起伏没进展,最大的起伏就是女主失踪。 可能后续写的挺好吧,但是实在看不下去,以上发言仅对前面这几个小时。一直在反反复复地插叙正叙插叙正叙,大量插叙是非常容易拖慢叙事节奏的,不太会写故事的人非常容易翻车,让读者无法共情且看起来时间线没有什么进展,这个游戏的叙事就是典型的这种问题,属于或许故事很好但是完全不会讲的类型。也不必说什么往后看,小说讲究前三章吸引人,电影讲究前五分钟吸引人,游戏不能讲了两个多小时都没什么爆点没什么起伏,失踪这唯一一个起伏也讲的索然无味,那就是叙事结构和写法有问题。都无法让人坚持看下去,那么多好评后期会好的言论又有什么用?这是个付费游戏,原谅我实在夸不出什么东西或者安抚,不好玩,再练练文笔吧。
水野佐知子和自己和解了 療養院是貴呼的純愛后宮 雙馬尾七重的真實身分是...
玩到结尾再回看开头,瞬间感受到一股窒息般的悲伤,宛若置身海底
后劲有点大。。。
“那会是怎样的一个地方呢?” “那是一个美好的地方。你会住在一座港口小镇上,隔壁就是耀眼的大海。那里天气宜人,空气清新,每个季节都适合看书。” “我会搬到那里住吗?” “当然。只有心地善良的人才能住在那里,他们会好好待你的。” “就像仙境一样。” “可以这么说。” “听着真不错啊。再跟我说说看那里的事情吧。”
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.2M | 2.4K | 94% | $29.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $152.5K | 445 | 95% | $19.99 | |
| $152.5K | 399 | 62% | $19.99 | |
| $152.4K | 895 | 80% | $4.39 | |
| $152.4K | 380 | 82% | $14.99 | |
| $152.7K | 603 | 58% | $16.99 | |
| $152.4K | 642 | 81% | $9.99 |