
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Most likely between $6.2M and $17.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
| GOG | $17.49 | 86% | #40 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.74 on Xbox · Türkiye (−81%). Compare 45 prices in 15 markets →
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think it's a very charming game. The main two protagonists are kind of "silent protagonist" types. They have some personality, but they're fairly subdued in nature, I'm assuming as a way for the player to fill in the blanks on their own. I've never been a huge fan of this, but it's not a dealbreaker. The soundtrack and world and general aesthetic of the game is really well done. Even the bosses look amazing in bossfights Combat is fun without being either too deep or too shallow. If you're going into this game thinking that you're going to be buffing your group out the ass, debuffing the boss, using status ailments, etc. that's not going to happen. And to be honest, i was actually pretty glad; it was a bit of a break from the typical JRPG "spend the first 30 minutes preparing your party then 5 minutes doing burst damage, then another 30 minutes...." way of turn based combat. The bossfights here will often have a correct way/strategy to tackle them, but if you die, it's not going to be after a 2 hour spell spam session. The game tends to respect your time w.r.t bossfights, which i appreciated, at least on normal difficulty which is the game mode I'm playing. Story-wise, I believe I'm in the beginning of Act 3 now if I'm not mistaken, so about ~75% of the way through I want to say? At the very least, I'm more than halfway through Act 2, so around 60-75% of the way through. Will update my review once I'm finished with the game, but so far the story has been really enjoyable. It definitely had a slow start to it, but I think it was necessary in order to get all the characters in the party established. It's easy to see the story's been well thought out, and so far has been really entertaining. The lore building of the world in Sea of Stars is impeccably done. I like that they give you the option of listening to the stories of the legends from Teaks (side character) if you want and it can help make sense of some conversations (like you'll have an idea beforehand what to expect or what people are talking about in a few rare instances) which really makes you feel like a part of the world. Minigames wise, I'm not a huge fan of them. The fishing one is really bad, and I didn't particularly like Wheels either. But, I stopped trying to 100% every game i played a verrrryyy long time ago (thanks for teaching me that lesson, Yakuza 5), so skipping those minigames and never looking back was not a huge problem to me. One thing I might find incredibly disappointing in this game if it turns out to be true and relevant is a 'True Ending'. I find that having alternate endings is an incredibly cowardly way to end your story. If you want to tell a story, stick to your story. Don't ♥♥♥♥♥ out in the end and say "oh no, actually if you want, here's what really happened!". Either way, if it's too much of a pain in the ass or I need to look at a guide to get the true ending, I'll probably just youtube it, and my rating of this game will go down from a 9/10 to a 7/10. Still worth playing, either way. Update: Yeah, it's one of those trash "you must do these specific sidequests and oh also collect these 60 freaking collectibles that are hidden all over the world before you can see the true ending that we deemed people with lives unworthy of seeing." - 6.5/10 final score. Completely flubbed the way a game should be ended. Instead of locking people out of an actual ending unless they spend more hours on your game doing ♥♥♥♥ they dont like, you should just provide an ending that anyone dropping over 20 hours on your game would find satisfactory.
・敵にエンカウントすると恐らく逃げる手段ないので、道中の敵をなぎ倒して行く事になります。しかし、そのお陰で常時適正レベルになっているはず。一見面倒だが、レベリングが好きではないので個人的には嬉しいシステムです。 ・ブレイクさせる為にMPやブーストの管理がシビアに感じます。このお陰で難易度がいい感じに上がっている気がします。 ・ドットですがなかなか綺麗なグラです。 ・演奏をする際、曲によってキャラの動きやスピードが変わるのが細かくて好きです。 ・ストーリーはそこそこ良かったです。 ・改善して欲しい点は、言語の変更をストーリーが始まる前にさせて欲しいです。一番最初の語り部の場面が英語で表記されることになるので、翻訳することになります。 ※久しぶりに裏ボスの攻略をする気になった、とてもいいゲームでした!
Um dos jogos indies mais lindos e bem feitos q eu já vi, Sea Of Stars é um exemplo doq o zelo e o carinho por um projeto pode fazer bem para um jogo, vc consegue ver nitidamente q qm faz, faz com muito cuidado e atenção e nos minimos detalhes, a direção de arte e a sonora é de outro nivel. Tanto em promo como fora, vale 100% do seus lulinhas, acredito q nem cheguei na metade ainda, mas me apaixonei pelo jogo desde os primeiros 30 minutos de gameplay
Feel like writing a review on this one after having played it quite a while back. Honestly it was over hyped at time of release. But it has very good if not excellent aspects. Other however fall flat fast or are not strong to begin with. Art & Style: 10/10 pixel art at its finest World & Level Design: 8/10 absolutely solid. Makes you want to explore it Puzzle Design: 8/10 also good. It was fun and not over done. Story & Dialog Writing: 2/10 there is always a bit of personal preference here. But honestly it just falls flat from start to finish. Game play & Combat Design: 4/10 It start strong. In the beginning the system seems fun. Personally don't care for reaction stuff. Cause it is interesting in the beginning, but offers no decision making just makes you look for obscure things to get your timings right. Totally missing the game that you are no longer focusing. Also it is a mechanism that does not change or evolve throughout the games. And that kind of is true for this whole segment. It is a solid system, and then demands expansion, that never happens. At best some variation happens. Overall: 4/10 For me the later 2 categories weigh more heavy as they make up the core of a game. They are what keeps me engaged for long. This game felt like a chore at times. You can also build a game based completely around art, but the the game play and story should not come in the way. Game play becomes cook-y-cutter and the story does not intrude. That is not to say, that there are not people out there that will enjoy this game. If you find the story appealing or if this combat system keeps you engaged throughout the game, You will enjoy this and will marvel along the way on the art they have produced.
说实话没什么意思,看了推荐视频买的,玩了才发现是商单
不要玩。 硬要吃的话, 等你到清凉港就知道这游戏的无引导系统加上那个B加尔, 亲手喂了一坨屎给你。
Jogaço , é como se tivessem feito uma mistura de final Fantasy com Clair obscur expedition 33 para o Nintendinho , pois tem q aperta os botão na hora certa para acerta critico ou defesa,, Top hein
It's alright, but forgettable enough to put down midway without feeling bad about doing so.
不推荐,这就是23年最佳独立游戏? 修改评价:仍然不推荐,没吃过石的可以试试。 如果你想玩,请考虑以下问题 1.定价高。对于像素游戏来说 2.战斗无聊。战斗的QTE和破锁机制在刚玩的几个小时还算有点新意,到后面越来越无聊,重复性高;战斗不能跳过,纯坐牢。 3.剧情拖沓还白开水。幼儿园水平叙事 4.技能少。每个角色的技能一只手就能数过来,把手指剁一根都能 5.解密无聊。套路重复 放弃通关了,吃灰去吧
Me siento un poco mal por dar el pulgar abajo a este juego porque, la verdad, visual y mecánicamente es hermoso. El pixel art es de lo mejor que hay, la música es buenísima y el sistema de combate es bastante divertido. El problema es que, para ser un RPG, la historia está completamente vacía y no tiene ningún chiste. Los personajes son súper planos y la trama avanza sin nada de fuerza ni gracia. Es tristísimo ver un juego que se ve y se juega tan bien, pero que no tiene nada de alma en la escritura. Si solo te importa lo visual y el gameplay, dale una oportunidad. Pero si juegas RPGs buscando una narrativa que te atrape y personajes memorables, te vas a aburrir rapidísimo. Es un cascarón hermoso, pero completamente vacío.