
Student Game Project- ScrapBots is a first person melee brawler where you venture through a forgotten, rusted trash planet and engage in hand-to-hand combat to fight for survival. Turn your enemies into scrap and repurpose their body parts to empower and augment your own combat abilities.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
ScrapBots is a first-person melee brawler developed by a team of nine undergraduate game development students at the Savannah College of Art and Design (SCAD). Designed as our capstone project, our goal was to show off our strengths while learning and growing as game designers in the process.
ScrapBots is set on an abandoned junk planet inhabited by ruthless robots tearing each other apart. The player takes control of a robot named Junk Dog, a hermit on a quest to defeat the leader of the most powerful faction in the wasteland. Use junk dogs’ unique function of interchangeable arms and other combat capabilities to help survive the savage bots of the wasteland.
Fast First-Person Combat: Use both fists to box other bots into scrap. Take their left-over arms to fuel Junk dog’s rampage across the wasteland.
Interchangeable Arms: Equip a variety of arms from Junk dog’s defeated enemies, each with unique punches and stats. Mix arms to find the best play style for the situation.
Environmental Traps: Scattered across the wasteland are dangerous traps junk dog can leverage to speed up his killing.
Movement abilities: Dash around the enemy to stay in the fight longer and help get across the wasteland terrain.
Will you scrap your enemies or become scrap yourself?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Those clankers never stood a chance
ScrapBots is a rough gem. The vision for the product is unique and quite ambitious and can leave certain consumer feeling "what did i just go through" - thats because this is fundamentally a project and not a product to consume. There is a difference. There is a lot of room to improve and expand on if they are serious to turn this into a product. Imagine Real Steel + RPG. That just sums up how much potential this product has.
Really fun premise, but In 10 minutes of gameplay and I had to restart a few times. Then I had to close the game because my arm got bugged and stuck in block. I know its free but this is clearly half finished.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 23 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $6.2K | 8 | 75% | $24.99 | |
| $41 | 2 | 50% | $0.99 | |
| $37 | 2 | 50% | $0.99 |