
Scramble: Battle of Britain is a tactical dogfighting game set in 1940, featuring intense aerial battles in a 3D airspace. Take control of a squadron of fighters, planning maneuvers, witnessing real-time simulations, and analyzing battle damage with detailed camera tools.
Modeled estimate, not a reported figure. How we estimate →
About
Scramble: Battle of Britain is a tactical dogfighting game that thrusts players into the High-Octane chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.
Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action.
Explore the heart-pounding tactical space of a dogfight within a digestible turn-based environment. Sight the enemy, identify threats and targets, then take control and command loops, rolls, and dives as you pilot each aircraft in a deadly fight for survival.
The planning phase of a Scramble turn grants players the situational awareness and control fidelity to execute textbook-quality fighter combat tactics and maneuvering. Zoom out to a diorama view of the sky and manipulate a suite of tools to understand how each plane and pilot fit into the wider battlespace.
The simulation phase of a Scramble turn resolves your tactics in a high speed hail of bullets and shredded aluminum, and the review phase allows you to scrub through the action frame-by-frame. Assess battle damage, identify pilots in need of escape, and celebrate the exhilarating action at your preferred pace, from your favorite angles.
Jump into the action with the Squadron Leader game mode and command an RAF squadron of twelve distinct pilots through thirty days of intense channel interceptions. Squadron pilots will have unique identities and each pilot will have a collection of traits characterizing their strengths and weaknesses in combat. Pilots will tire, injure, and die throughout the battle, and as leader you must balance the health and well being of your squadron with your total attrition rate. Squadron Leader is the proving ground for current and future mechanics that will form the foundation of the full Channel Defense Campaign.
Dogfight Generator pitches you straight into the action, letting you design and jump into missions instantly, choosing to fight for either the RAF or the Luftwaffe in furballs of up to twelve aircraft.
With saveable match replays and cinematic tools that allow you to capture the action from every angle, you can relive and share your greatest victories. This Early Access release delivers a feature-packed experience and sets the stage for thrilling updates ahead.
In Scramble, aircraft are simulated down to the subcomponent level to offer an authentic World War II combat piloting experience. The best tacticians will explore the flight envelope of each airframe and master the trades in dive, climb, and turn performance.
Bullets will tear through fuel tanks, radiators, and engines, springing leaks and starting fires. Ailerons and elevators will rip off under stress, drastically altering aircraft aerodynamics. Pilots will fatigue and black out, and are as vulnerable to well placed shots as any mechanical component of their aircraft.
Nurse a sputtering engine, dash for land before that leak bleeds your fuel tanks dry, or bail out and hope for a rescue; aircraft and pilot vulnerability can shift the objectives of any battle from enemy destruction to mere survival.
Now available:
Royal Air Force Fighters
Supermarine Spitfire
Hawker Hurricane
Luftwaffe Fighters
Messerschmitt 109
Messerschmitt 110
Luftwaffe Bombers
Junkers 87 “Stuka”
Dornier 17
Upcoming:
Bristol Blenheim
Junkers 88
Heinkel 111

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 243reviews | 89% | — | $213.6K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is already very good. Squadron Leader is fun and the multiplayer works well. If they see this to the end this game will be amazing.
The game isn't perfect, but it is excellent. Ive greatly enjoyed the gameplay and despite some minor graphical and ui bugs, it has operated quite well.
Early access ohne Ende. So etwas nervt eigentlich nur noch
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a board gamer this is like X-wing miniatures but automated. And it's so much more rewarding seeing the dogfights play out in turn sequence and then seeing them play out in real time as a replay
Do you love WWII air combat but don't like the time, money and hardware sink of IL-2 and DCS? Have you ever played book-based or board-based air combat games but friends can't get passed the lack of visuals or complex rules? Tired of playing non historical battles in WT? Well I have the game for you! This little gem of a game has turned-based combat for friends who like strategy games or don't know much about air combat, instant action (no starting and flying a plane for 30minutes just to get shot down), single player campaigns (incoming campaign/squadron mode with pilot and leader abilities), and can't forget MULTIPLAYER and CO-OP! I enjoy the unique style of gameplay and am excited to see where it goes!
St this point the game is still a little bare, however it's certainly a good platform to build on. The basics are there, and with refinement and more content it certainly could be an exceptional one. I'd like to see a few tweaks for realism's sake, but I'm looking forward to what comes next
Well, yet another Early Access Abandonware. No updates since February 5th. Looks like it just wasn't as popular as they had hoped and they gave up. I did enjoy what there was of the game, but it got very repetitive, very quickly. You will master this game fairly rapidly and understand the rhythms of the scenario generator. When it decides that it's time for you to die then you will die. The ME-110 is still the most feared aircraft in the sky despite the fact that I have complained about that since launch. Too bad they will never finish this game. It had promise, but obviously it just didn't sell well enough to devote resources to finish their vision of a fully fleshed out Battle Of Britain campaign. That would have been fun.
SCRAMBLE! SCARMBLE! SCARMBLE! Good game and really underrated
Fun
Enjoyable simulator
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Players by region
Where this game's players are, estimated from review languages.
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