
Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Deep within one of the SCP Foundation’s emergency containment sites, a catastrophic containment breach leads to multiple SCP subjects being released from their cells. With containment compromised, facility personnel rush to evacuate while waiting for Mobile Task Forces to arrive and restore order, but with the Class-D population running amok in a desperate attempt to escape, along with the involvement of the Chaos Insurgency, the fate of Site-02 remains uncertain.

SCP: Secret Laboratory (SCP:SL) is a free-to-play multiplayer horror game where you must escape from fearsome entities, or fight to secure a facility under the control of the SCP Foundation, an organisation which seeks to secure and contain anomalous items and creatures in order to protect humanity. These objects, or SCPs, range from mundane-looking items with extraordinary effects, to horrific abominations capable of bypassing the most impenetrable containment methods the Foundation puts in place.

Throughout the game, you will witness the perspective of the 5 different human classes, each trying desperately to survive. These include:
Scientists: Foundation personnel caught in the midst of the chaos, they must work with Facility Guards and the Mobile Task Force while using their equipment and wits to escape.
Class-D Personnel: Prisoners and test subjects using the breach to their advantage, they start with nothing and will do anything it takes to escape from the Foundation.
Facility Guards: The woefully unequipped first responders who must help the Scientists escape, prevent the Class-D from escaping, and hold back the SCPs for as long as possible until the Mobile Task Force arrive.
Mobile Task Force: Specialised re-containment agents sent into containment breaches to restore order and eliminate threats, they are tasked with assisting in the evacuation of Scientists and taking down anything that poses a threat to the Foundation.
Chaos Insurgency: Soldiers of an unknown directive, who are ordered to attack major Foundation sites and terminate all Foundation personnel. They also aim to rescue Class-D Personnel in order to gather useful information from them.

Site-02 is a sprawling maze of different zones. Light Containment Zone, where Scientists and Class-D Personnel reside. Heavy Containment Zone, where the SCPs are contained. Entrance Zone, where Facility Guards are stationed, and Surface Zone, where the evacuation point is located, along with the insertion points for Mobile Task Forces and Chaos Insurgents. The site is prepared for these breaches, containing numerous emergency measures — from Tesla Gates able to electrocute anything caught in the blast, to emergency bulkheads able to temporarily hold back threats from a fleeing target, or even the on-site nuclear warhead capable of vaporising the entire underground section of the site.

Despite all the security precautions and safety measures, Site-02 is not impenetrable. Fight alongside and against other players in order to help the Foundation restore containment and order, sabotage the site as the Insurgency, or kill everyone as a SCP in a murderous rampage.
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Languages: English*, Polish, Italian, German, Spanish - Spain, Czech, Russian, French, Traditional Chinese, Korean, Simplified Chinese, Spanish - Latin America +6 more
Engagement
Reviews
Themes across 2839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es
SCP: Secret Laboratory — The Greatest FPS Ever Made There are games that are good. There are games that are great. And then there is SCP: Secret Laboratory, a game so absurdly entertaining that calling it merely “an FPS” feels like an insult. SCP: Secret Laboratory is, without exaggeration, the greatest FPS in human history. Forget the polished military shooters. Forget the billion-dollar franchises. Forget the games with Hollywood budgets, celebrity voice actors, and enough weapon skins to bankrupt a small country. SCP: Secret Laboratory looks at all of them, laughs, and asks one simple question: “But can your game turn you into a terrified prisoner running through a dark hallway while a screaming monster chases you?” Exactly. The genius of SCP is that every match is completely unpredictable. You might start as a helpless Class-D prisoner, desperately searching for a way out. Five minutes later, you could be carrying a gun, fighting alongside security forces, betraying everyone you know, or desperately hiding from an SCP that has decided your existence is personally offensive. And the SCPs themselves are where the game becomes legendary. You aren't simply fighting enemies controlled by predictable AI. You're dealing with actual players who are equally capable of making brilliant decisions, terrible decisions, and decisions that somehow involve screaming into their microphone while charging directly into certain death. This creates something most FPS games desperately lack: Stories. Not scripted stories. Not cinematic cutscenes. Actual stories that happen because of the players. One round can become a tactical military operation. The next can become a horror movie. The next can become a comedy sketch. And somehow, all three can happen within the same five minutes. The gunplay is satisfying, the atmosphere is phenomenal, and the sound design can make an ordinary corridor feel like the entrance to hell itself. Every door you open carries the possibility that something horrifying is waiting on the other side. And then there is the multiplayer. This is where SCP: Secret Laboratory ascends from “excellent game” to gaming perfection. The proximity-based chaos, alliances, betrayals, panic, teamwork and complete stupidity of other human beings create an experience that simply cannot be replicated by a traditional FPS. The game doesn't need to manufacture memorable moments because its players manufacture them naturally. Best of all, it's free-to-play, making the absurd amount of entertainment it provides almost offensive. Is it perfect? No. It has bugs. It has balance issues. Sometimes the servers behave like they were assembled inside the containment facility itself. Sometimes your carefully planned strategy lasts approximately three seconds before someone opens the wrong door and unleashes absolute chaos. But somehow, those imperfections are part of the charm. SCP: Secret Laboratory doesn't feel like a sterile, perfectly engineered product. It feels alive. It is an FPS. It is a horror game. It is a social experiment. It is a comedy. It is a tactical shooter. It is complete chaos. And somehow, it is all of those things at once. 10/10. Best FPS ever made. Best multiplayer game ever made. Possibly the greatest achievement in human civilization. If you have never played SCP: Secret Laboratory, stop reading this review, download it, and enter the facility. Just remember: You are not prepared.
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Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyun güzel ama 96 karımı aldı a*k karımı geri versin karım önemli karı elden gitti
alt
my big achigment in this game is die in first minute in game game rate 9/11 i like when plaga toutch me
很好很好
good
great scp game
Pink candy BEWM
好玩,但是地图感觉有点绕,感觉可以新增一个地图查看系统
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112K | 648 | 40% | $7.99 | |
| $6.4K | 61 | 34% | $3.99 | |
| $18.4K | 53 | 58% | $6.99 | |
| $830 | 12 | 92% | $1.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $11.99 |