
Step into the enigmatic world of SCP OPERATIONS. Lead your team of elite agents through tactical, turn-based combat against the Chaos Insurgency and dangerous SCP objects. Uncover secrets and protect humanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So much potential. Not the best in its current state but still good, cant wait to see future updates.
i got this on a sale for .89 cents that is what it is worth. has alot of lore and 5 maps to explore. the level up system is fun and by the end you will probably have on character with max stats with the others having max stats in the really important skills. but other than that everything else in this game is under cooked. pistols are to good being better than a shotgun or the rifle.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While it is rather short and lacking, in my opinion, customization, the game is a fantastic rendition of the universe and has great mechanics, would recommend for anyone who are fans of the SCP universe.
gra naprawdę jest spoko gra może się spodobać fanom scp jak i osobą które lubią strategie turowe niestety gra jest mega krótka gdzieś na 2 lub 3 godziny ja grę ogarnąłem za 4 prawie 5 zł na przecenie i szczerze grę polecam
SCP Operations is a turn-based tactical strategy game that translates the unsettling lore of the SCP Foundation into a structured, squad-focused combat experience. Developed by LUXO Interactive and published by LUK KUS SOFT, the game positions the player as a Mobile Task Force commander operating in secrecy, tasked with containing anomalous threats while navigating human opposition and unpredictable SCP entities. Rather than leaning into horror through jump scares or atmosphere alone, the game builds tension through uncertainty, calculated risk, and the ever-present possibility that conventional tactics may fail when confronted with the anomalous. The core gameplay revolves around methodical, turn-based encounters where positioning, line of sight, and ability usage matter more than raw firepower. Each mission places your squad into hostile environments ranging from remote wilderness to compromised facilities, with objectives that often go beyond simple elimination. Extraction, containment, and survival under escalating threat conditions all play a role, reinforcing the SCP Foundation’s core philosophy of control rather than conquest. The pacing is deliberately slow and deliberate, encouraging players to think several turns ahead and consider the consequences of every movement. What sets SCP Operations apart from more traditional tactical games is how it incorporates SCP anomalies into combat scenarios. These entities are not merely stronger enemies with higher stats; many of them alter the rules of engagement entirely. Some SCPs introduce environmental hazards, others spawn unpredictable threats, and some force the player to adapt mid-mission as conditions shift unexpectedly. This design choice reflects the source material well, capturing the idea that anomalies are fundamentally dangerous because they cannot always be understood or countered using standard military logic. Squad management and progression form the backbone of long-term engagement. Each operative can be customized through skill trees and equipment loadouts, allowing players to shape specialists suited for specific mission types. Weapons, armor, and utility items provide meaningful tactical variation, and careful squad composition becomes increasingly important as missions grow more complex. Losing an agent is not merely a temporary setback; it can disrupt carefully planned strategies and create a tangible sense of risk that persists throughout a campaign. Narrative elements are woven subtly into the structure rather than presented through lengthy cutscenes. Briefings, mission descriptions, and contextual details provide insight into the Foundation’s operations and the broader conflict with hostile groups such as the Chaos Insurgency. For players familiar with SCP lore, these references add depth and authenticity, while newcomers can still engage with the story through its clear themes of secrecy, moral ambiguity, and containment at any cost. The game does not attempt to explain every anomaly in detail, instead embracing mystery as part of its identity. Visually, SCP Operations prioritizes clarity and readability over spectacle. Maps are designed to communicate tactical information efficiently, ensuring that terrain, cover, and enemy positions are easy to interpret. While the graphical presentation is modest, it serves the gameplay well, preventing visual clutter during complex encounters. Sound design complements this approach, using restrained audio cues to signal danger or changes in battlefield conditions without overwhelming the player. Difficulty scales steadily as the campaign progresses, and while early missions serve as a functional introduction to the mechanics, later encounters demand a deeper understanding of both squad synergy and anomalous behavior. This can create a steep learning curve, particularly for players unfamiliar with turn-based tactics, but it also gives victories a strong sense of accomplishment. Failures often feel instructional rather than arbitrary, encouraging refinement rather than frustration. Overall, SCP Operations succeeds as a thoughtful and system-driven tactical game that respects both its genre and its source material. It may not offer the polish or cinematic presentation of larger strategy titles, but it compensates with strong mechanical foundations, meaningful decision-making, and a distinctive thematic identity. For players who enjoy turn-based tactics, squad management, and the unsettling creativity of the SCP universe, SCP Operations provides a compelling and strategic experience where caution, planning, and adaptability are the true keys to survival. Rating: 6/10
kinda mid. scps arent accurate to the wiki, the story is pretty bland. and there isnt enough combat for this to really be a strategic combat game.
I've been a huge fan of SCP for years, this game was not bad but a bit repetitive, and fell a bit short, there was a clear intent from dev to implement more content, but there is honestly not that much of it, for its price is good, and i went with it cuz i was quite in the mood for a turn based game. Story is solid, the use of the SCPs is good too, i'd tweak a few things here and there, i didn't have high expectations, but i could not say the game is bad. If they followed through a little bit and expanded the combat system to also get to use (not control) SCPs it would have been a huge win. I just go with average with this one, but mostly solid.
Il gioco 'pesa' troppo per la grafica le meccaniche il divertimento che si ottiene. 5/10
Fun game but the finale of the last mission felt lackluster. Perhaps another phase or increased health to make the fight last more than one round? Overall great game with a lot of potential for further content, Simple and easy to learn.
Good game, really good grafics and worth the price, even though it is a bit easy sometimes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $265 | 4 | 75% | $2.49 | |
| $0 | 0 | — | $2.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $29.6K | 103 | 47% | $14.99 | |
| $20K | 67 | 91% | $12.99 |
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| $1.7K | 124 | 40% | $0.99 | |
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| $1.7K | 121 | 36% | $0.99 | |
| $1.7K | 58 | 95% | $1.99 | |
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