
You arrive at Mars Site-113, a decaying monument to the SCP Foundation's ambition—and its failures. Once the most secure facility, now a cradle of horrors calling you to uncover its secrets. Face relentless anomalies, humanity's darkest truths, and a mission that demands survival above all else.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incoming Message (SCPF-FLASH):
Timestamp: NEE+364 Days (Martian calendar)

To: [REDACTED]
If you're reading this, it means the automated systems have finally brought you out of cryostasis. I don't know how much time you have, so I'll get straight to the point.
You're at Mars Site-113, one of our largest anomalous research and containment facilities. Or at least, it used to be. We lost contact with Earth after the Near-Extinction Event (NEE). Whatever happened, it wasn't good. The SCPs we transferred here for safekeeping have broken containment, and the situation is... dire.
We estimate there are only a few hundred personnel left, down from the tens of thousands who were stationed here. Communications are barely holding up, and you're the only one we've been able to reach.
This isn't a rescue mission. This is the last line of defense. You are humanity's last hope.
Secure. Contain. Protect.
This message will not repeat.
Dr. ████████
SCP Foundation
========================================================================

Immerse yourself in the largest Foundation facility in existence. Hack, weld, and parkour your way through a crumbling complex, stretching across distinct zones each with varying levels of danger, ██████, potential resources, and even ███████

Use your own blend of stealth and combat to weave your way through Site-113’s increasingly unpredictable SCP inhabitants. Adapt your strategy and tactics using weapons and even SCPs themselves to claw back the upper hand.

Make choices, learn the consequences, and use your tools to access new and unique paths throughout the facility. However, in a world marred by deception and lies be very careful who you trust and why – you never know how large the consequences may be.
-----------------------------
Content Warning Section
SCP: Fragmented Minds is a first-person action-survival horror game where players encounter terrifying anomalies known as SCPs. The game features intense violence, graphic depictions of gore, and disturbing events affecting both survivors within the facility and the player character’s team. Players will use a variety of weapons and unique tools to combat hostile creatures, face stressful situations that demand tough decisions with grim consequences, and confront the unsettling realities managed by the SCP Foundation.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
einfach geil lohnt sich ur
I am not an SCP fan, but I like survival horror games and immersive sims. I can't tell you if this game is actually accurate to SCP because my knowledge of it is limited and I don't really care about authenticity to the source material in this case. Already a very good vertical slice. But compared to full fledged games it doesn't remotely hold a candle to them. Technical: Game is pretty well optimized even at this state. The UI is very nice to use. There is alot of stutter when the game is attempting to discretely load in a new area but it didn't bother me much. This game has alot of very noticeable texture pop-in. Unless you play on Ultra settings the graphics do have very low res alternatives and many places do not have proper "medium" or "high" substitutes. The graphics themselves look nice in certain setpiece areas but in many places it looks very rough, particularly certain particle effects like rocks falling look awful. I do hope they go back and give the earlier areas a graphics pass. Immersion: The fullbody awareness is nice. The animations for everything look really good and fortunately none of the environmental interaction animations or QTE take an unnecessary amount of time. Using computers in world is intuitive and uses the Doom 3 system of pointing the first person crosshair at the screen and just clicking. The artstyle for the world gets a good blend of retrofuturism and pragmatic realism. I think they nailed the tone and atmosphere they were going for. Right now there are a lack of landmarks for locations. All the items in the world feel naturalistically placed and so finding them actually requires paying attention to the environment. Combat: Fighting the chickens with the hammer is not really fun, theres no way to dodge their melee attacks and their melee AI is barebones and their attacks will always weirdly magnetize to you. The backpedal only seems to work half the time. Theres not really much in the game right now and the amount of content there is to play with is weirdly stretched out for such a short game. It is not a first person shooter really. The combat sandbox in chapter 1 is very bare because there isn't that much actual gameplay. The first chapter's boss fight is genuinely awful and the dodging doesn't really work. Platforming: There was alot more platforming in this game than I did expect, but while it is not perfect I think the devs did a good job with the mobility and traversal in this game. Story: There is voice acting for a very large portion of the game. Some of it feels natural but other parts feel overacted. There is already alot of writing in the game and most of it is your standard sci fi horror stuff. This game's prologue is very long compared to other games in this genre. The writing didn't innately captivate me. Bugs: There are a few of them. When opening dumpsters there were items you could pick up but when I press E to pick them up they have no "hover over" indication or sound effects that play when you pick them up. Dodging in melee combat doesn't seem to work alot of the time. Conclusion: I don't want to keep playing this game in this state because it feels very unfinished and there isn't much to play with. I wish the combat received a rework both on the enemies and the player side concerning the dash and the enemy's attack. Overall I do believe the game is in good hands and is worth the price on a sale. Its not great right now but its shaping up well.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первый день на птицефабрике выглядит многообещающе...
one of my fav scp games ever. i have no clue how its not as well known as containment breach or secret lab.
INSANELY fun game, the story alone is entertaining enough, and combined with some puzzles that are challenging but still easy enough for my peanut sized brain to understand, my personal favorite scp game (from what ive played so far)
Одна из игр по SCP вселенной о которой в кой то веки есть что рассказать Наиболее по ощущениям игра близка, внезапно, к Dead Space 2, ты один, далеко в космосе, мочишь нечисть и пытаешься выжить Страшная ли игра? И да и нет. Атмосфера в целом тащит но вот враги в целом как-то мда, хотя дизайн у них неплохой Один из главных минусов игры, мало SCP как таковых. Вообще в целом от игры нет ощущения что ты находишься в месте где реально изучали множество аномалий, как-то их содержали, это просто прикольно выглядящий космо-городок у которого правда тоже своих проблем немало В частности проблемы начинаются со второй главы, где игра заставляет тебя бегать по лабиринтам местных коридоров и улочек. Заместо страха вы чаще будете задаваться вопросом куда же вам идти и как, всё очень запутанно и одинаково Вторым большим минусом является техническая составляющая. Я конечно многого ожидал но чтобы в стартовой локации присев вылезти головой и увидеть "Закулисье" это конечно да, номер. Хотя это не так часто встречается как фризы, они будут с вами часто, когда игра будет прогружать локации где-то за кадром. Благо что почти всегда врагов рядом в этот момент нет. Бывал у меня и вылет да Вообще у игры много механик которые вроде имеют в себе потенциал но не раскрываются да и не факт что нужны этой игре если честно. Скажем местный крафтинг. Рецептов почти не найти, полезного особо не скрафтить. По итогу ты таскаешь на своём горбу тонну хлама которую девать особо и некуда. Тот же прикол с местной системой прокачки, я удивился что она такая широкая, но за всю игру не получил ни одного очка прокачки лол Но в целом мне игра понравилась, стоимость свою она отбила, эмоции я получил, попугался, подрался, под пиво пойдёт короче:)
Phenomenal game. Optimization is genuinelly REALLY good for an unreal engine game which is a something i missed so much, proper native smooth gameplay. the story so far is also very good. voice acting is phenomal. facial animations and the way people express themselfs in cutscenes is honestly really good. imo though the graphics are fine, but could definitely use a bit more refining. also the game feels soft. so much so that i had to use AMD RIS at 100% JUST for the game to not feel overly smooth due to the use of TAA. overall. excellent game, waiting for chapter 3 and hopefully graphics will get gradually over time improved and TAA blur will get improved because its actually making the game feel unpleasant to play for my eyes without the use of artifical sharpening.
This is an incredibly well optimised game considering its in early access and under active development. For context, I'm playing in 4K with the graphics maxed and am getting 200fps in most areas with completely smooth game play that is stutter free. The stutter/frame drops people are mentioning in their reviews, I believe, is just the level and textures loading in new areas. Which is pretty common place for new games. Otherwise, it is without doubt the best optimised I've seen a game for early access. Most of them are just piles of poorly optimised garbage and for double/triple the price. In terms of gameplay, I'm enjoying it and the story so far. I'm only two hours in and am yet to encounter an enemy other than "The chickens", so my only gripe would be if there's little variation to the SCP encounters or enemies. Anyways, well worth the £5 spent and deffo worth a buy.
I enjoyed it
A very fun game, I do wish there were more sections with the Sleepkiller SCPs because those were the scariest sections for me personally. I found the stealth to be extremely fun for the first chapter and against the androids, though the heart of darkness enemies seemed to have like 3x better hearing than the other enemies in the game though I also never really used the flares because I just forgot to do so. I hope chapter 3 leans a little more into the horror even after giving us our first proper ranged weapon with more enemies like the Sleepkillers and androids which are either unable to be fought or are ineffective to fight.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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