
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is THAT good.
(泣)
ちょっこれ、見事なまでに安楽椅子探偵モノにもなってるじゃないですか!? 誤解を恐れずに言うんですけど、 私のように、逆転裁判とかダンガンロンパとか、推理ADV好き難民にも刺さる内容でした。 あと、アンダーテイルのPルートが好きな人にも刺さるかも。 個人の中ではsteamやインディーで間違いなくトップオブトップのADVゲームです。 なお、推理ADVのメカニクス(証拠集め→適用)と事件の解明の目的を犯人との対決ではなく、電話をかけてくる魂たちの救済に差し替えているのがこのゲーム最大の特徴。 このゲームでしか得られない成分アリアリのアリです。 迷ってるそこのキミ!いいから体験版だ! ▼個人的に嬉しかった誤算ポイント 絵本調の見た目に反して割と骨格がロジカル。 安楽椅子探偵の推理ADVとしても楽しめます。 エピソード毎にボスフェーズ相当があり、伏線回収しつつ、盛り上がる場面があり、真相知った時の感情報酬がしっかり用意されています。 ▼驚いたが納得したポイント あえて没入感と緊張感の為に、バックログ、スキップ、個別セーブは外してると思われます。 その代わりに、手帳機能(証拠、証言に相当)が、かわいく丁寧親切に作られていることに加えて、演出面でユーザを取り残さない工夫がされてるので、攻略に詰まらずにストーリーに集中出来る作りになってます。 ▼その他 シナリオのバランスの取り方も絶妙で、 脇役のオジサン達が本当に良い仕事してます。 「真実で打ち負かす」ではなく「真実を知った上で受け止め、優しく向き合う」繊細かつ緻密なゲームデザイン、本当に素晴らしいです! 是非この路線で、次回作、めっちゃ期待してます!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.2K | 729 | 71% | $14.99 | |
| $343.3K | 983 | 71% | $11.39 | |
| $342.9K | 2K | 96% | $14.99 | |
| $342.8K | 3.4K | 84% | $4.99 | |
| $343.4K | 724 | 49% | $29.99 | |
| $342.6K | 410 | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 67 | 100% | $34.99 | |
| $5.5K | 18 | 100% | $7.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $1.2M | 2.6K | 94% | $29.99 | |
| $81.6K | 254 | 97% | $16.99 | |
| $38.1K | 82 | 87% | $39.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mysterious, tense, touching, heartbreaking. an instant VN classic. and to the person on the other end of the line, thank you.
[h2] 뛰어난 연출력, 아쉬운 서사 [/h2] 챕터 후반에 밝혀질 반전을 위해 만들어둔 여러가지 복선을 과하다 싶을 정도로 친절하게 설명해줌. 그래서 중간중간 템포가 늘어지는 부분이 많이 느껴지고, 이 때문에 대부분의 플레이어가 중간에 어느정도는 반전을 예측했을 것이라고 생각함. 물론 이 덕분에 플레이어가 중간에 스토리의 흐름을 잡지 못하게 되는 일은 없어서 사람에 따라서 장점이 될 수도 있다고 생각한다. 그렇게 열심히 빌드업 한 반전이 드러났을 때는 충격과 놀라움보다는 '뭐야 이게 전부라고?' 라는 생각이 먼저 듦. 연출력만큼은 최근에 봤던 비주얼노벨 장르 게임 중 탑급이라는 생각이 들었음. 근데 뛰어난 연출력에도 불구하고 깊이감 낮은 내러티브가 발목을 잡아서 스토리에 깊게 몰입하지 못하게 함. 여러모로 아쉬움이 많이 남은 게임
the only time I wish the credits never stopped rolling
玛丽是个好孩子
再见玛丽
接下来有可能剧透 这个游戏流程很短,但是讲的东西很多 在救赎时,有一首bgm,人声吟唱一直在重复着模糊不清的呢喃,那声音,既像"Mary"又像"Ari",这种不确定的模糊,正是薛定谔的底色,是这个游戏的底色 不愿意面对真相,或者没办法见到真相,但是如果不知道是否死去,那么每当想起时,他都在不断地死去,这就是这个游戏对“叠加”赋予的浪漫意义 不管是自我厌恶抑或是嫉妒他人,其实都是在那种情景下会产生感受,只是如何看待,或者内心的倾向如何,是绝望的两面 在游玩第四章时,我以为我已经猜到了后续的剧情,主角却傻傻的还未发觉,我以为制作组的水平突然下降,结果正是这样的思维,让我在后续受到了成倍的震撼 最后,月亮坠入世界,她或许再次变成孤身一人,也可能与无数的人团聚,毕竟月亮已经坠入世界,想要什么样的真相,只管去相信就行,毕竟, 坚信就会心想事成
玛丽,我们承担着同样的悲伤。 你在月亮坠落的世界救赎其他人,我在月亮没有坠落的世界救赎你。😭😭😭 顶级的演出和音乐,令人感动。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.