
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy the game. It's well designed and pretty unique. If i had to complain I just wish there were more characters to choose from but I definitely recommend that people should play this game!
我觉得这是一个未完成的普通人的故事,期待后续的更新
好玩 角色塑造挺好
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大大发舒服萨达是萨达沙发上发大水
五星我只能给三星半。 学习分本来就很繁琐难刷了,每次期末考试明明还有步数就是被那个该死的六边形小游戏卡死在边缘,导致只能提前交卷,然后考差。好几次了,谁负责我的血压?? 优化这个BUG要么期末考试换个小游戏评定啊,太恶心了,还有莫名情节然后扣零花钱的,也是逆天,纯为了气人,真神了
很喜欢这类养成游戏,剧情和mod都很不错,美中不足的是重复性太高,玩多周目会很累
从游戏玩法上来说有许多很新颖的东西,羽毛球的左右键扣杀,打架的俯视角,唱歌的qwe也是偏向音游。而游戏画风,ui上也是与几年前的中国式家长,职场浮生记类似。剧情方面可圈可点,肖清雅等几位女主的人物塑造,性格等非常丰满,以至于我现在退出游戏后到百科搜索鹅城惠州,幻想他们真的生活在这里。缺点方面程序上来说没有什么,除了点击人物出现选项框后没有遮罩,在点击其他场景时能将选项框一起带入过去外。别的就还是剧情上,肖清雅的告白出现可能稍微早了点,说实话很难不去选择她。而罗晓纯父母邀约去拍照的剧情可能要求的好感度又有点过高,我一直以为她是那种很适合过日子的女生,与小时候和动物说话,蜗牛赛跑形成了非常强的对比,这方面的剧情可以稍微再细化一点,目前几位女主的排名与评价,肖清雅>罗晓纯>薛诗蕾,诗蕾的话很有班长的感觉,所以在公交车上的表现才会更加的形成反差,我个人觉得这方面剧情也是再细化一点。最后就是可选择职业的条件和成长目标的引导细节,应该是策划用作引导的一种,一个是数值的平衡与出现的时机。大概就是这些吧,关机了,有点走不出来,我渴望的人生就当如是TvT
要是没有创意工坊这游戏乐趣要少一大半
好玩
1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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