
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
從demo開始玩,撇開近期爭議不談,算是不錯的遊戲,我自己也是女的,製作組說的那些我也就看看隨他們說吧,失望是一定的,反正以後製作組要開發新遊我是不可能像現在追了。公關真的夠爛,到底在那裏中二幾點。 尊重各式各樣的想法,但遊戲公關用許多不恰當言詞攻擊女性玩家,老實講我也討厭極端女權阿,但這種事是身為遊戲公關能說的嗎?搞得現在賠了夫人又折兵 呵呵
如果是去年4月份-5月份的版本我比较推荐,我玩了3个周目,正式版上线之后玩的第四周目,上一次打开的存档是11月8号的时候我就已经发现不对劲了,你游更新似乎陷入了一个误区,那就是越更新,基础数值给的越扣。玩家让你减负,你把玩家能涨的数值减下去了是吧? 也可能是我正式版之后的路线打错了吧,我正式版是哪里都缺,金钱不够,三围不够,唯一不缺的就是社交。 我不知道你们是怎么想的,人生树这个系统出现之前,我能点满两组方法论,出现之后是B+到A吧?方法论加点转换成探查点?这东西什么都有,就是没有方法论加点。 好,既然说到探查点了,那么我们就来讲一讲3级的平衡,我目前玩了4个,分别是跑团,钓鱼,社团和看动漫。这四个的平衡性确实不好找 索性你们干脆不搞了?钓鱼那玩意,第一条10体力,第二条20体力,换的钱连去商店下馆子都付不起钱,有这么玩的? 跑团说是跑团,实际上没有随机元素,就是个rpg数值游戏。好在只是耗费一次性体力 社团这个还好一些,但是也是吞体力的大户,甚至比起钓鱼可能更亏,但是好歹损友/闺蜜有点存在感了 看动漫可能是这几个里数值给的最慷慨的了,不是说有多高,而是体力给的数值起码正常。 哦对,还有那个旅游是吧?我是又耗体力又耗精力,最后跟看动漫一笔,差不多,策划是想让我们放假都宅在家里打游戏真是良苦用心了。 人生树这个东西,把原来一部分的价值观,方法论,成就点串联起来导致一部分的成就给的东西就是废物(说的就是你!捡贝壳!) 有人也许会疑问,为什么打这么多吐槽数值的话?还是那个道理,策划他给的扣。如果3级的探查点是填头,不是必须品那我浪费时间玩他的意义就在于休闲,涨属性那种事情就交给体力值来做。他现在是又要游戏内体力,又要我这个的玩家的游戏时间,然后给的数值又不高,自然就会变成“鸡肋”的东西。 那么它有没有好玩的小游戏呢?有的兄弟姐妹,有的,打羽毛球,打架,三冠王比赛的小游戏(辩论,赛跑)都是比较有趣的。(知识竞赛死一边去,净问一些我不知道的) 拉电线,拼图,魔方如果去了时间限制会更好。 又说到打羽毛球和打架了,专长里面的打架加强我的确不知道有什么意义,可能我在游戏里的确是好孩子的原因吧,我遇到的唯一一次打架,是帮小君找回她那个手链打的架。羽毛球挺好玩的,一点等级都不点,初中打败了强敌,我拿了冠军。小知识:羽毛球即使没有提示,也可以主动扣杀,不过其实扣杀不太好掌握,所以我一般都是打的快要落地的底线底吊球,让对面扣杀也都打出界来拿分。 其余的也没什么想说的了,你游官方剧情唯一真神就宵清雅一个(值5分)。小蕾虽然很可爱,但是是个刷题狂人。真剧情还的看玩家的mod。 那些场外节奏我也不清楚,我就只作为游戏来评价的话,非正式的老版本我给五星,正式版我只能给到4星。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩的时候不由想到灌篮经典的ed《直到世界尽头》里面那句歌词。“一去不返的时光,为何如此熠熠生辉。”
瑕不掩瑜
说实话真挺好玩的吧
希望继续丰富内容
过剧情没有配音[spoiler] (虽然有配音我也不会完整听完) [/spoiler],功夫花在了剧情和玩法上。小游戏都是拼图、加减乘除这些,但不是每一个次掌握知识点和过任务都需要玩,偶尔玩玩也挺不错。 可玩性很强,创意工坊的加入使得这个游戏可玩性更强了。目前游戏可攻略的男、女角色五五开,刚过完小雅线,写的是真不错,初中的《罗密欧与朱丽叶》神回,其他女角色多周目慢慢玩。 总的来说,40块钱很值。
是个好游戏,让我回想起我的读书生涯。虽然游戏里的家庭比之现实要和睦。这个游戏搭建了一个很好的框架,因此许多创作者用爱发电,产出了不少优质内容
我做了一个浪漫的梦,梦里的我在学生时代拥有着一个深情的女友 肖清雅你给我下的什么药啊😭😭😭
好玩,众筹买的,节奏虽然有,但是无所谓吗,我只在乎游戏,这玩意从demo玩到现在,我只觉得好玩,一个周目差不多可以玩个几小时,现在还有很多东西没有玩完,这个钱花的不亏.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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