
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然背景设置在南方的学校,但是我觉得基本涵盖了中国学生的日常,只不过有一些形式上的不同,我的学生时代恰好比作品晚了10年开始,不过即便如此我也觉得很有代入感,空间里有些同学随着年龄增大开始非主流,像薛那样的好学生大部分动态显得很人机,也会有肖那样文笔很好很细腻的女孩子去发“随笔”,除了客观上的“真实”这一优点,对于我来说,这部游戏是帮我破除了心魔,名为“遗憾”的心魔,我发现即便21岁的自己再去做一次选择,也是会选同样的答案,好在游戏中是获得了happy ending,真挺不错的游戏,唯一的缺点可能是内容同质化?二刷比较没新鲜感吧
剧情给老子看哭了
本来电子阳痿买来随便打发时间的,没想到玩起来竟然意外的上头(主要大部分时间都花在刷刷刷上面了)。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加油更新!
神神神 真的好想回到國高中 自己也是在這段時間成長 看著時代的轉換真的是感慨萬千
是不是没多少人玩这个游戏?其实我从测试版的demo就已经开始玩了,出了正式版我一点都不知道,发现之后马上买了包括dlc,我觉得这种养成恋爱游戏真的很适合我,有时候竞技类游戏玩腻了我就会去玩这个休闲游戏,而且任务什么都很简单,剧情虽然稍微单一单调,但是对于我这种只是想来休息玩玩的无脑玩家非常合适,总之我挺喜欢这款游戏的,买了也不会后悔,刚打通一个程良剧情,准备攻略所有人!
游戏代入感很强,仿佛重新回到了自己的学生时代
夯
蛮好的游戏
目前一周目结束,很不错的游戏。缺点说前头。1.游戏角色线还是挺多的,但是没有搞一个回溯之类的机制,也没有剧情重要性的提醒都是小红点,得一个个去看,导致很多时候错过角色关键剧情,比如老肖剧情我就是错过了教室接吻导致现在得一个一个档回去找。2.好心拉同伴关系但是增幅说实在话不大,周目奖励给加成也比较扣搜。3.一些小游戏难度太大了,比如掰魔方和投篮,说实在话时间太短的情况下很容易出错。 优点是,最开始玩序章还是挺高兴的,游戏挺不错。后来想入手发现评价太低了劝退,一年过去了发现好评逐渐拉回来,遂下载来玩玩。文案还是挺好的,角色虽然比较公式化但是刻画都挺好挺鲜明的。然后每个阶段能搞出很多新玩法,叠加成还是挺有意思的。怀旧和情怀方面也可以,本人怀旧类游戏玩的其实不少,这部算可以的了。游戏里各个师生也挺温暖的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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