
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SL大法nb!
It's like Zero Sievert but 10 times better.
Amazing and weirdly chill game. Yes it's hard and you will die often. But the loop of questing, exploring and looting for gear and mats to survive is very satisfying. I'm still very early into the game and playing on the easiest difficulty, but I plan on bumping it up when I've got a better handle on the systems and mechanics. The game has a huge simulated open world where factions are feuding and NPCs are doing their own thing. It's super cool hearing gunshots in the distance and investigating what's going on. Everything ironically feels very alive in this desolate world. I hope the devs lean even harder into this aspect because it works really well with this genre and just feels cool to exist in and explore the map. It's my understanding that the devs have been very active sorting out issues with the initial release. I think I picked this up at a good time because I'm not experiencing many of the issues I've seen in other reviews. I am playing on a handheld (ROG Ally X) and the game handles well with decent controller implementation with things like aim assist, which helps immensely with top down shooters on controller. This is very early access though. There's still many features and systems that need to be implemented. But things look very promising so far. I hope the devs don't stray too far from their initial vision because I think they're on to something great here.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 532 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, a lot of potential
He estado jugando por un tiempo y puedo decir que es un muy buen juego. Para mi punto de vista, es complicado y confuso, no lo niego, pero me parece que en este tipo de juegos esa es la gracia. Ciertas cosas que por lo menos a mí me gustaría que los desarrolladores pudieran agregar, como más variedad de enemigos a lo largo del mapa, como siervos mutantes, a ver, como cuervos, insectos, y que al personaje se le puedan mejorar características como la resistencia, velocidad, con algún tipo de consumible que se pueda encontrar en áreas muy peligrosas del mapa o enfrentando a minijefes de zonas del juego. Pasando a cosas equipables para el jugador, creo que les faltan accesorios que den algún tipo de mejoras que aumenten la vida, las resistencias a cierto tipo de daño, la velocidad de movimiento o que den regeneración de vida o que mejoren la regeneración de la estamina del personaje, y no tiene que ser solo beneficio, sino que disminuya una estadística a cambio de aumentar otra. En la parte de configuración del juego, agradecería mucho poder aumentar el brillo del juego o que agreguen una linterna a las armas. Y cosas que verdaderamente serían geniales serían algún tipo de viaje rápido a lugares del mapa. Me conformaría con que por lo menos fuera a los asentamientos aliados más lejanos. Podrían implementar algún NPC que haga un cobro por llevarnos de forma segura y también poder mejorar el almacenamiento de la mochila Como está en asesoría anticipada, veo posible que agreguen cambios similares. En fin, aquí están las bases de un excelente juego.
Loading screens in 1gb game 30 FPS lags in intensive combat
Scavland é um jogo em EARLY ACESS. Problemas estão sendo encontrados e através do discord ou a ferramenta de feedback dentro do jogo, avisamos e os problemas são corrigidos. Isso ficou claro? Quer participar dessa etapa? Eu to adorando, eu testo todas as opções de dialogo, ando em cada canto, testo tudo e vou avisando se eu acho alguma coisa fora do lugar! Dito isso, o jogo é muito gostoso de jogar, ele ainda precisa de muita coisa pra ficar pronto de fato, mas a base ta ali e ja é divertido estar nesse mundo de mutantes, radiação, uma sociedade destruida.
Atmosfer ortam sesler ok güzel fakat geliştirilmesi lazım ama yapan arkadaşlara güveniyorum bir kaç ay sonra ok daha oynanabilir olacaktır (We would love to see Turkish language support!)
Pretty good Day 1 (literally) Update came out addressing major concerns.
Ну и пустышка! Впечатление, будто я запустил не полноценную игру, а скучное интерактивное обучение. Никакого прогресса, никакой цели -- просто бродишь по пустому миру и непонятно зачем нажимаешь кнопки. Весь контент, который вообще есть в игре, умещается в описании к продукту. Cерьёзно, если вы прочитали описание, считайте, что вы уже прошли игру целиком. Всё остальное -- просто бесконечный и скучный повтор. Ощущение, что это бесплатная демка, которую по ошибке продают за деньги. Абсолютное разочарование!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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