
Land on strange planets, loot valuable junk, dodge deadly creatures, convert scrap into energy, and desperately attempt to survive with your friends in this co-op horror adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scavenge Protocol is a multiplayer co-op horror game where you land on alien worlds, infiltrate high-risk facilities, and strip them of valuable scrap. Convert your haul into energy, gamble that energy on highly questionable upgrades, and try to make it back to orbit alive.
The goal is simple:
Land.
Loot.
Panic.
Leave.
Unfortunately, the local wildlife strongly disagrees with this plan.
Explore procedurally generated complexes filled with lethal traps, terrifying monsters, and life choices you will immediately regret. Work together to survive, or abandon your friends the exact second something starts screaming in the dark. Every expedition is different, every shadow wants you dead, and every teammate suddenly becomes an Olympic sprinter when things go wrong.
Infinite Layouts: Every run generates a completely new facility grid.
No Map, No Help: Even we don't know where the exit is. Good luck.
Themed Environments: Different planets house vastly different facility types.
Unique Vibes: Because getting hunted in an industrial factory hits entirely differently than getting chased through the Backrooms.
Unpredictable AI: Every monster hunts with completely distinct behavior.
The Mimic Effect: Some creatures can disguise themselves or sound like safety.
Visual Triggers: Some monsters attack if you look at them; others attack if you break eye contact.
The Unknown: And some are just plain weird.
Scrap to Power: Melt down your collected junk into raw energy.
Fuel the Ship: Keep the lights on and your life support running.
Upgrade Equipment: Buy better gear to survive deeper dives.
Waste It All: Spend it on something completely stupid. Your choice.
You can also gamble away your entire teams global GLOBAL SYSTEM
Run. Dash. Slide. Panic.
...sometimes in that exact order.
The Company does not value your survival. Happy hunting.
Reviews
La idea del juego es buena pero falla en muchísimos aspectos, mapas amplios pero muy vacíos , de que me vale abrir puertas para encontrarme nada o literalmente 1 solo objeto en cada mapa, a la que se recorre el camino para llegar a la puerta ya se ha consumido el "oxigeno" y sumado a los pocos objetos en el mapa se hace imposible pasar mas de 5 días (siendo 2 personas), no se puede gestionar ni comprar mejoras en tienda si literalmente entre los 2 sumamos 50 de energía y gastamos 30 en despegar la nave y lo demás en darnos "oxigeno", la verdad un poco injugable por ese aspecto
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Turkish
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $1.1K | 4 | 100% | $9.99 | |
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| $712.3K | 3.8K | 67% | $7.99 |
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