
Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is okayish. Bit slow. Negative review is for game randomly crashing on exit in which on one of these crashes, the save file was corrupted/deleted
Jogo legalzinho para passar o tempo.
This game is pretty good. It...it reminds me of some of the greats of the genre, if they had stopped development early. So yeah, development is done for this game, but it's a good experience here. I recommend it if you like roguelikes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy adictivo.-
번역 좀 이상함, 패시브 스킬들 한글로 하면 설명 공백 장비 어느 정도 얻기 전까지 좀 답답함 무한모드 사실상 방치모드인데 상자가 발 아래에 생겨서 중간마다 멈춤 이미 쌔졌는데도 맵마다 부패 1부터 하나하나 다 뚫어야 함 무기 밸런스 이상하고 너무 번쩍거려서 눈 아픔 단점 많은데 할인하면 2,000원대로 싸서 할만한 게임
日本語有り ヴァンサバライク 得られるリソースが少なく永続強化が進むのが遅い 何度も同じ面をプレイする必要がある プレイ時間の水増しのためかもしれない
Diablo at home.
I don't know why this game would have positive reviews, almost every system it has is broken is some way. I bought this game because of the aesthetic and it seemed like it had an interesting progression system and it does... but its like some guy just took a bunch of ideas and threw them together without any consideration to the other parts. For example something that I really liked was the vendors on the map took kill points, number of kills as currency. The issue though is that all the progression items cost a minimum of 5000 kills and you only have 15-18 minutes to do it. If you kill the boss the match automatically ends. The gold and other currencies you get are really hard to get until you make it to the last 5 minutes of a match and then it skyrockets, but even still you get way too much gold (I already maxed everything that cost gold) and you will still be lacking in the other 2 currencies, the red one takes the longest you need like 10 matches just to level one skill on one character one time. There is a gear set system where you can have (2) or (4) pieces which give different bonuses, but some things are just way better than others and the scaling doesn't make sense when you start to think about it. Lots of the skills also don't interact with each other without corresponding gear or specific skills to make them activate all within the same skill theme. Thats another idea that was kinda cool is there are themes that you get when you select talent tree paths or weapons which occur at the same time when you level. If you take a blade you might start seeing bleed and other physical type abilities showing up seemingly to the exclusion of others... its not clearly explained. Honestly I could go on for another page or so, just trust me when I say this game seems unpolished if im putting it lightly. Don't buy, not even if its 50 cents. In its current state its not even fun for more than idk, 40 minutes. the time it takes to do 2 matches and progression starts to feel weird and you realize all the fights are the same on each map.
Este es uno de esos juegos que te enganchan casi sin pedir permiso. Arrancás una partida, empezás a probar armas, habilidades y personajes, y cuando te querés dar cuenta ya estás pensando en la próxima combinación que querés armar. Lo mejor es justamente eso: la cantidad de posibilidades que tiene. Siempre hay una build nueva para probar y el combate nunca deja de sentirse rápido, caótico y muy divertido. Da la sensación de que el juego siempre tiene algo más para mostrarte. Ahora, también hay que decir las cosas como son. Está lleno de detalles que molestan más de la cuenta: bugs, problemas de balance, efectos que a veces no te dejan ver absolutamente nada y mecánicas que el propio juego se olvida de explicarte. Y aun así, lo recomiendo. Porque debajo de todos esos errores hay un juegazo que entiende perfectamente cómo hacerte pasar horas divirtiéndote. Lo frustrante no es jugar Scarlet Tower; lo frustrante es ver un juego tan bueno que, con un poco más de cariño, podría haber sido una auténtica bestia del género.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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