
This is a tower defense game in which you have to defend a settlement from bloodthirsty creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Paid less than a buck, with that in mind, one thumb up. That said, it really feels unfinished. The core of any game is in the decisions the player gets to make, and this one has some, but not enough. For example on level one I ended up with four kinds of units, but there was nothing to be decided about them. They can reappear based on a timer, and all I have to do is click a button to summon them. I can't pick which portal they come in at, which would be nice, nor can I decide where they go. More interesting are the traps, because you get to decide where they show up, but that's about it. Periodically you get a choice to upgrade a unit type or a trap type, which is nice, but nothing special. You get two kinds of towers, both are sadly very fragile and die pretty quickly. The map has paths on it, but except as marking entry points, they mean nothing, monsters don't see to have to follow them. There are no strategic options, no between level upgrades or anything. And while not everyone cares, some fluff would be nice, especially as they have the gall to call it an RPG, when it isn't really even much of a tower defense game. Or sports. Or a simulation. Or even an adventure. That said, I feel I got my moneys worth, and am going to go back and try some more, it does have multiple levels, maybe different maps? Who knows. One thumb up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 43 | 63% | $1.99 | |
| $1K | 50 | 52% | $0.79 | |
| $460 | 17 | 76% | $0.79 | |
| $443 | 20 | 55% | $0.79 | |
| $103.9K | 27 | 44% | $199.99 | |
| $462 | 15 | 67% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $835 | 65 | 62% | $0.99 | |
| $836 | 66 | 77% | $0.79 | |
| $839 | 109 | 68% | $0.54 | |
| $840 | 56 | 54% | $0.99 | |
| $842 | 53 | 81% | $0.99 | |
| $844 | 97 | 64% | $0.49 |