
Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 229reviews | 69% | — | $11.3K |
| $4.99 | 44ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The next time I play Resident Evil 4, Im probably gonna have ptsd of the inventory system
Számomra rossz irányba fejlesztették tovább az eredeti elképzelést. Ebben a formában már nem élvezetes.
Uma boa sequencia a Save Room, mas devia melhorar em diversos aspectos, principalmente nos atalhos de teclado, que só funcionam em telas especificas, e acabam confundindo (a exemplo tecla Enter que abre o mercante porém não confirma a compra do item no mercante, só fecha o mercado novamente, sendo necessário sempre clicar no item e clicar pra confirmar) e a lista de itens necessários poderia ser mais compacta, sem precisar ficar scrollando toda a vez porque a lista é extensa com ícones enormes, que mostram cerca de 3 por vez.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3K | 264 | 86% | $2.99 | |
| $11.2K | 100 | 58% | $3.89 | |
| $11.2K | 52 | 54% | $19.99 | |
| $11.3K | 130 | 89% | $4.99 | |
| $11.3K | 151 | 46% | $2.99 | |
| $11.3K | 68 | 91% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.4K | 2.5K | 97% | $2.99 | |
| $2.7K | 34 | 100% | $4.99 | |
| $1K | 5 | 60% | $6.99 | |
| $240 | 2 | 100% | $6.99 | |
| — | 23 | 80% | $2.09 | |
| $0 | 0 | — | $19.99 |
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
| 24ratings |
| 48% |
| — |
| not modelled |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
piche juego todo estupido, juguemolo de nuevo
เล่นแค่ภาคแรกก็พอ ภาคนี้มันมีระบบซื้อของขายของ แต่แทนที่จะสนุกขึ้น แต่กลับทำให้เกมยุ่งยากมากขึ้นกว่าเดิม พอขึ้นด่านใหม่ก็ต้องมากดประกอบของซ้ำๆจนเบื่อ กว่าจะผ่านแต่ละด่านกดจนมือหงิก และถ้าเล่นพลาดหรือกดขายผิดขั้นตอนนิดเดียวก็เท่ากับพลาดทั้งด่านได้เลย ต้องกดใหม่หมด ทำเอาเซ็งมากๆตอนเล่น
added extra tedious steps to get to the point you started at in the first save room just to pad out time. play the original save room instead. also some QoL issues, menu broke for me on a level and i only played to level 13
I personally regard the original [b]Save Room[/b] puzzle game perfection in its niche, so I am thankful this sequel [i]isn't[/i] just more levels. Actually we get our very own, gender-bent version of RE4's Merchant, downright to similar voice lines, which I think is great and fun. But not only this, the merchant is center point of all puzzles, by providing both selling and buying transactions, as well as enabling weapons upgrades. This adds a bit more depth, but could have been refined a little bit more and maybe made less superficial. And after 40 levels it does feel like it has wrung exactly as much as it should out of the formula. Would I recommend this over the original? Absolutely not. Does this give you more Save Room puzzles? Yes, absolutely.
Fun game. Puzzles arent super easy. Worth the time spent playing it.
I'm really sad to say that The Merchant is just the first game but Harder, Buggier and Worse. The Merchant Elements add very little to the gameplay but waste a lot of time instead. I can't recommend it over the first or other similarly priced puzzle games.
👍
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Players by region
Where this game's players are, estimated from review languages.
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