
The year is 2051. Location: SATAZIUS, a long-abandoned planet. The cruiser Agano was on patrol when it was attacked and stricken by a confederacy of space pirates that had established a base on SATAZIUS. The pirates attacked the Agano intending to steal the assault ship ‘Trafalgar’ that was stowed aboard the Agano, but the Trafalgar made...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much ♥♥♥♥ going on in the screen.
eigentlich wollte ich super bewerten, nur leider wieder ein entscheidender Minuspunkt: keine Speicherpunkte nach erfolgreicher Mission. Wenn die Leben aufgebraucht sind, geht es zurück auf Anfang. nicht gerade motivierend. Schade!
Astro Port is a developer of boutique doujin arcade-likes. They obviously put a lot of love and care into their games which are always replete with gorgeous details, excellent stage and enemy designs, epic bosses, and fun gameplay mechanics. I see folks complain about their games' difficulty. Are they hard? Yes, certainly by today's standards, but compared to the arcade games they pay homage to, they are tough but fairly designed. Are you expected to clear them on your first go? No. Game overs, just like in the arcade games of yore are expected. There is an easy mode if that really isn't for you, but normal is for those interested in building up skill and who want to earn their victory. And the nice thing is Astro Port's formula of customization and level exploration with branching paths and approaches ensure that repeat playthroughs are not boring as you'll have an opportunity to tinker with different combinations of weapons, tactics, and level paths. SATAZIUS has multiple primary weapon options which couple together with 2 sub-weapon slots that can be powered up along with a powerful charge attack (which is your first option of insurance if you get in over your head). The game is further generous with lives, shields, checkpoints, and continues (a full 9 on normal). Despite how many bullets are potentially on screen at a time, I never found myself having a hard time recognizing what is going on on-screen. As with any shooter, you develop skills of pattern recognition as you play, but familiarity with shmups will make this an easy pick up and play. I suck at shmups, but on my first few playthroughs I had little difficulty clearing many of the levels. One of the biggest flaws is the lack of d-pad support (seems to only work with the stick). But, at least Astro Port fixed this for their later games like Gigantic Army which support stick and d-pad. Personally, I find it not terribly difficult to play with an analog stick and the added precision for getting right up against obstacles to grab power ups without crashing is helpful.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[ぐらでぃうす」にそっくりな作品。自機の装備が初回から強いのでそれほど難しくない。
Makes the mistake of forcing you to hold down the attack button when there is never any reason not to be shooting, but I fixed it with a custom steam controller config.
難易度EASYをコンテニュー使い切ってギリギリだったけど初見クリアできたので最高に気持ちよかった。おすすめするよ。 操作はかなりシンプルで解りやすく、MAPのギミックやボスの弱点に悩むこともない。似たゲームをやってきた経験があるからか?
'Roger Wilco'
Six stages of classic shoot’em up goodness. I like the reduced graphic style with great visibility of enemy bullets and obstacles. The game is quite hard, but there is an easy mode for noobs like me. SATAZIUS can still be challenging because there is a checkpoint system instead of just respawning where you died. Don’t die too often because your upgrades will decrease every time you do. Luckily the level design is quite fair with plenty of pickups to power up again. There is a lot of obstacle-dodging in this game. So beware if that isn’t your preference in shoot’em ups. Some cheap trial and error passages. But for almost every cheap trap there is an achievement to ease the pain of dying. The game can be mean but still wants to be your friend. Banger soundtrack! Plenty of weapon loadouts to choose from. What else could you ask for for a few Dollars?
评分:3.5/5 评测:横版大飞机游戏,一共有4个主武器、6个副武器和3个超级武器,每关能携带两个副武器进行切换,游戏的特效和画面都非常炫酷,手感也非常不错,武器还有升级系统,体验十分丰富,值得一玩
kino. love henteko shmups and this isn't an exception it's really good. you do die if you get hit once in this though so maybe go for a different henteko game if you get frustrated easily
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Players by region
Where this game's players are, estimated from review languages.
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