
Experience the thrill of retro boomer shooters in this action-packed game where you'll battle hordes of demons and face the ultimate challenge: Satan himself. Relive the glory days of classic shooters with intense gameplay, a variety of weapons, and relentless enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 13.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Retro Shooter Experience: Relive the nostalgia of classic boomer shooters with fast-paced, heart-racing gameplay.
Weapon Upgrades: Complete additional quests in each level to earn minor upgrades for your arsenal, enhancing your firepower and strategy.
Hidden Rooms and Secret Weapons: Explore every nook and cranny to discover hidden rooms and unlock powerful secret weapons.
Diverse Enemies and Levels: Battle through a variety of levels filled with numerous enemies, each with unique abilities and challenges.
Multiple Boss Fights: Test your skills against several formidable bosses, each requiring different tactics and strategies to defeat.
Epic Final Showdown: Face the ultimate challenge as you confront Satan in an epic final boss battle.
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BoomerShooter 流程变长了,这个价位场景和敌人射击也算可以,操作也很流畅。 但是,莫名其妙的跳台实在太多了,这可能也是复古的一部分吧,但是我不喜欢,特别是不小心存了个死档的情况。
genuinamente es aburrido y tedioso, no soy exigente con los juegos pero... este de plano no tiene nada interesante y es una mierda
没中文 没成就 撒旦 经典复古射击体验:重温经典"老炮射击游戏"的怀旧情怀,感受快节奏、令人心跳加速的游戏玩法。 武器升级:完成每个关卡中的附加任务,为你的军火库获取小型升级,从而增强你的火力和策略选择。 隐藏房间与秘密武器:探索每个角落与缝隙,发现隐藏的房间并解锁强大的秘密武器。 多样化的敌人与关卡:在充满各类敌人的多样化关卡中浴血奋战,每个敌人都有独特的能力和挑战。 多重首领战:与数位强大的首领展开对决,考验你的技巧,每个首领都需要不同的战术和策略才能击败。 史诗般的最终决战:迎接终极挑战,在一场史诗级的最终首领战中直面撒旦。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kolejna gra z kategorii "boomer shooter za dolara się nada". Podobne stylem do Reverend tego samego wydawcy, ale lepiej zrobione. Chociaż na większym monitorze pikseloza gryzie po oczach zbyt mocno.
If you've played any of the other DOSMan Games you basically know what to expect at this point. Simplistic/Boring level design. Adequate shooting and weapons. Good variety of enemies. Affordable price. Satan doesn't change this formula. Visually it reminds me most of Blood but doesn't quite reach that game's grandeur. But at the end of the day it's a perfectly fine game much like the other games DOSMan released. Will it stick with me or will I replay it in future? Not really but I didn't have a bad time and that's all that really matters.
Love the imagery and music. Don't love my character or their motivation. Controller support would motivate me to see it through. Maybe my pious character is damning themselves through constant mortal sin?
отличная игра! вайбом напоминает cultic и blood крутое оружие и враги!
Looks like a heavy metal cd case design and a Dos'd version of modern dooms. in comparison to the other dosman games , this one i liked, even if you do have to play as the bad guy.
SATAN is a stripped-down, aggressive first-person shooter that fully commits to the philosophy of old-school FPS design, delivering a concentrated blast of demon-slaying action without distractions or modern embellishments. Developed by Gamefruit and published by DOSMan Games, the game is clearly built as a tribute to the classic shooters of the 1990s, prioritizing speed, reflexes, and raw combat flow over narrative complexity or systemic depth. From the opening moments, it establishes a relentless tone that never lets up, pushing players straight into violence and momentum. The structure of SATAN is intentionally compact, built around a sequence of tightly designed levels filled with enemies, secrets, and escalating threats. Rather than presenting a sprawling campaign, the game opts for concise arenas and maze-like spaces that emphasize constant movement and situational awareness. Players are encouraged to keep pushing forward, clearing rooms efficiently while managing health and ammunition pickups scattered throughout each level. This design reinforces the idea that survival comes from aggression and mastery, not caution or cover-based tactics. Combat is the clear focal point, and it succeeds by staying simple and responsive. Weapons feel immediate and purposeful, with each one designed to serve a clear role in dealing with the game’s varied demonic enemies. Shotguns deliver satisfying close-range power, faster weapons excel at crowd control, and heavier options provide brief moments of dominance when the pressure becomes overwhelming. Rather than layering in complex upgrade systems, the game keeps progression light, allowing the player’s growing familiarity with enemy patterns and movement to become the real source of improvement. Enemy variety plays a key role in maintaining engagement across the game’s relatively short runtime. While many foes fall into familiar demon-shooter archetypes, their differing movement speeds, attack styles, and durability force players to constantly adjust positioning and target priority. Encounters are often designed to overwhelm through numbers rather than gimmicks, creating moments of controlled chaos that reward quick thinking and spatial awareness. Boss encounters punctuate the experience, serving as climactic tests that demand pattern recognition and sustained execution rather than brute force alone. Visually, SATAN embraces a gritty retro aesthetic that favors clarity and atmosphere over technical sophistication. Environments are dark, oppressive, and functional, reinforcing the infernal tone without cluttering the screen during combat. Enemy silhouettes and projectiles remain easy to read, which is crucial given the game’s speed and density. Sound design further enhances the experience, with punchy weapon effects and ominous audio cues that heighten tension and reinforce the feeling of constant threat. The pacing is one of the game’s strongest elements. There is little downtime, no prolonged exposition, and no mechanical bloat to slow things down. Levels are designed to be played in focused bursts, making the game ideal for short sessions where players want immediate action. This approach makes SATAN feel like a pure arcade-style experience, where replayability comes from improving performance, discovering secrets, and refining combat efficiency rather than unlocking new systems or content layers. That focus does come with trade-offs. Players looking for a deep story, extensive progression systems, or long-term replay hooks may find the experience limited. The game’s scope is modest, and its commitment to genre purity means it doesn’t attempt to innovate beyond its inspirations. However, these limitations feel intentional rather than accidental, aligning with the developers’ goal of delivering a clean, no-frills shooter that respects the genre’s roots. Ultimately, SATAN succeeds as a concentrated homage to classic boomer shooters, offering fast-paced combat, readable level design, and a consistent tone that never wavers. It may be brief, but it delivers exactly what it promises: a visceral, old-school FPS experience that rewards skill, aggression, and familiarity with retro design principles. For fans of classic shooters who value intensity and immediacy over complexity, it stands as a solid and satisfying indie entry in the modern revival of the genre. Rating: 7/10
Не поддерживает инверсию мыши. Вообще никак. Разрабы объясняют это тем, что это прекрасный движок не их и в такое не умеет. Это в 2026. Можно обойти при помощи сторонних танцов с бубном с риском нарваться на античит, но стоит ли оно того? Сумма смешная, поэтому даже лень оформлять возврат. Подавитесь, идиоты.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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