
A game where you play as a slightly confused bear trying to assemble the ultimate meal no matter who tries to get in your way. Relax and fish, visit the grocery store, escape bureaucracy, and more on your way to achieve enlightenment via sandwich.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ITS CRAZY BUT I LOVE IT
Que juego de mierda, perdón que te lo diga así amigo pero que juego de re mierda. Lo único rescatable fue el minijuego del oso y la abeja.
It's a cruel world...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sandwich
MAKE SANDWICH
amazing game so far, cannot press romance button help
10/10 would make another sandwich I miss my bee homies
This is yet another student project, one of literally thousands self-published on Steam Direct. It's from UCI. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. Schools, colleges and universities shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full games from professional developers. This is a case of a game dev college putting its own interests before the interests of gamers. The students made a very poor tech demo where you take on the role of a bear and you have to break into stores and eventually make a sandwich so you can chill out and relax. This is a terrible idea for a game, implemented terribly. The graphics aren't great, inconsistent, mismatched low poly game assets and hideously lazy textures. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Let's talk about price and the value this represents for us gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam. The achievements paint an unflattering picture of how the game landed with players. The most attainable achievement is "Escape", This is for playing the game through, yet only 30 percent of players picked it up. Most people who own this apparently had no interest in playing it for any real length of time.
This game is truly masterpiece. A store basket that can stop a car, An FBI agent who fell in love, A bear and some bees that need each others help, and a fishing mechanic that gives you mushrooms instead of fish. Honestly this game was fun too play and for a game that seems to be built around some people having fun in a game engine, I enjoyed playing this a lot. The only thing i could ask for would be more content so that it could have lasted longer 10/10 would recommend if you want an unserious game to have fun while playing.
Fun and silly physics based realistic bear sim. If you liked those frustrating physics games that you never want to quit even though it makes you mad this is in that vein.
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $48K | 232 | 88% | $5.99 | |
| $20.1K | 235 | 93% | $4.99 | |
| $2.4K | 85 | 95% | $1.99 | |
| $465 | 8 | 75% | $1.99 | |
| $0 | 37.3K | 98% | Free |