
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tal vez fui un poco duro, el juego esta en Early access, y aunque sí, no tiene un matchmaking adecuado, está todo ligado a la progresion, o sea, mientras más progreses más equipo desbloqueas y por ende eres mejor. Aun tiene problemas, pero como digo, está en early... Habrá que darle el voto de confianza.
Gotta do something about the hackers man, just had a guy spam fire an 80mm gun like it was a 40mm. Instantly wiped out all four of my legs and two cannons in ten seconds. No it was not that he was good, I was facing him and he smacked all of those things from 500 meters away
Fun
i fw it
love the concept and the gameplay is enjoyable but the current state of the community is horrid hackers are breaking the game the devs cant keep up and are disabling features like stealing walkers instead of improving anti cheat. so now the cheaters just spawn camp your cabins since they cant just take your walkers now until you run out of food so yeah its the game is the equivilant of Connor Mcgregor looks fit should be good but blows its acl our right away leaving much to be desired
lots of bugs , glitchers , and so many hackers
The game deleted everything I had, so I need to restore it.
Sand Raiders of Sofia has so much great potential. The world-building, atmosphere, and core concepts are fantastic, and there is clearly a solid foundation for an amazing game here. However, it unfortunately shoots itself in the foot when it comes to the very feature that is supposed to make it stand out: the massive Trampler wars. Instead of engaging in epic, tactical ship-to-ship broadside battles with long-range cannon fire, the combat instantly devolves into a simple boarding meta. Right now, every fight just boils down to rushing straight onto the enemy vessel and capturing it on foot. It completely trivializes the actual ship combat and takes away what could have been the most unique aspect of the game. I really hope the developers rebalance this soon—incentivize true ship battles and dial back the capture mechanics, because this game deserves to shine!
Es un muy buen juego lastima el team up en solos
The Game itself is very nice but it needs way more fixes and updates like more balanced matchmaking. It is not a nice experience to fight people who are finished with the skilltree while you are only at the begining. You may also encounter enemies greefing. People who camp at POI's or the extract to then spawncamp you. Thats a Playerbase problem. I hope these things get fixed because the Game (if it works) is fun