
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Most likely between $4.6M and $13M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They should rename this game "SAND: Teamers of Sophie" Some streamers (and lot of regular players) literally coordinate themselves with each others to connect at the sametime in the same lobby and team up against people + a lot of people are also teaming directly during the game they're in to face others in solo despite this being against the rules. On top of all that the performances of the game feels choppy, the frametime is very inconsistent despite my PC being quite beefy and playing in 1080p with DLSS in performance mode (+ Low Graphics Settings)
Game is hilariously bad. Obviously unfinished and the combat feels so.. idk.. unappealing? No matchmaking either
Dont bother buying the game. if you are a new player its impossible to start since max lvl tramplers are in the same server that you are, they see you, they chase you and they will catch you even tho you are smaller and lighter the big guys are the same speed if not faster, consider buying the game in a few months if the devs decide to move their asses.
So the game has a "solo mode" for storm dive - however its plagued with pre teaming - esseitnally it means people in a discord chat loading into the game at the same time and running around with 2+ tramplers ganging up on proper solo players - yeah nah, games been out for weeks and this has been discussed again and again with no fix. definately cant recommend.
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This game has potential to be a lot of fun, and clearly it is for some people. But there are too many cheaters and too many losers who team up to create unplayable one sided fights. I dont give a ♥♥♥♥ if thats "part of the game" I cant even try to casually enjoy a game because a buncha sweats want to make it awful for anyone that doesnt have to time to grind for the same gear or find people to group up with. Until this game has gear/skill based lobbies (currently doesnt even track stuff like trampler/player kills as far as i know) its not worth trying to get into unless you love a blind grind and getting curb stomped. This game is doomed to end up like so many other unbalance PvP games where instead of having a strong player base, a group of ~500 people are the only remaining players in a cesspool that can't be entered by a new player ever again.
I am leaving this review after putting 110 hours into the game, tracking it from the initial Open Beta playtests through its first two months of Early Access. The foundation here is beautiful—an atmospheric, post-apocalyptic steampunk concept that captures the exact same structural vibe as Sea of Thieves, but on land. I genuinely want this game to succeed. I’ve experienced glimpses of how incredible it can be, like pulling off a 37,000-crown solo extraction or calling a temporary truce with an enemy player in a ruined city just to have a friendly conversation. Unfortunately, those rewarding moments are extremely rare. I am primarily a PvE-focused player who can tolerate a balanced PvPvE environment if executed well. However, SAND has fundamentally drifted from its advertised design, turning the daily loop into a frustrating nightmare for solos and groups alike. The core structural flaws making the game unplayable include: • The Abandoned PvPvE Vision: The game was showcased as a balanced PvPvE experience centered on exploration and scavenging. Instead, the PvE ecosystem has collapsed into a hyper-aggressive pure PvP meatgrinder. Coordinated veteran squads routinely camp extraction zones or chase smaller crews completely off the map boundaries. Tellingly, the Steam store page itself has quietly shifted its branding and is now labeled strictly as a PvP game. The original vision has been abandoned. • Broken Matchmaking & The Ram Meta: There is currently zero gear-based or skill-based matchmaking. In Small Crew queues, our 3-person mid-tier crew is consistently thrown into lobbies against end-game squads wielding Rail Cannons and energy shields. When fights get close, the vehicle-ramming meta takes over. Attacking Tramplers use the ram as an extra layer of impenetrable armor that instantly shatters your critical compartments and disorients your screen, leaving mathematically zero chance for counterplay and deleting hours of real-life progress in seconds. • Automated Anti-Cheat False Flags: This was the ultimate breaking point. While anti-cheat is necessary, the automated system is so poorly optimized that it hands out false flags to innocent players. After my character suffered three consecutive deaths due strictly to environmental map hazards, the system flagged my account for "suspicious activity." Penalizing players for standard environmental defeats completely destroys the incentive to progress or grind. • Quantity vs. Quality Updates: The game has rushed out 7 rapid-fire updates in just two months, yet the foundational loops remain unpolished. For comparison, a game like Iron Nest has been out for the same duration under a tiny two-person team, and feels completely stable after only 3 updates. Pumping out patches means nothing if you aren't fixing the core economy. To address toxic end-game hoarding, the developers desperately need to implement monthly inventory wipes that flatten the gear gap while preserving hard-earned Tech Tree progression. There are normal skill issues, and then there are unbreakable hard ceilings. Until the developers fix the automated system targeting innocent players, protect casual groups, and restore the promised PvPvE balance, I cannot recommend spending your time or money here. As this game stands right now, you're better off playing Sea of Thieves or something of the like. Pros: • Amazing modular vehicle building, deep customization, and mechanical design. • Incredible post-apocalyptic, steampunk atmosphere. • High ceiling for organic, rewarding player interactions and high-value loot runs. Cons: • Broken automated anti-cheat that falsely flags legitimate accounts after environmental deaths. • Complete lack of gear-bracket matchmaking, leaving early/mid-tier builds helpless against end-game tech. • A broken, low-skill vehicle-ramming meta that functions as impenetrable armor and instantly destroys critical systems. • Severe gameplay drift from the showcased PvPvE design into a hostile, unmoderated pure PvP deathmatch. • Over-accelerated patch cycles that focus on rapid-fire hotfixes rather than fixing foundational stability.
I ABSOLUTELY loved this game and the developers are extremely hard working and ACTUALLY listen to the community. But first it was the teleporting cheaters who stole ur trampler then they turned trampler stealing off and there was hardly any cheaters then they turned it back on without the teleporting cheaters (thank god ) AND NOW WE HAVE DUPING AND SPEED HACKING TRAMPLERS me and my friends all quit this game until they rid the game of the hackers I can NOT recommend this game to new players in the state that it is in right now.
After 200+ hours I can say I am dropping this game for now coz of developers who are doing nothing with the game. The "known issues" block in patch notes becomes bigger and bigger with every single patch. Teamers issue don't fixed so far, even after "Over 1000 bans have been administered for confirmed pre-teaming" message from publisher's manager, every single run contains teamers and you have no chance to beat them. Streamers also teaming without even hiding it and continue to play. With the last patch you can see that devs much more interested in "new" sprites for cannons than beating real problems. - A LOT OF TEAMERS - Cheaters - A LOT OF BUGS - NO COMMUNICATION from devs at all Maybe I will be back to the game if the issues above fixed but now I'm done
Until there is a FULL DUO mode me and my gaming partner will not be back. If your a solo or duo player. Fighting against trios is near impossible and just annoying and frustrating. All the devs have is excused for this... ie long wait times. I'll happily wait. At least we might actually be able to make it to the end of the game without getting absolutely shat on. And dont get me started on the little licky bums in the discord😂😂😂😂 shocking