
An action/adventure game taking ques from both film-noir and samurai-drama's of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants presented with a pseudo 8-bit style.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
samurai_jazz is a 2D retro pixel side scrolling arcade brawler where you slash people with a katana. There's some kind of plot but the graphics were so bad my bodies immune system grew cataracts to spare me from seeing them. Apart from the really truly awful no-effort no-talent graphics, controls are fixed and indicate a console peasant kiddy toy controller should be used, and the resolution is fixed (but at least full screen works). This game falls far beneath minimum quality for PC.
This game was fun and cool. My favorite part was the innuendo talk . . . PRETTY MUCH the innuendo talk -- because it sets the proper mood for gameplay and mindset >D >D Anyone who enjoys a good old 8 bit platformer would enjoy this. If any of the developers feel like it, I think it would be cool with the 8 bit style music too.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even though I recommend this game, I must admit it's not an easy sell. First of all, the game is indeed charming thanks to an audiovisual retro shape and colors that match the jazzy soundtrack. The game itself, however, is hard in a way that seems more like cheating. As a guy who can only walk and slash, you must be really careful and precise regarding your actions, just like in an old-school NES Double Dragon or Final Fight game. However, not only is this game old-school simple and hard, it's also devoid of visual cues and an interface elements that could help you understand the game's state, where you can go to, and avoid mistakes. For example, whenever you reach a door or edge of the screen, you may end up in another area. However, it's never clear which doors are open or closed and which edges connect to some other area. Additionally, you may end up in another region simply by slightly hitting a door while fighting. It would've been better to just have a button to open a door when available. Similarly, it's not clear which items you can interact with, and they don't seem to improve the game that much. One might argue that all this is deliberate, but I don't think it plays to the game's advantage. It just makes things confusing. Also, some bugs occur randomly that allow you go to outside the borders of the stage or paralyze enemies. I'm ok with the difficulty since each area is a checkpoint, and it's not a bad concept. However, most of the time I overcame a challenge I felt more like luck rather than skill, either because an enemy moved differently from last time or because of some bug. Still, I must say I'm glad I played it. The game's definitely unique and charming, and it's not expensive. And the music's amazing!
Ya con el título (totalmente en minúsculas y un guión bajo como separador) se mascaba la tragedia. No esperaba demasiado de este juego y, la verdad, no andaba desencaminado. Cierto es que sólo lo ha creado un desarrollador, y que seguramente eso tiene bastante mérito y le habrá requerido de mucho esfuerzo y horas de dedicación, pero a pesar de tener eso en cuenta, el juego tiene demasiados fallos para recomendarlo. Gráficamente tiene una calidad bastante floja, y los movimientos al correr de nuestro personaje son de todo menos logrados. La música, sencillamente olvidable. Quizás el punto fuerte podría haber estado en la historia y en la jugabilidad, pero lamento decir que tampoco se muestran a un nivel demasiado alto ninguna de las dos. De hecho, el nivel es bajo. La historia es simple, con comentarios esparcidos con cuentagotas y sin demasiada gracia, que dan la sensación de haber sido colocados sin ganas y simplemente para rellenar. La jugabilidad, escasa. Manejo bastante pobre del personaje que te hará morir una y otra vez en el intento por pasar de una habitación a otra. Los puzzles, simples y repetitivos. Y no hay un sistema de guardado, por lo que desde un inicio puedes indicar en cual de los 5 nveles existentes quieres empezar. En definitiva, me cuesta dar un motivo por el cual alguien podría disfrutar con este título. Simplemente tengo en cuenta la dificultad que entiendo supone para una sola persona conseguir un juego con un nivel de calidad alto. A pesar de ello, no lo compres, no merece la pena. NOTA: 4/10
wat
A flawed but enjoyable retro style puzzle-brawler. I had control issues that hempered my experience, but otherwise it was decent. Grab it on sale if you are interested.
GUD GAME
It's a good game. It's really cheap. It helps pass time on a bus or when you're bored. It's a bit challenging (I only played on normal mode).
someone i once considered a friend bought this as a gift for my birthday.
As much as I want to support Indie devs, I just don't know who I would recommend this to. The game just doesn't have anything inventive or even especially intuitive going on. You can see the contours of a greater vision here, but only that. This is clearly meant to be more of a proof of concept than a complete title, and to be fair, it is priced as such. But, it's too rough. Too unfinished. Too unrealized.
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