
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The city is beautiful, the missions are kinda procedural, like if you played simpler cyberpunk gigs. The game needs proper cutscenes and animations. Right now the quality in presentation and content is pretty uneven. It's fun if you want a game where you drive around city and do jobs.
Прошел Samson и для меня это очень классная игра. Просто кайфово убить пару часиков по вечерам. Да, гриндилка. Да, простой сюжет. Да, номинальный открытый мир. Но меня затянуло. Я люблю просто покататься по городу, понабивать рожи бандитам и погоняться, поразбивать машины и мне нравится, как это здесь реализовано. Хотя и не без косяков, увы. Классический тестостероновый аттракцион. Классная графика, высокая детализация и проработка окружения, крутой саунд дизайн и общая атмосфера, за это она так зашла. Из того, что смутило или не понравилось. Спорное техническое состояние. Баги, софтлоки... чувствуется, что игра требует доработки. Довольно ограниченная карта. Не хватает контраста между районами. Например, гетто - более успешный район. Только лишь упаднический район утомляет. Будет здорово, если у студии есть планы на DLC с открытием новых районов. Не хватает огнестрела хотя бы изредка. В районе погрязшем в глубоком криминале, не можут решаться проблемы лишь кулаками. Хотя бы в ключевых миссиях хотелось пригрозить кому-то стволом. Отсутствие чек поинтов в миссиях. Не хватает больше способов тратить деньги. Не только автомобиль. Например на шмотки, кастеты, биты. После расплаты с долгом, остается гринд ради гринда. В целом спасибо студии за игру! Я точно буду возвращаться к ней и перепроходить.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кал развлекательный Моя личная GOTY
As much as I want to like this game, I can't play it long enough to enjoy it. I was able to get through the tutorial with no problems and thought "Man, I don't know why so many people have such a problem with this game?" Well soon after I found out. Every time I'd get going it would just crash, and not occasionally, probably every 5 minutes. Doing an get away driver job, crash! Doing a debt collection, Crash! Answer the house phone, CRASH! GOING TO BED? YOU GUESSED IT! CRASH! I'm not sure if it's my specs but I doubt it is, I've tried every work around and adjustment to make this game *playable* to no avail. And like I said I want to like this game, but now over 3 months later after release, the fact this game is still in such a state is astounding. As I write this I have already requested a refund, but I hope sometime in the future I can return to this and actually play it in a STABLE state at the very least. This game has so much potential and every bit of it is untapped.
The game has good bones, it just needs a stronger story and better mix of missions. It is enjoyable game if you play it as a series, one episode at a time and you will enjoy it.
The game isn't nearly as bad as some people make it out to be. Let's start with this: this is NOT GTA. It's a game from a smaller studio with a limited budget that also had to deal with employee layoffs during development. If you enjoy dark, gritty '90s-style crime games with beat-'em-up gameplay, you'll probably have a good time. Bonus points if you don't mind unpolished mechanics, questionable design choices, and repetitive missions. I've played plenty of genuinely terrible games, and this isn't one of them. It's far from perfect, but I still had fun. Oddly enough, paying off debt in a video game is a lot more enjoyable than doing it in real life. That said, I do think the asking price is a bit high for what you get. I picked it up on sale, and at that price I don't regret the purchase.
A hidden gem. Sure, it’s not a big-budget game, but the price is fair and it was made with heart; I’m looking forward to a sequel. The foundation is laid it’ll only get better from here
i cant recommend this you will regret it if you buy it and end up like me an many others hoping they can fix the driven g as it feels super weird and not good like unplayable really ruins the game an it look so fantastic if they ever fix it i will amend this review
Damn man. Samson is in a genre I consider my bread and butter, where I can ignore most of the flaws while playing. I can't do that with Samson. There's a lot of potential here, but the core systems aren't very good. Starting with driving, it's not very good. You know how cars have power steering? This game has evil power steering, where it works against Mr. Mccray at all times so he can barely turn the car. I have not once pulled off a successful drift in the game. One might be inclined to say skill issue, but considering I can drift pretty consistently in almost every other game in the genre, I'm more inclined to blame Samson on this one. Every car handles the exact same as well, the only difference I noticed being health. Combat is also not good. It feels way too stilted and awkward. Parries don't work like 80% of the time, but dodging does. This leads to a repetitive gameplay loop of dodge, attack 3 times, press q. It's not fun, and when it's half your game, that is a major issue. The city of Tyndalston also reeks of rushed. The city is alright, could do more with memorability, but it feels like a demo. There should be way more of the city, different districts, instead of one slum plus some docks. You know the beginning of Cyberpunk 2077 where you are locked to Watson? That's what this game feels like, except you don't get a new district for Act 2. It takes 42 seconds to go from one end of the map to another, and that's pathetic. A game like this can live and die on its map, and if the map were the deciding factor it would die. The story also isn't very good. The acting is fine for everyone, but the script needs some work. There is almost no emotion in this story, and barely any hook. You don't care about oonagh, Nate, or the other two who I have genuinely forgotten their names despite beating the game less than 24 hours ago. All of these complaints are ignoring the techinical aspect of this game. This game needed a delay. There are bugs out the ass, I had to restart several missions due to softlocks, climbing was a coin toss whether it would tpose me and softlock or actually work. To anyone looking to play this game, I have just one thing to say to you. Shake it off
After over 100 hours, my love for the game grew into hate. Getting some of these achievements is painful. The game is janky. What is a charm at first turns into a technical handicap. Missions will fail for the jankiest reason. Your car will be sent flying, mission boundaries become invisible, mission important NPC will freeze and much more. There are too many games to put up with this much instability. I will be removing it permanently from my steam account.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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