
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Shiny cars, shiny roads, shiny weather....looks great on ultra, instalation size around 13,5Gb...Thats the good news. But then you notice: clunky camera, no music, movement like in 20yo game, sound design is horible, cars revs randomly, speed limiter is same for ALL cars, 78mph ! But you have nitro somehow on regular cars... story is bad, like 3/10 movie on imdb bad. There are like 6 types of cars in the world. Police: bad at chase, waiting for you at the start of the mission, its completely bs. physics is a joke, pushing cars does no damage, but if you click mouse it does push them....somehow you cannot push fence below 20mph, pedestrians are suicidal, nps are driving like 80y/o granny but randomly step on gas once you drive near them, missions are the same, chase with cars or push 3 buttons to punch someone to coma... I am too old for this ♥♥♥♥
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bueno he jugado al SAMSOM y me lo he pasado, y mis conclusiones son las siguientes: Cuando lo compré pensaba que era un juego parecido al MAD MAX pero en otro entorno, que los momentos de lucha iban a tener determinados golpes dependiendo de tu experiencia en el juego, pero no, son todos los mismos. Las misiones son las mismas que se repiten cada ciertos días en el juego. Mapa, no es muy grande, eso si para el ordenador que tengo, el juego está bastante optimizado. El juego es muy corto para mi gusto, en 20 horas ya me lo he pasado, Las físicas de los coches podrían estar mejor, pero bueno esto es secundario en un juego de este tipo. De comprar otra vez este juego u otro de la misma empresa, lo dudaría bastante, a menos que lo comprase con una oferta buena (ejemplo 15 euros).
+1
Skvela hra i kdyz nema dokoncenou mapu . Libi to prostrdi i grafika .
idare eder arada fps düşüyo oyun takılıyo ama anlık oluyo bazen onun dışında araç hızlı gidince kontrol edilemiyor ve kavga ederken odaklanamıyor karakter odak noktası yok kime vurcağını seçemiyorsun 7-8 kişi olunca sıkıntı oluyor onun dışında grafik güzel, hikaye güzel 5.5/10 Puanım
Weltklasse! Aber da ist noch viel Luft nach oben. Mehr Missionen, mehr Aufträge, etc. Ein Story-DLC ist zwingend erforderlich. Aber so was von, z. B. in Midtown Manhattan ;)
Сначало поиграл пару часов в зелёном магазине! Удалил! Сижу играю во что то и понимаю, что хочу сюда вернуться! Зашёл в Стим и поддержал пацанов, кто сделали моего любимого безумного Макса! Не знаю миссии может и однотипные, но атмосферу криминального города 90х эта игра передает очень круто! Видно что бюджет минимален! Естественно есть и баги, и проблемы с боевой системой! Ну и цена игры того стоит, тем более по акции! В общем чем то, она реально цепляет!
J'ai commencé le jeu le 20 juillet 2027, donc je n'ai pas connu l'état du jeu à sa sortie. Samson est un petit jeu sans prétentions qui vous propose d'incarner un truand qui doit rembourser ses dettes, en effectuant des sales boulots à coups de poings ou de rugissement de moteurs. Chaque jour, vous pouvez effectuer jusqu'à 3 boulots (plus une fois certains bonus débloqués) qui iront du passage à tabac de groupes rivaux aux courses de rue en passant par de la filature ou de la castagne en voiture. Côté combat, c'est parfois un peu brouillon, et l'IA est assez bas de game (c'est peu dire). Quand vous êtes entourés de plusieurs ennemis ça peut vite virer au cauchemar. Les projections sont sensées pouvoir gérer ça, mais leur exécution restent très imprécises. Les impacts sont plutot bien rendus, et rendent les bastons assez violentes. Côté conduite, je la trouve très réussie. Une fois le combo frein à main plus nitro pour les virage à vive allure, je me suis régalé sur les partie voiture, que ce soit les affrontements ou les courses, en passant par les poursuites. Côté graphismes, c'est très joli. L'ambiance de la ville en bénéficie grandement, une ville tombée aux mains des voyous, de la drogue, des flics véreux et des politiciens corrompus. Les activités annexes (points d'intérêts et panneaux à détruire) sont relativement barbantes, et pourraient être complètement ignorées si elles ne débloquaient pas des bonus cool pour le personnage. Côté bugs, j'en ai eu deux (impactants) sur toute ma run : Un ennemi bloqué dans un escalier et que je ne pouvais pas frapper, et une voiture à détruire qui était "invisible". Au final, même si le jeu souffre de certains défauts et peut être redondant au bout d'un moment, pour le prix, on a une quinzaine d'heure dans une ville qui ne demande qu'à être mis au pas à l'aide de vos poings et de vos rugissements de moteurs. Il y a même un petit côté Driver. Pas le jeu du siècle, donc, mais qui, pour le prix, vous proposera une aventure qui mérite qu'on lui laisse sa chance. Je recommande, donc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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