
Sakamoto Ryoma and his friends, who were in the midst of forming an alliance with Satcho, are suddenly transported to “Fluffy Land”! A bullet-hell shooter in which the player dives through a dense barrage of bullets by time-stopping and momentary movement.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
実績のふわふわランドの救世主は2-2の魔法少女がAlt+F4を押してというタイミングで押して再起動すると解除されます。初プレイ時とオプションの既読をとばすを解除してないと会話は出ません。
坂本龍馬が時間停止&ワープ能力を駆使してふわふわランドからの帰還を目指す弾幕ゲーム。 坂本龍馬といえば時間停止とワープだよなぁ! というパンチの効いた設定から繰り出されるちゃんとしたゲーム。通常クリアだけでも満足できる難易度(たぶん、自分が弾幕ゲー有識者ではないので……)でありながら、タイムアタックを始めると沼&世界の壁が待っている。タイムアタックに本気になるとクリア(満足するタイムを出す)までの時間&満足度が跳ね上がると思います。 操作が移動+時間停止のオンオフのみという簡単さであることや、リトライが早いこともとてもいいところだと思います。 自分が出せるところまでのタイムを出すのが、初めのタイムアタックの楽しみで、順位は後からついてくる! やろう! 自己ベ更新!
システムの説明については他の方が十分にわかりやすく書いているので割愛 クリアだけなら簡単、実績回収もそこそこ頑張ればいける ただタイムアタックが沼にハマるように面白いゲームとなっていて あと少しあと少しとタイムを削る爽快感があります 最初のステージだけでも素早くクリアするのを頑張ってみるととても楽しいのでオススメです
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 25 reviews with recorded playtime.
Fantastic game, would def recommend
アプデ対応が世界一早い神ゲー
体験版リリースからプレイし、製品版が出た際に購入してプレイしました。 なんとか一通りクリア済みです。 体験版の段階ではいい感じにやりこめるゲームだなという印象でした。 シューティングのバカゲーは難易度が高いことがよくあります。 このゲームもその例外には含まれないようで後半になると体験版にはなかったギミックが牙をむきます。 後半になるとふざけたキャラのわりになかなかの難易度でした。 見た覚えのあるキャラも数々登場、今後が気になるエンディング等見どころのあるゲームです。 ローション侍のようにもしかして真サカモト危機弾発も出るのかな~と思います。 面白かったです。
Game was very fun and very short. If I had to give it a score, I would give it an ALT/F4.
坂本龍馬が時間停止&瞬間移動を駆使して進むアクション・シューティングゲーム。 道中にチェックポイントが多く、初心者でもクリアまで遊びやすい。 1プレイ数分で、立ち回りによって大幅なタイム短縮が可能。 タイムアタックがアツく、歴史の勉強も出来なくはないかもしれない。
Sakamoto Dangerous Barrage is a distinctive indie bullet-hell shooter that combines historical inspiration, arcade-style action, and an unusual gameplay twist to create an experience that feels fresh despite operating within a familiar genre. Developed and published by Retsu Teikoku, the game reimagines famous figures from Japanese history in a bizarre alternate scenario where their political ambitions are interrupted by a sudden journey into a strange fantasy realm. Rather than focusing heavily on historical accuracy, the game embraces its absurd premise and uses it as a platform for fast-paced action and lighthearted entertainment. The core gameplay revolves around surviving dense waves of projectiles while navigating increasingly complex attack patterns. At first glance, the game appears similar to many traditional bullet-hell shooters, but its signature mechanic significantly changes the flow of combat. Players are given the ability to temporarily stop time and instantly reposition themselves, allowing them to escape situations that would normally seem impossible. This feature adds a tactical layer that separates the game from more conventional entries in the genre. Instead of relying entirely on split-second reactions, players can analyze dangerous situations and make calculated decisions about when to use their special ability. One of the most enjoyable aspects of the game is how it balances challenge and accessibility. Bullet-hell games often intimidate newcomers because of their reputation for overwhelming difficulty, but Sakamoto Dangerous Barrage provides tools that help reduce frustration without removing the excitement. The time-control system acts as both a defensive option and a strategic resource, encouraging players to think carefully about positioning and timing. Skilled players can use it to maximize efficiency and improve scores, while less experienced players can rely on it to survive difficult encounters. The visual presentation complements the gameplay effectively. Colorful projectile patterns fill the screen, creating the dramatic spectacle that fans of the genre expect. Despite the abundance of effects, the game generally maintains enough clarity for players to identify safe paths through the chaos. Character designs and environments reflect the game's playful tone, blending historical references with fantasy-inspired imagery. While it does not aim for cutting-edge graphics, it succeeds in creating a memorable identity through style and personality. Replay value is another area where the game performs well. Like many arcade-inspired shooters, it encourages repeated playthroughs in pursuit of better performance and higher scores. Learning enemy behavior, mastering movement, and discovering the most effective use of time-stopping abilities gradually become part of the experience. This progression feels rewarding because improvements are tied directly to player skill rather than external upgrades or lengthy progression systems. Fans of score-chasing gameplay will likely appreciate the incentive to refine their techniques over multiple runs. The game's sense of humor also deserves recognition. The concept of historical figures being thrown into a surreal world filled with dangerous bullet patterns is intentionally ridiculous, and the developers lean into that absurdity. This playful atmosphere prevents the action from becoming too serious and helps the game maintain a unique charm throughout its runtime. The unusual setting gives it a personality that many indie shooters lack, making it easier to remember long after the credits roll. There are, however, a few limitations. Players searching for an extensive narrative experience may find the story elements relatively simple compared to larger adventure games. Likewise, those who prefer progression systems packed with unlockables and customization options may feel that the game focuses more on mechanical mastery than long-term character development. The challenge level, while more approachable than some bullet-hell titles, still requires patience and practice to fully appreciate. Overall, Sakamoto Dangerous Barrage is a creative and entertaining shooter that successfully blends frantic action with a clever time-manipulation mechanic. Its combination of challenging gameplay, humorous storytelling, and arcade-style replayability helps it stand out within a crowded genre. While its niche appeal may be strongest among fans of bullet-hell games, the innovative mechanics make it easier for newcomers to enjoy as well. For players looking for an unconventional shooter that offers both excitement and originality, this title delivers a satisfying experience. Rating: 6/10
おりょおりょ言うヒロインが可愛い作品 トロフィー100%にするには「人の話はよく聞こう」
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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