
A haunted convent. Statues that move on their own. A buried past. Welcome to Saint Idelora’s convent, where becoming a saint comes with a price.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What makes a saint? Fire to one’s face, wounds on one’s body, dying slowly from disease — history paints a grim picture. When Holly Beltran attends a religious recollection, she discovers the dark secrets that haunt the convent’s past. At night, broken faced statues and whispered prayers haunt Holly’s dreams — before the recollection is over, Holly may have to face more than her own demons to come out alive.
What happens when the faithful go too far?
✟ Religious Horror: Experience a horror story rich with eerie religious iconography and psychological scares.
✟ A Short and Haunting Story: At around 60,000 words and with 4-6 hours of estimated gameplay, Saint Maker is perfect to play on a dark and stormy night.
✟ Fully Voiced: A cast of professional English voice actors has breathe life into the characters and their struggles.
✟ Interactive Dialogue Choices: As the horror unfolds, your choices will help Holly discover more about herself during this ordeal. A normal ending and a (secret) bonus scene await you depending on your choices.
✟ Bone-chilling Visuals: Witness the haunting setting of Saint Idelora's Convent, with detailed backgrounds, CGs, and animated illustrations adding to an immersive and terrifying experience.
✟ Original Soundtrack: Originally composed soundtracks which add both horror and heart to the story.
The following is a list of trigger warnings for Saint Maker. At the end of the day, player enjoyment is our priority and we want to make sure our players are prepared for such content.
Spoiler warning for some of the triggers:
Child Abuse / Violence Against Children
Religious Abuse
Homophobia
Trauma
Discussions of Suicide
Death
Please note that this does not reflect the views of any of the people who have worked on this project.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me llegó al corazón, puta madre, puro hacer santos y no mamadas
Saint Maker, developed by Yangyang Mobile and published in partnership with Neon Doctrine, is a haunting and deeply introspective horror visual novel that blends psychological tension, religious symbolism, and coming-of-age trauma into a uniquely affecting experience. Set within the suffocating walls of a remote convent, the game invites players into an environment of isolation and quiet dread, where the line between faith and fear begins to blur. At its core, it is less about overt terror and more about the emotional and spiritual damage caused by repression, guilt, and blind devotion. Every aspect of its design, from the muted art style to its whispered soundtrack, reinforces this theme, creating an atmosphere that lingers long after the screen fades to black. The story follows Holly Beltran, a young girl sent to Saint Idelora’s convent as part of a “recollection” retreat—a spiritual rehabilitation after a family tragedy that has left her shaken and vulnerable. She is joined by another troubled participant, Gabby, and under the watchful eye of Sister Adira, she must endure days of forced silence, self-reflection, and ritualistic discipline. What begins as an attempt to heal through religious practice soon takes a darker turn as Holly begins to experience strange visions, shifting memories, and a growing unease about the convent’s true nature. The game slowly peels away layers of mystery through Holly’s fragmented perception, revealing a story that is both supernatural and profoundly human. Beneath its gothic surface lies a critique of faith wielded as control, exploring how systems of belief can twist love into fear and devotion into despair. Narratively, Saint Maker thrives on subtlety and emotional nuance. The writing is deliberate and introspective, using first-person narration and richly written dialogue to immerse the player in Holly’s state of mind. The pacing is methodical, allowing tension to build gradually rather than relying on shocks or cheap scares. Each scene feels carefully placed, with the smallest gestures—a flickering candle, a passing shadow, a whispered prayer—carrying heavy emotional weight. The characters are more than archetypes; they feel real, wounded, and conflicted. Sister Adira, in particular, embodies the game’s central conflict—she is both a figure of authority and a tragic symbol of faith corrupted by fear. Holly’s interactions with Gabby add warmth and fragility, grounding the narrative in moments of shared humanity amidst the surrounding darkness. Visually, Saint Maker captures a mood of quiet horror through its art direction. The setting is presented in rich detail, from the convent’s austere corridors to its candlelit chapel and damp, echoing halls. The soft, hand-painted art style masks a sense of unease; even in stillness, the environment feels alive and suffocating. The use of color is especially striking—muted tones dominate the palette, but moments of revelation or terror are punctuated by sharp contrasts of crimson and gold. The visual presentation complements the narrative’s psychological focus, reinforcing the idea that beauty and sanctity can coexist with decay and menace. The animation is subtle yet effective, with slight movements and changes in lighting giving life to each scene, enhancing the illusion that something unseen is always watching. The sound design and music are equally integral to the experience. The game’s score is sparse but deliberate, using quiet hymns, ambient noise, and occasional bursts of dissonance to unsettle without overwhelming. There are stretches of silence that carry immense weight, broken only by the creak of floorboards or the faint echo of chanting. The voice acting is one of the game’s strongest aspects—each line is delivered with a natural rhythm that captures the fragile emotions of the characters. Holly’s voice in particular carries a trembling sincerity that makes her pain and confusion feel painfully real. The combination of subdued visuals and immersive audio creates a dreamlike rhythm that keeps players entranced even during moments of quiet reflection. In terms of structure, Saint Maker adheres closely to the conventions of the visual novel genre, focusing on reading, dialogue, and choice-based interactions. The choices, while not drastically altering the story’s trajectory, give players opportunities to shape Holly’s tone and reactions. This limited agency mirrors the game’s central theme—the struggle for control in an environment defined by submission. Some players may find the linearity restrictive, but the focus on narrative coherence and thematic resonance ensures that the experience remains engaging from start to finish. The game’s relatively short runtime—typically around four to six hours—works to its advantage, allowing for tight pacing without unnecessary filler. Every scene serves a purpose, either deepening the mystery or illuminating another facet of Holly’s emotional turmoil. What makes Saint Maker so compelling is its ability to use horror as a lens for emotional truth. It is not a game about monsters or gore, but about the quiet terror of internalized guilt and the suffocating grip of faith turned oppressive. The convent becomes a metaphor for psychological imprisonment, and the supernatural elements serve as reflections of trauma rather than external threats. Holly’s journey becomes one of self-confrontation, as she learns to question authority and reclaim the agency denied to her by those who claim to know what’s best for her soul. This blend of psychological realism and spiritual horror gives the narrative a rare depth that resonates long after the story concludes. Though it is not without flaws—the linear path, limited replay value, and occasionally uneven pacing may disappoint those expecting branching narratives—Saint Maker succeeds precisely because of its focus and restraint. It understands the power of implication and atmosphere, preferring to disturb rather than startle. The combination of elegant writing, expressive visuals, and haunting sound design results in a deeply personal horror story that feels both intimate and universal. It joins the growing body of visual novels that use the medium not just to tell stories but to explore the human condition through interactive emotion. In the end, Saint Maker is a quiet masterpiece of psychological horror and narrative craftsmanship. It invites players into a world of devotion and doubt, where every act of faith carries the shadow of fear, and every prayer echoes unanswered. Its story is about confronting the ghosts of belief—both literal and metaphorical—and finding the courage to speak in a place built on silence. Yangyang Mobile has created a work that lingers in memory, not because it terrifies, but because it understands the subtler horror of being told what to believe and the quiet power of choosing for oneself. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和前作相比内容短小不少 不过质量还是过关的 美中不足的是选择大部分都是线性
At first i thought this was another psychological horror set around haunted convent. But truth to be told I wasn't expecting the twist in the story. So you see, the convent itself isn't haunted but there is a magical barriers that mixed reality and fiction. This can only happens if your mind is broken enough and you start to see hallucinations and it led into a spiral of madness. That's what Saint Maker is here to see. But the most important thing, this is a yuri horror so it's quite unexpected
特别好玩很震撼
I first seen The Letter game of them, when searching for a good locally made horror visual novel game, but it didn't really interest me that much as this one (Saint Maker) does. I instantly fell inlove with the plot/ story of this game that I am searching for. What I love from the Game: - The main plot/story (instantly hooked ,plus its horror genre) - The voiceovers - the visuals/sprites Now, after i finish playing this game, there are some features that would've made the game a little better while playing it. First, is the consequences after a choice has been made. The only worry i have with it is that most of the time the choices you've made just don't happen or the mc just ignores it lol. Kinda frustrating when it happens. -That one scene when she founds out the truth? and then got a flashback again from her sister, but this time the box is full of church items. I think that scene is great because i just learned that those are really not her sister but in that scene, the choices are just repeating. I just hope in that scene we had another set of choices maybe even something not Holly to say but to what to think and in this scene, if we have that option. We can have an option where we save her sister or we don't. By just repeating these choices from the start we didn't really have a choice but to have one ending for the sister and its just so sad and it would be so much better if we had more choices in that scene and to have the story a much easier split ending.
Not sure what compelled me to get this game considering that I'm not really the religious type but I gave it a shot anyway. Honestly, it wasn't terrible but it wasn't good either. Pros: -The visuals were clean and the style was good. -Voice acting was actually pretty good, maybe a little awkward at times but each character had a strong voice. The vocal ranges made this visual novel come to life. -The ambient music was eerie and the sound effects added to that effect to make it chilling and suspenseful. -The plot was interesting. I really thought it would revolve around the main character only but the further you read the more it unravels that every character had their own plot twists. I definitely didn't expect it to end the way that it did for both the main ending and the secret ending. Cons: -Main character was kind of annoying (lol) but I think it's because her voice was kind of fake-sounding (?). Not sure how to explain it. -The "horror" wasn't actually scary. The only "jump scares" were amplified by a sharp and loud sound that lasts for a second. -It didn't really seem like like a "choice matters" game only because you would choose an option and it wouldn't matter because the game automatically chooses for you anyway to keep it more linear. It doesn't change the story at all. This feature, in this game, is primarily to get certain achievements, it seems. Overall I still enjoyed this. I can't remember if I paid full price for this but $14 isn't so bad for what is offered. I'd still recommend getting this while it's on sale instead.
well i have never write a single review but i think this game deserves, it has a really good VA overall, cinematics etc the only "bad"part i saw was the ilusion of choice, but that is explained in a way in the final of the game i would say its a solid text narrative game so yeah totaly would recomend 8/10
Egy picit rövid, de teljesen megéri.
It's honestly pretty great. The art, voice acting and music wasn't that good. But it's the story and characters that matter. Between this and the letter (The other game from this studio that I have played). This studio has some pretty good wrighters!
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Where this game's players are, estimated from review languages.
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