
SafeZoneVR is an interactive survival psychological horror game utilizing next-gen graphics. You will scavenge the map trying to escape a fallen SafeZone. Hide, scavenge, survive, and escape a fallen SafeZone fleeing to the tunnels, you might just meet a friend along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About



Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
big threatening black guy, kinda scared me, he was screaming and a ♥♥♥♥♥ didnt shut up, something about getting her mom preggo, 10/10 would ♥♥♥ again, also, the dev watched me play, ngl kinda gay
Игра 'SafeZoneVR' оказалась приятным сюрпризом! Сначала я ожидал типичный зомби-шутер в VR, но получил гораздо больше. Атмосфера постапокалиптического мира передана потрясающе. Ощущение присутствия полное, особенно благодаря детализированным локациям и пугающе реалистичным зомби. Геймплей интуитивно понятен и разнообразен. Помимо отстрела нежити, необходимо заниматься поиском ресурсов, строительством укреплений и выживанием в непростых климатических условиях. Система крафта довольно простая, но позволяет создавать полезные вещи и улучшать оружие. Особенно понравился кооперативный режим. Вместе с друзьями выживать в этом кошмаре в разы интереснее и сложнее. Координировать действия, делиться ресурсами и прикрывать друг друга - это бесценный опыт. Однако, есть и недостатки. Иногда встречаются небольшие баги, а графика, хотя и хороша, могла бы быть и лучше. Кроме того, одиночная кампания хоть и интересна, но довольно короткая. В целом, 'SafeZoneVR' - это отличная VR-игра, которая предлагает увлекательный и захватывающий опыт выживания в мире зомби. Рекомендую всем любителям VR и жанра surviva! Ставлю 4 из 5.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Knocked this one out in about an hour. For a free game, that's honestly a solid deal — it's a short experience, but an intense one. A great pick if you want to put your new VR headset through its paces, as long as you're not too easily spooked. Genuinely can't think of a reason not to recommend it. It's free, it's unsettling in the best way, and it delivers exactly the kind of creepy thrill we all secretly love.
War leider sehr Buggy sodass ich dieses Spiel nicht spielen konnte
Despite the game's being very simplistic and short, I liked the overall experience. Also, there are some bonus points for solo development and giving the game away for free. The game was scary enough without any jumpscares and that's a good thing. On the other hand, I believe that most of the times i'd felt scared because it wasn't unclear for me what to do in terms of game mechanics. When you don't know what to expect from the game, it might be scary for sure. Well, anyway, if it scares then it scares. It probably might be a viable strategy: to ♥♥♥♥ with player's controls and overall mechanics' perception/expectation. Also, it was kinda hard to understand what to do at start. It looks like the first part of the game was a lot more cryptic. It was hard to figure out what to do (if compared to the latter part of the game). A lot of confusement was from the props in the starting room. Those seemed to be grabbable (like I could've grabbed them,) and were drawing my attention. It was all in vain. I wasn't able to grab nor knife, nor grenade, nor assault rifle. It was hard to tell, what I can pick up and what I can't. A pretty solid work for a solo dev. Also, I don't know how hard developing for VR is. Probably a bit harder than for non-VR. I also think, that the VR library don't have enough great horror yet, so any addition is a worthy one. Thanks.
nice
ну такое, уныло
safe clone of a safe zone is still a safe zone
wasn't bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.3K | 67 | 96% | $14.99 | |
| — | 0 | — | — | |
| $0 | 18 | 78% | Free | |
| $322.1K | 763 | 46% | $19.99 | |
| $19.5K | 130 | 72% | $7.99 |