
Sad virus is back in this third person platformer and now he needs find beer bottles and avoid traps
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sad Virus is back in this third person platformer, where sad virus need walk, and avoid different obstacles and deathly traps and find beer bottle which is hidden somewhere in level. Finding beer bottle finish level and gives player steam achievement. Now 10 different themed levels. Levels contain moving objects, rotating objects, moving deathly traps like moving spikes and moving balls. If player hit those deathly traps he will die and respawn to checkpoint area. So can you make sad virus happy and finish all these difficult levels and avoid deathly obstacles and find those hidden beer bottles.
10maps
- Deathly traps like moving spikes, rotating objects with deathly spikes.
- Rotating objects
Steam Achievements when find beer bottle end of level
Checkpoint
Genres
Engagement
Reviews
[h3]Грустный вирус в очередной раз садится на бутылку[/h3] Новая игра из серии Sad Virus от финского разработчика. В целом ничего сложного - пройди 10 уровней в режиме платформа и в конце сядь на бутылку. Достижения легко-средней сложности, проходится за один раз. [b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b]
If you loathe the walking sim approach of other virus games made by this developer, you might like this one. It's basically a 3D platformer with 10 levels. Just a small detail, when you fall through the map, you can't go back to the menu or restart so you have to close to entire game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 27 reviews with recorded playtime.
[h1]Spielbewertung von TrophyHunter[/h1] Ich habe dieses, sowie die meisten anderen Games dieser Reihe, kostenlos von einem [url=https://steamcommunity.com/profiles/76561199145418911]Steamfreund[/url] erhalten. Dieser meinte nur, ich sollte es mal testen, "Just for Fun". Nunja, nach genauerem betrachten der Shopseite und meinem gezielten Auge für Errungenschaften, gab ich dem Spiel kurzerhand eine Chance. Im Gegensatz zu den bislang getesteten Spiele der "Sad Virus" Reihe, wird hier ein wenig das Spielprinzip abgeändert, aber dazu gleich mehr. Das Spiel "Sad Virus Deathland" wurde mitunter vom Entwicklerstudio "ZERO5GAMES" entwickelt sowie veröffentlicht. Das Gameplay besteht darin jeweils ein Parkour in insgesamt 10 verschiedenen Levels abzuschließen. Die einzelnen Level bestehen aus verschiedenen "Fertigassets", welche mit wenig aufwand einfach zusammen geschmissen wurden. Der spielbare Charakter, ähnelt zumindest in meinen Augen eher einem "Spielzeug für Erwachsene", als einem "Virus", aber das ist denke ich eine Sache der Fantasie :3. Im Hintergrund wird die ganze Zeit eine nervige Melodie gelooped, welche mir nach nicht mal 15 Minuten Spielzeit den letzten Nerv geraubt hat. Die Steuerung wurde für das besagte Gameplay, nicht sonderlich gut umgesetzt. Vorallem die langsame Fortbewegung ist mir persönlich ein Dorn im Auge. Das Spiel kostet rund 1€ und beinhaltet insgesamt 10 Errungenschaften zum freischalten. Ich persönlich habe das Spiel ja gratis erhalten, dennoch würde ich jedem abraten es zu kaufen. Das Game ist in meinen Augen das Geld nicht wert. Nervige Sounds, schlechte Animationen, schreckliche Grafik sowie absoluter Optimierungsbedarf (80 - 100% GPU Auslastung - BitCoin Miner?) sind hier an der Tagesordnung. Macht euch einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
Пропускайте, если цените динамику и смысл, а не просто перекладывание пикселей ради того, чтобы в итоге сесть на бутылку.
Sad Virus Deathland is a third person puzzle game. The game comes with 10 maps and some areas may be tricky to get past as it takes some careful jumps. Most hazards can be avoided while searching the map. The goal is to find all of the beer bottles hidden in the 10 different maps. I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics. The game is very playable on my discrete graphics.
хорошая игра, если в неё не играть
[table] [tr][td][h1][b] 🚮 ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url]❗[/b][/h1] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/td][/tr][/table] Esse consegue até fingir que é um jogo sem polimento de plataforma 3D. Mas é de Tero Lunkka. Famoso por entulhar a Steam de assets flips, as vezes lançando 3 por dia. Seus jogos foram feitos para vender keys para gente que não joga e apenas quer o +1 na biblioteca ou os achievements para aumentar estatística. [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets [*] [b]pagar por reviews positivas[/b] O jogo tem 10 análises postadas no dia do lançamento, depois nada, pois só quem foi pago para avaliar jogou o jogo. [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [/list] 🚮 Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca. 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos. Não avalie positivamente 'pela zoeira'.
Когда уже выпустится этот горе-разработчик из Skillbox?
Sad Virus Deathland is a small-scale third-person platforming adventure that embraces a strange sense of humor and a straightforward approach to level design. Developed and published by ZERO5GAMES, it revolves around guiding the Sad Virus through a collection of hazardous environments while searching for a beer bottle hidden within each stage. Rather than attempting to deliver a complicated narrative or elaborate progression system, the game concentrates on movement, exploration, obstacle avoidance, and repeated attempts to overcome dangerous sections. Its unusual premise gives an otherwise simple platforming formula a distinctive personality. The adventure consists of ten themed maps, with each one presenting a new environment to navigate and a bottle to locate. This creates an easily understood progression structure: enter the level, explore the surroundings, survive the hazards, find the objective, and move on to the next challenge. The environments incorporate moving spikes, rotating mechanisms, moving objects, and other traps that can instantly end an attempt. Because of this, observation is often as important as movement. Watching the timing and direction of a hazard before attempting to pass it can make the difference between reaching safety and being sent back to try again. Checkpoints are particularly useful because the game expects players to die while learning how its obstacles behave. Instead of making every mistake excessively punishing, the checkpoint system allows failed sections to be attempted again without completely destroying the player's progress. This encourages experimentation and gives the platforming a trial-and-error rhythm. Some hazards may initially appear awkward or difficult to predict, but repeated attempts gradually reveal the timing required to overcome them. Players comfortable with modest precision challenges should understand the mechanics quickly, while more casual players can still make progress through patience. Exploration provides another layer beyond simply reaching the end of an obstacle course. The beer bottle must be discovered somewhere within each map, encouraging players to examine their surroundings instead of blindly following the most obvious route. The hidden-object component is not complex enough to transform the game into a puzzle adventure, but it gives each stage a concrete goal beyond survival. The combination of searching and platforming helps create a slightly broader experience than a sequence of purely linear jumping challenges. Achievement hunters have an additional reason to complete the entire game. Its ten Steam achievements correspond neatly with the ten stages and their objectives, making the completion process easy to understand. There is little emphasis on grinding, complicated side activities, or lengthy progression requirements. Finishing the available levels and locating their objectives forms the heart of the experience. This makes Sad Virus Deathland particularly suitable for players who enjoy smaller indie titles where full completion is clearly defined and manageable. Visually and conceptually, the game favors an eccentric indie identity over sophisticated presentation. The idea of a sad virus navigating lethal environments in pursuit of beer bottles immediately establishes that the experience is not supposed to be taken seriously. Its surreal premise complements the physics-based traps and unusual environments, producing a lighthearted tone even when repeated deaths become part of the challenge. The presentation is functional rather than extravagant, so expectations should remain appropriate for the game's modest scope. The main weakness is the limited depth of its core formula. Every level ultimately revolves around navigating hazards and finding essentially the same objective. Players expecting character upgrades, advanced movement abilities, substantial puzzles, branching exploration, multiplayer modes, or a detailed story will find little of that here. The ten different maps and changing obstacle arrangements provide variety, but the fundamental gameplay loop remains consistent from beginning to end. Whether this repetition becomes relaxing or monotonous will largely depend on how much the player enjoys short obstacle-course games. For Steam Deck users, the important consideration is that there is no official Valve Steam Deck compatibility rating indicated for the game. This means it should be treated as unverified rather than assumed to be Verified or officially Playable. Its relatively straightforward third-person controls may potentially translate well to handheld controls, but an absent compatibility classification means players should not interpret that as a guarantee of trouble-free operation. Individual compatibility can depend on Proton behavior, controller recognition, text readability, and other factors. Overall, Sad Virus Deathland succeeds best as a compact and intentionally uncomplicated indie platformer. Its ten-map structure keeps the scope manageable, checkpoints make repeated failures less frustrating, and the combination of obstacle navigation with hidden bottle searching adds a small exploration incentive. The bizarre premise and surreal humor provide some character, while achievements offer a clear reason to conquer every stage. It does not possess enough mechanical complexity or content variety to compete with more ambitious 3D platformers, but that does not appear to be its intention. For players interested in short, quirky platforming challenges and achievement-focused completion, it offers a simple diversion with an appropriately odd personality. Rating: 6/10
Nice 3D Platformer. Most maps are easy, couple trickier. Many obstacles you can avoid, by choosing alternative route. Easyish Achievements, 100% / ~45min.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 21 | 90% | $4.99 | |
| $2K | 14 | 64% | $4.99 | |
| $132 | 3 | 100% | $1.19 | |
| $1.1K | 16 | 69% | $1.99 | |
| $935 | 9 | 44% | $2.99 | |
| $218 | 26 | 62% | $0.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410 | 64 | 62% | $0.49 | |
| $425 | 66 | 82% | $0.49 | |
| $429 | 63 | 62% | $0.49 | |
| $429 | 52 | 65% | $0.49 | |
| $431 | 58 | 36% | $0.49 | |
| $432 | 56 | 73% | $0.59 |