
S.T.A.L.K.E.R.: Clear Sky is the prequel chapter of the Legends of the Zone Trilogy. With the ability to directly influence the balance of power through Faction Wars, step into the boots of Scar — a seasoned mercenary, able to somehow survive deadly Emissions.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 18 → 2/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Clear Sky is the prequel chapter of the Legends of the Zone Trilogy. With the ability to directly influence the balance of power through Faction Wars, step into the boots of Scar — a seasoned mercenary, able to somehow survive deadly Emissions. Make your way to the Chornobyl Nuclear Power Plant through radiation, anomalies, enemies, mutants, and conflict-raging Zone.
With anomalous activity at unprecedented levels, the Zone trembles under constant instability. Choose your path carefully or play all sides like a true mercenary and directly influence the precarious balance of power within the Zone.
Venture into the unknown, uncovering lost territories and secrets in Swamps, Lymansk, the Red Forest. Utilize your arsenal with new weapons and an advanced equipment upgrade system along with innovative artifact hunting mechanics.
Unravel the deeper secrets connecting directly to the original Shadow of Chornobyl. Witness firsthand events that set the stage for future events, meeting iconic characters and exploring legendary locations as they once were.
Good Hunting, stalker!
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 57% | — | $1.1M |
| $19.99 | 582ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's hit and miss. Some definite improvements over Shadow of Chornobyl. Some QOL things like being able to upgrade and repair weapons and armor, which is great. I like the faction systems to a degree. There are some pretty terrible glitches in the game. You're almost better off playing the original with mods than playing Enhanced edition from what I've gathered. I had some almost game breaking bugs in my playthrough losing hours of time because something broke along the way (faction wars was a nightmare because the people in my faction refused to actually move to the other areas so I could complete them). This game also has some of the poor design the first one had with difficulty spiking tremendously in the later parts of the game. Also the story is pretty weak in this outing. Still had fun.
The game remains a buggy mess, both visual and gameplay bugs remain all this time later. A shame really; I love the series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| — |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 256 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сталкер: Чистый нейропромт или Сальное небо Ситуация один в один с предыдущей частью. Вместо качественного ремастера — дешёвая обработка оригинальной графики через нейросеть с минимальным ручным трудом, после чего всё это продают по цене полноценного переиздания. Оригинальная версия выглядела живее и целостнее. Художники создавали её вручную, а здесь слишком часто бросаются в глаза типичные артефакты нейросетевой обработки: замыленные детали, искажённые текстуры и потеря авторского стиля. Если это и называется ремастером, то требования к качеству явно стали слишком низкими. Лично я не вижу причин рекомендовать продукт, который выглядит как дешёвая автоматическая обработка оригинала с завышенным ценником.
Не смотря на душнейшие моменты, игра приятная и затягивающая. Но у меня багнулись сталкеры и теперь я не могу играть в войну группировок ;(
игра топчик
Так называемый Петя Ёж (т.с Вова Вист) прострелил меня в левое яичко выглядывающее из под камня, потом я не стерпел и ебнул его дробовиком 10 простреленных яичек из 10.
С.Р.А.Л.К.Е.Р. Чистый Сральник Пидоровича
yeah no.. Faction wars.. it's far worse than i thought, lol. but i'm giving positive review for improvements done on interface qol stuff etc over predecessor the combat feels better so i'll try to finish this mess for lore alone.
Story & Plot Development 1/2 Graphics 1/2 Sounds 1/2 Gameplay 2/2 Replayability 1/2 Overall: 6/10
J'avais entendu que c'était le pire jeu de la série mais je n'imaginais pas mon expérience aussi mauvaise. Après avoir pris une grosse claque et en prenant un plaisir fou à jouer au premier, je ne m'imaginait pas que la suite pouvait être si loin de cette première expérience. Rien à dire au niveau de l'écriture de l'histoire et des dialogues, l'ambiance générale est toujours aussi prenante et c'est la raison pour laquelle je me suis tout de même forcé à aller jusqu'au bout : quel travail c'était. Le gameplay était une telle déception que je ne pense même pas vouloir lui donner une deuxième chance, du moins sans mod ; ce jeu a selon moi beaucoup trop mal vieillit pour être apprécié tel quel par des nouveaux joueurs. Ayant lu un peu sur le jeu avant de me lancer, j'ai vu que certains éléments revenaient sans cesse, certains disant même qu'ils le rendaient injouable, j'ai naïvement voulu me faire ma propre idée. Globalement, ce n'est pas un niveau difficulté qui sert le jeu ou rend fier de traverser les épreuves qu'il nous propose, mais offre plutôt une lutte constante contre une "IA" qui vous mets dans des états insupportable. Ce qui m'a particulièrement tendu au point de me demander si les devs avaient eux-mêmes essayer le jeu avant de le proposer au public, c'est la fameuse mécanique du "nade-spam". En bref, propres aux autres jeux de la série, les échangent de tirs étant particulièrement punitif on se retrouve contraint d'utiliser la zone à notre avantage, ce qui est une très bonne chose et permet par exemple d'apprécier pleinement l'intelligence et l'effort fournit dans la création des décors et des autres éléments mit à notre disposition pour nous en sortir dans ce monde cruel et sans pitié. Mais dans cet opus, les bots, quand ils ne vous voient pas, lancent sans cesse des grenades à une distance aberrante et avec une précision ridicule, ce qui rend absurdement difficile toute tentative de se positionner pour éviter les tirs. Le gameplay durant les très nombreux échangent de tirs se résument alors à : soit être à découvert, et donc mourir à moins de finir par reconnaître le pattern des ennemis à force de recharger sa sauvegarde rapide, ou bien tenter lamentablement de trouver une position à couvert, et donc mourir à coup sûr par l'horrible "nade-spamming" des bots. Dans un second temps, j'ai essayé avec beaucoup d'effort de terminer la grande quête secondaire de "guerre des factions", et me suis buté à un nouveau problème qui m'a simplement fait laisser tomber l'idée, pour me concentrer uniquement sur la principale. En dehors des problématiques liés au combat, on remarque vite que l'ambition qu'avait les devs autour de l'implantation du système de faction et de colonie est excellente, mais qu'ils ont étés incapables de la porter jusqu'au bout. On se retrouve alors avec un système complétement buggé et qui a été pour ma part interminable, en ce sens que j'ai vite compris en lisant le wiki et l'avis d'autres joueurs que ça ne valait tout simplement pas la peine de s'y entêter bêtement sans modder un minimum son jeu. Finalement, je n'ai, du début à la fin, pris très peu de plaisir sur les vingtaines d'heures que j'ai avec regret accordé à clear sky (en dehors de la trame narrative, mais j'aurais préférer "lire" le jeu à ce moment là)... Je me lance maintenant avec un sentiment mitigé dans le troisième volet de la série, sachant que je n'aurai pas la même patience si j'en venais à retrouver ces frustrations passées, malgré mon amour immense pour l'ambiance générale de la série.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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