
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classic
Call of Pripyat é a versão mais “madura” da fórmula clássica. A Zona parece menos caótica do que em Clear Sky, mas muito mais viva. Tudo parece existir independentemente do jogador. NPCs contam histórias ao redor da fogueira, Stalkers morrem, Emissões obrigam todos a correr, Mutantes ativos a noite e MUITA solidão. O jogo têm múltiplas soluções, consequências e personagens memoráveis
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More than once I felt attached to some of the characters and would do anything to keep them alive. Good story, great gameplay, very immersive, and barely any bugs.
игра
挺好玩的,就是....... 教程完全为0,引导几乎没有 字幕压根没做,对话全靠文本 开场动画结束就直接被仍在了地图里 给你5个目标剩下的你就自己摸索去把 小地图上下的2根条是曝光条和声音条 这对你来说几乎无所谓 因为反正发生了正面战斗因为敌我都是几枪死 所以基本也只能蹲点靠SL过去 2个条中间的数字是探测器探测到的附近生命 音效的频率不是告诉你附近有宝物 而是在警报你在离变异点越来越近 掏出探测器是探测变异点内有没有圣器 但圣器前期的护甲没有改装不自带槽位带不上 背包格子是无限的,但负重卡的非常死 所有的东西都有重量,所以经济主要依靠后期卖圣物 有改装系统,但改装要钱,配件没法获取只能靠买 确实有点可惜,而且几乎不会改变武器外形 但整体上来说,还是好玩的 (不看视频我都不知道这游戏有奔跑 X键)
кравосиси заебали читирить
.
One of my favourite childhood game
с торрента была интереснее
Данная копия игры приобретена в рамках развлекательного материала, денежные средства идут исключительно продавцу, любые дальнейшие манипуляции с данным средствами не несу отвественность. ©Для предоставления органам власти.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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