
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
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We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Привет, это игра просто замечательная, не перестаю в нее играть, так уж рекомендую поиграть в эту замечательную игру.
Genuinely pretty cool. IMO less buggy than the previous games.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дегтярьов: «Я майор СБУ, елітний спецназ, у мене надважливе завдання державної ваги — знайти зниклі гвинтокрили». Також Дегтярьов: — Лазить по смітниках у пошуках тушонки. — Збирає іржаві автомати з трупів бандитів, щоб продати Сичу за 50 гривень. — Бігає за тушканчиками з ножем, щоб зекономити патрони.
É uma vergonha uma empresa como GSC querer censurar jogos indies somente por ter pego como inspiração o Stalker (Que nem é uma ideia original da empresa). Vocês não são criadores do gênero e tão pouco donos da ideia de um survival apocalipse.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]S.T.A.L.K.E.R.: Call of Pripyat é o fechamento perfeito da trilogia original, corrigindo os problemas técnicos que assombravam os dois jogos anteriores sem perder um grama da atmosfera que define a série. A GSC aprendeu com os erros de Clear Sky e entregou o jogo mais polido e estável da franquia, com três áreas novas e igualmente densas: Zaton, Yanov e a própria Pripyat. É a conclusão que a saga do Major Degtyarev investigando o desaparecimento de um esquadrão militar merecia, e fecha a trilogia com dignidade.[/b] [i]S.T.A.L.K.E.R.: Call of Pripyat is the perfect closer to the original trilogy, fixing the technical problems that haunted the two previous games without losing an ounce of the atmosphere that defines the series. GSC learned from Clear Sky's mistakes and delivered the most polished and stable game in the franchise, with three new areas that are equally dense: Zaton, Yanov, and Pripyat itself. It's the conclusion that Major Degtyarev's investigation into the disappearance of a military squad deserved, and it closes out the trilogy with dignity.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade mantém tudo que fazia a série especial, mas com um polimento técnico que faltava nos jogos anteriores. O sistema de facções continua presente, mas de forma menos intrusiva que em Clear Sky, dando espaço pra um novo sistema de missões secundárias com o Sidorovich e outros NPCs que dá mais liberdade pro jogador decidir como abordar cada situação. A introdução dos detectores de artefatos, que substituem os parafusos por uma abordagem mais tecnológica de encontrar anomalias, é uma evolução bem-vinda que moderniza a exploração sem simplificar demais.[/b] [i]The gameplay keeps everything that made the series special, but with a technical polish that was missing in the previous games. The faction system is still present, but in a less intrusive way than in Clear Sky, making room for a new side-quest system with Sidorovich and other NPCs that gives the player more freedom to decide how to approach each situation. The introduction of artifact detectors, which replace bolts with a more technological approach to finding anomalies, is a welcome evolution that modernizes exploration without oversimplifying it.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é excelente, com três áreas grandes e cheias de conteúdo que justificam cada hora investida. As missões secundárias aqui são particularmente bem escritas, com histórias próprias que valem a pena serem seguidas até o fim, e não apenas tarefas genéricas de "vá lá e mate isso". Explorar cada canto de Pripyat, sabendo o peso histórico real do lugar, também dá um motivo extra pra passar mais tempo do que o necessário só andando pela cidade.[/b] [i]The length is excellent, with three large areas full of content that justify every hour invested. The side quests here are particularly well written, with their own stories worth following through to the end, not just generic "go there and kill that" tasks. Exploring every corner of Pripyat, knowing the real historical weight of the place, also gives an extra reason to spend more time than necessary just walking around the city.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]O enredo foca em Degtyarev, um agente do SBU investigando o desaparecimento de um esquadrão de helicópteros militares que tentou invadir o centro da Zona, e essa mudança de perspectiva, de stalker independente pra agente investigativo, dá um tom diferente e bem-vindo pra trilogia. A jornada até Pripyat, o coração da Zona e da tragédia de Chernobyl, tem um peso simbólico que a narrativa usa muito bem, encerrando os arcos abertos pelos jogos anteriores sem parecer forçado.[/b] [i]The plot focuses on Degtyarev, an SBU agent investigating the disappearance of a military helicopter squad that tried to invade the center of the Zone, and this shift in perspective, from independent stalker to investigative agent, gives a different and welcome tone to the trilogy. The journey to Pripyat, the heart of the Zone and the Chernobyl tragedy, carries a symbolic weight that the narrative uses very well, closing out the arcs opened by the previous games without feeling forced.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, Call of Pripyat é o jogo mais bonito e mais bem otimizado da trilogia. As áreas costeiras de Zaton, os pântanos ao redor de Yanov e as ruínas urbanas de Pripyat têm identidades visuais fortes e distintas, e a iluminação dinâmica ficou ainda mais refinada. Ver a usina de Chernobyl no horizonte enquanto você caminha pelas ruas vazias de Pripyat é uma das imagens mais marcantes e pesadas de toda a série.[/b] [i]Visually, Call of Pripyat is the most beautiful and best-optimized game in the trilogy. The coastal areas of Zaton, the swamps around Yanov, and the urban ruins of Pripyat have strong, distinct visual identities, and the dynamic lighting became even more refined. Seeing the Chernobyl power plant on the horizon while walking through the empty streets of Pripyat is one of the most striking and weighty images in the entire series.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som continua no mesmo nível de excelência da série, com o silêncio pesado de Pripyat sendo particularmente eficaz em criar desconforto, já que a ausência de sons ambientais em uma cidade abandonada é tão perturbadora quanto qualquer ameaça sonora nos jogos anteriores. A trilha sonora ambiente e os efeitos de combate continuam sólidos, e a dublagem russa (com legendas) reforça a autenticidade que a série sempre buscou transmitir.[/b] [i]The sound design remains at the same level of excellence as the series, with the heavy silence of Pripyat being particularly effective at creating discomfort, since the absence of ambient sound in an abandoned city is just as unsettling as any audible threat in the previous games. The ambient soundtrack and combat effects remain solid, and the Russian voice acting (with subtitles) reinforces the authenticity the series has always aimed to convey.[/i]
Лучшая часть из трилогии. Жаль что в переиздании русский язык удалили, учитывая что у них и так была готовая озвучка, какой-то русофобией попахивает. Да и не только в РФ на русском говорят
лучшая часть сталкера
Контора пидopacoв
ТОП 1 Я ИГРАЛ 19000 ЧАСОВ И ВЫЕБАЛ ВСЕХ
Najlepszy stalker lepszego nie ma jak cos
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