
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
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We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
наиграв суммарно около 60-65к часов в моды на сталкач и сам оригинал могу сказать это лучшая часть мой жизни когда приходя со школы в начальных классах сразу садился проходить очередной мод а когда всё вело в подземку просил батю пройти т.к сам очень сильно боялся вообщем игра определённо стоит своих денег
A very good game for what it offers. While Clear Skies felt disappointing and underwhelming, this is where the franchise picks up again. I'm still in favor of the repair and upgrade system, but bigger fan of no timed quests which leaves the player to do things at their own pace. I love how the game kept itself to three areas only, but they felt neither small or empty, absolutely plenty of things to do. All in all 9/10.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В 2026 году «Зов Припяти» остается самой стабильной и геймплейно выверенной частью оригинальной трилогии. Это идеальный баланс между исследованием, выживанием и живым миром Зоны. Живой мир (A-Life): Здесь система симуляции жизни работает лучше всего. Сталкеры не просто стоят на месте - они ходят в рейды, обыскивают трупы, отдыхают у костров и реально ищут артефакты. Ты постоянно натыкаешься на случайные стычки бандитов с долговцами или охоту мутантов на одиноких бродяг. Дизайн локаций: Затон, Юпитер и сама Припять - это огромные, проработанные территории. Разработчики отказались от мелких коридорных уровней в пользу масштабных зон, где за каждым холмом или ржавым краном может скрываться уникальный тайник или опасная аномалия. Система квестов: В «Зове Припяти» практически нет заданий типа «принеси пять хвостов собак». Почти каждый квест - это маленькая история с выбором. Помочь сталкерам отбить логово кровососов или сдать их бандитам? Выбор всегда за тобой, и он влияет на отношение группировок. Техническая стабильность: По сравнению с забагованным «Чистым Небом», эта часть вышла на удивление отполированной. Движок X-Ray здесь работает на пределе своих возможностей, выдавая отличную картинку (особенно с фанатскими модами на освещение) и минимум вылетов. Атмосфера исследования: Поиск инструментов для техников, охота за редкими артефактами в опасных аномальных полях и ночевки под выбросами создают то самое чувство «сталкера», за которое серию любят во всем мире. Припять: Город-призрак воссоздан с пугающей точностью. Прогулки по пустым дворам пятиэтажек и визит в кинотеатр «Прометей» - это одни из самых сильных моментов в индустрии. Итог: Это вершина классического «Сталкера». Если «Тень Чернобыля» брала атмосферой загадки, то «Зов Припяти» дает тебе быть настоящим исследователем в самом опасном месте на Земле.
Favorite stalker game out of the trilogy, no game will ever top the feeling of dread of kid me felt back then when the emission warning came to be and realizing that a burnt farmstead won't be enough to cover me from those waves. For those newcomer who want to start with Pripyat, use the ABR mod. Not only it's still a vanilla experience with tons of QOL added, you also be spared of any RNG crashes from the anomaly that is the Xray-Engine. Second playthrough with Gunslinger(no time tracking as the mod use seperate .exe) and third with ABR as of writing this review.
+ as good as sex - as good as sex
The Pizza Hut of pizzas....
Заслуженный -rep за Misery, осознайте тот факт что если вы хлопчики не умеете делать игры и делать нормальные переиздания, не надо сносить игры других на фоне зависти. 🤡🤡🤡
https://youtu.be/mUqQC65656A?si=bC_pj8MksduxCkC3
Welcome... Stalker? The third of the trilogy. Preceded by Shadow of Chernobyl and Clear Sky. The best of them all. What made SoC good? What improvements did CK bring? Combine that and we get Call of Pripyat. This one takes the cake as it is the best of both worlds. From a story perspective and a gameplay perspective. While still maintaining the visual identity the previous games had. A-Life is especially more prevalent here as you can see, meet and interact with groups of many differing factions. Even bandits. I've always enjoyed exploring the zone and this just sprinkles in that extra "life" into the zone, making it feel alive. There's not much else to say that I haven't mentioned in my other reviews of the S.T.A.L.K.E.R trilogy. If there's anything I could wish for, it'd be for the final map of the game to actually have more dangerous roaming around. You could argue that it makes sense due to the events that transpired. But regardless. Now that I'm done [i]"Cheeki Breeki iv damke"[/i]
https://youtu.be/-gGhRAGy7Jc?si=tUa8c9qKBWHADTRG
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